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https://github.com/SapphireServer/Sapphire.git
synced 2025-04-28 15:17:46 +00:00
Merge remote-tracking branch 'SapphireServer/develop' into develop
This commit is contained in:
commit
eddb0bf07c
11 changed files with 54 additions and 30 deletions
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@ -185,7 +185,7 @@ enum ActorControlType : uint16_t
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LogMsg = 0x205, // LogMessage?
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AchievementMsg = 0x206,
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SetItemLevel = 0x207, //updated 4.5 ( 0x209 before )
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SetItemLevel = 0x209,
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ChallengeEntryCompleteMsg = 0x20B,
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ChallengeEntryUnlockMsg = 0x20C,
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@ -13,25 +13,20 @@ namespace Server {
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* Structural representation of the packet sent by the server as response
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* to a tell request
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*/
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struct FFXIVIpcTell :
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FFXIVIpcBasePacket< Tell >
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struct FFXIVIpcTell : FFXIVIpcBasePacket< Tell >
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{
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uint32_t u1;
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uint16_t u2a;
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uint16_t u2b;
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uint64_t contentId;
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uint16_t worldId;
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uint8_t preName;
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uint8_t u3a;
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bool isGm;
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char receipientName[32];
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char msg[1031];
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char msg[1029];
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};
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/**
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* Structural representation of the packet sent by the server as response
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* to a failed tell because of unavailable target player
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*/
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struct FFXIVIpcTellErrNotFound :
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FFXIVIpcBasePacket< TellErrNotFound >
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struct FFXIVIpcTellErrNotFound : FFXIVIpcBasePacket< TellErrNotFound >
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{
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char receipientName[32];
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};
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@ -138,10 +138,10 @@ namespace Sapphire::Network::Packets
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ActorOwner = 0x0187, // updated 4.5
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PlayerStateFlags = 0x0188, // updated 4.5
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PlayerClassInfo = 0x0189, // updated 4.5
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ModelEquip = 0x018A, // updated 4.5
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Examine = 0x018B, // updated 4.5
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ModelEquip = 0x018B, // updated 4.5
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Examine = 0x018C, // updated 4.5
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CharaNameReq = 0x018D, // updated 4.5
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SetLevelSync = 0x0186, // not updated for 4.4, not sure what it is anymore
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SetLevelSync = 0x1186, // not updated for 4.4, not sure what it is anymore
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ItemInfo = 0x0196, // updated 4.5
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ContainerInfo = 0x0197, // updated 4.5
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@ -147,12 +147,16 @@ struct FFXIVIpcSetSearchInfo :
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/* 0012 */ char searchComment[193];
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};
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struct FFXIVIpcTellHandler :
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FFXIVIpcBasePacket< TellReq >
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struct FFXIVIpcTellHandler : FFXIVIpcBasePacket< TellReq >
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{
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/* 0000 */ char pad_0000[4];
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uint64_t contentId;
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uint16_t worldId;
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uint16_t u0A;
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uint32_t u0C;
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uint16_t worldId1;
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uint8_t preName;
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/* 0004 */ char targetPCName[32];
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/* 0024 */ char message[1012];
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/* 0024 */ char message[1029];
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};
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struct FFXIVIpcChatHandler :
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@ -853,7 +853,8 @@ struct FFXIVIpcInitUI : FFXIVIpcBasePacket< InitUI >
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unsigned char companionDefRank;
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unsigned char companionAttRank;
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unsigned char companionHealRank;
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unsigned char unknown21A[19];
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unsigned char u19[2];
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unsigned char mountGuideMask[17];
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char name[32];
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unsigned char unknownOword[16];
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unsigned char unknownOw;
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@ -906,7 +907,6 @@ struct FFXIVIpcInitUI : FFXIVIpcBasePacket< InitUI >
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unsigned char clearedGuildhests[10];
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unsigned char clearedTrials[8];
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unsigned char clearedPvp[5];
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unsigned char mountGuideMask[17];
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unsigned short fishingRecordsFishWeight[26];
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unsigned int exploratoryMissionNextTimestamp;
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unsigned char pvpLevel;
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@ -917,8 +917,7 @@ struct FFXIVIpcInitUI : FFXIVIpcBasePacket< InitUI >
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* Structural representation of the packet sent by the server
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* to set a players stats
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*/
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struct FFXIVIpcPlayerStats :
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FFXIVIpcBasePacket< PlayerStats >
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struct FFXIVIpcPlayerStats : FFXIVIpcBasePacket< PlayerStats >
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{
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uint32_t strength;
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uint32_t dexterity;
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@ -40,10 +40,11 @@ Sapphire::Entity::BNpc::BNpc( FrameworkPtr pFw ) :
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{
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}
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Sapphire::Entity::BNpc::BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, float posZ,
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Sapphire::Entity::BNpc::BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, float rot,
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uint8_t level, uint32_t maxHp, FrameworkPtr pFw ) :
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Npc( ObjKind::BattleNpc, pFw )
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{
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m_id = id;
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m_modelChara = pTemplate->getModelChara();
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m_displayFlags = pTemplate->getDisplayFlags();
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m_pose = pTemplate->getPose();
