diff --git a/src/world/Action/Action.cpp b/src/world/Action/Action.cpp index 2718465d..97962f3f 100644 --- a/src/world/Action/Action.cpp +++ b/src/world/Action/Action.cpp @@ -447,14 +447,14 @@ void Action::Action::buildEffects() return; } - if( !hasLutEntry || m_hitActors.empty() ) + if( !hasLutEntry || m_hitActors.empty() ) // this is just "if ( weCanNotUseGenericActionHandler )" in case we start to expand it. { // send any effect packet added by script or an empty one just to play animation for other players - m_effectBuilder->buildAndSendPackets(); + m_effectBuilder->buildAndSendPackets(); return; } - // no script exists but we have a valid lut entry + // we have a valid lut entry if( auto player = getSourceChara()->getAsPlayer() ) { player->sendDebug( "Hit target: pot: {} (c: {}, f: {}, r: {}), heal pot: {}, mpp: {}",