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@ -56,6 +57,7 @@ Sapphire::Entity::BNpc::BNpc( BNpcTemplatePtr pTemplate, float posX, float posY,
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m_pos.x = posX;
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m_pos.y = posY;
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m_pos.z = posZ;
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m_rot = rot;
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m_level = level;
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m_maxHp = maxHp;
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@ -23,7 +23,8 @@ namespace Sapphire::Entity
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public:
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BNpc( FrameworkPtr pFw );
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BNpc( BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, uint8_t level, uint32_t maxHp, FrameworkPtr pFw );
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BNpc( uint32_t id, BNpcTemplatePtr pTemplate, float posX, float posY, float posZ, float rot,
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uint8_t level, uint32_t maxHp, FrameworkPtr pFw );
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virtual ~BNpc() override;
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@ -432,13 +432,16 @@ void Sapphire::World::Manager::DebugCommandMgr::add( char* data, Entity::Player&
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player.sendNotice( "Template {0} not found in cache!", params );
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return;
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}
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auto pBNpc = std::make_shared< Entity::BNpc >( bNpcTemplate,
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auto playerZone = player.getCurrentZone();
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auto pBNpc = std::make_shared< Entity::BNpc >( playerZone->getNextActorId(),
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bNpcTemplate,
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player.getPos().x,
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player.getPos().y,
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player.getPos().z,
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player.getRot(),
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1, 1000, framework() );
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auto playerZone = player.getCurrentZone();
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//pBNpc->setCurrentZone( playerZone );
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//pBNpc->setPos( player.getPos().x, player.getPos().y, player.getPos().z );
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@ -652,13 +652,16 @@ void Sapphire::Network::GameConnection::tellHandler( FrameworkPtr pFw,
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auto tellPacket = makeChatPacket< FFXIVIpcTell >( player.getId() );
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strcpy( tellPacket->data().msg, packet.data().message );
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strcpy( tellPacket->data().receipientName, player.getName().c_str() );
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// TODO: world id from server
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tellPacket->data().contentId = player.getContentId();
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tellPacket->data().worldId = 67;
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// TODO: do these have a meaning?
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//tellPacket.data().u1 = 0x92CD7337;
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//tellPacket.data().u2a = 0x2E;
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//tellPacket.data().u2b = 0x40;
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if( player.isActingAsGm() )
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{
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tellPacket->data().isGm = true;
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//tellPacket->data().isGm = true;
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}
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pTargetPlayer->queueChatPacket( tellPacket );
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@ -1,6 +1,7 @@
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#include <stdio.h>
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#include <vector>
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#include <time.h>
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#include <random>
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#include <Logging/Logger.h>
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#include <Util/Util.h>
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@ -53,7 +54,8 @@ Sapphire::Zone::Zone() :
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m_currentWeather( Weather::FairSkies ),
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m_weatherOverride( Weather::None ),
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m_lastMobUpdate( 0 ),
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m_nextEObjId( 0x400D0000 )
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m_nextEObjId( 0x400D0000 ),
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m_nextActorId( 0x500D0000 )
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{
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}
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@ -741,6 +743,12 @@ uint32_t Sapphire::Zone::getNextEObjId()
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return ++m_nextEObjId;
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}
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uint32_t Sapphire::Zone::getNextActorId()
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{
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return ++m_nextActorId;
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}
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Sapphire::Entity::EventObjectPtr Sapphire::Zone::registerEObj( const std::string& name, uint32_t objectId, uint32_t mapLink,
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uint8_t state, FFXIVARR_POSITION3 pos, float scale,
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float rotation )
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@ -804,6 +812,10 @@ bool Sapphire::Zone::loadSpawnGroups()
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void Sapphire::Zone::updateSpawnPoints()
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{
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std::random_device rd;
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std::mt19937 mt( rd() );
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std::uniform_real_distribution< float > dist( 0.0, PI * 2 );
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for( auto& group : m_spawnGroups )
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{
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for( auto& point : group.getSpawnPointList() )
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@ -820,12 +832,14 @@ void Sapphire::Zone::updateSpawnPoints()
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continue;
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}
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//Logger::error( "No template found for templateId#{0}", group.getTemplateId() );
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uint32_t random = rand() % 20;
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auto pBNpc = std::make_shared< Entity::BNpc >( bNpcTemplate,
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auto pBNpc = std::make_shared< Entity::BNpc >( getNextActorId(),
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bNpcTemplate,
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point->getPosX(),
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point->getPosY(),
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point->getPosZ(),
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dist( mt ),
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group.getLevel(),
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group.getMaxHp(), m_pFw );
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point->setLinkedBNpc( pBNpc );
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@ -57,6 +57,7 @@ namespace Sapphire
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std::map< uint8_t, int32_t > m_weatherRateMap;
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uint32_t m_nextEObjId;
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uint32_t m_nextActorId;
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FrameworkPtr m_pFw;
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std::vector< Entity::SpawnGroup > m_spawnGroups;
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@ -128,6 +129,8 @@ namespace Sapphire
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uint32_t getNextEObjId();
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uint32_t getNextActorId();
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const std::string& getName() const;
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const std::string& getInternalName() const;
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