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path things

This commit is contained in:
goaaats 2019-01-21 02:42:47 +01:00
parent 087cf6dd00
commit ee662ba15d
2 changed files with 91 additions and 72 deletions

View file

@ -153,6 +153,11 @@ bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos )
// reached destination
return true;
auto path = m_pCurrentZone->GetNaviProvider()->PathFindFollow( m_pos, pos );
//face( path[0] );
/*
float rot = Util::calcAngFrom( getPos().x, getPos().z, pos.x, pos.z );
float newRot = PI - rot + ( PI / 2 );
@ -171,6 +176,7 @@ bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos )
setRot( newRot );
sendPositionUpdate();
*/
return false;
}
@ -306,87 +312,87 @@ void Sapphire::Entity::BNpc::update( int64_t currTime )
switch( m_state )
{
case BNpcState::Retreat:
case BNpcState::Retreat:
{
if( moveTo( m_spawnPos ) )
m_state = BNpcState::Idle;
}
break;
case BNpcState::Idle:
{
// passive mobs should ignore players unless aggro'd
if( m_aggressionMode == 1 )
return;
CharaPtr pClosestChara = getClosestChara();
if( pClosestChara && pClosestChara->isAlive() )
{
if( moveTo( m_spawnPos ) )
m_state = BNpcState::Idle;
auto distance = Util::distance( getPos().x, getPos().y, getPos().z,
pClosestChara->getPos().x,
pClosestChara->getPos().y,
pClosestChara->getPos().z );
if( distance < aggroRange && pClosestChara->isPlayer() )
aggro( pClosestChara );
//if( distance < aggroRange && getbehavior() == 2 )
// aggro( pClosestActor );
}
break;
}
case BNpcState::Idle:
case BNpcState::Combat:
{
auto pHatedActor = hateListGetHighest();
if( !pHatedActor )
return;
auto distanceOrig = Util::distance( getPos().x, getPos().y, getPos().z,
m_spawnPos.x,
m_spawnPos.y,
m_spawnPos.z );
if( pHatedActor && !pHatedActor->isAlive() )
{
// passive mobs should ignore players unless aggro'd
if( m_aggressionMode == 1 )
return;
CharaPtr pClosestChara = getClosestChara();
if( pClosestChara && pClosestChara->isAlive() )
{
auto distance = Util::distance( getPos().x, getPos().y, getPos().z,
pClosestChara->getPos().x,
pClosestChara->getPos().y,
pClosestChara->getPos().z );
if( distance < aggroRange && pClosestChara->isPlayer() )
aggro( pClosestChara );
//if( distance < aggroRange && getbehavior() == 2 )
// aggro( pClosestActor );
}
hateListRemove( pHatedActor );
pHatedActor = hateListGetHighest();
}
case BNpcState::Combat:
if( pHatedActor )
{
auto pHatedActor = hateListGetHighest();
if( !pHatedActor )
return;
auto distance = Util::distance( getPos().x, getPos().y, getPos().z,
pHatedActor->getPos().x,
pHatedActor->getPos().y,
pHatedActor->getPos().z );
auto distanceOrig = Util::distance( getPos().x, getPos().y, getPos().z,
m_spawnPos.x,
m_spawnPos.y,
m_spawnPos.z );
if( pHatedActor && !pHatedActor->isAlive() )
{
hateListRemove( pHatedActor );
pHatedActor = hateListGetHighest();
}
if( pHatedActor )
{
auto distance = Util::distance( getPos().x, getPos().y, getPos().z,
pHatedActor->getPos().x,
pHatedActor->getPos().y,
pHatedActor->getPos().z );
if( distanceOrig > maxDistanceToOrigin )
{
hateListClear();
changeTarget( INVALID_GAME_OBJECT_ID );
setStance( Stance::Passive );
//setOwner( nullptr );
m_state = BNpcState::Retreat;
break;
}
if( distance > minActorDistance )
moveTo( pHatedActor->getPos() );
else
{
if( face( pHatedActor->getPos() ) )
sendPositionUpdate();
// in combat range. ATTACK!
autoAttack( pHatedActor );
}
}
else
if( distanceOrig > maxDistanceToOrigin )
{
hateListClear();
changeTarget( INVALID_GAME_OBJECT_ID );
setStance( Stance::Passive );
//setOwner( nullptr );
m_state = BNpcState::Retreat;
break;
}
if( distance > minActorDistance )
moveTo( pHatedActor->getPos() );
else
{
if( face( pHatedActor->getPos() ) )
sendPositionUpdate();
// in combat range. ATTACK!
autoAttack( pHatedActor );
}
}
else
{
changeTarget( INVALID_GAME_OBJECT_ID );
setStance( Stance::Passive );
//setOwner( nullptr );
m_state = BNpcState::Retreat;
}
}
}
}

View file

@ -20,9 +20,9 @@ Sapphire::NaviProvider::NaviProvider( Sapphire::ZonePtr pZone, Sapphire::Framewo
m_naviMeshQuery( nullptr )
{
// Set defaults
m_polyFindRange[0] = 2;
m_polyFindRange[1] = 4;
m_polyFindRange[2] = 2;
m_polyFindRange[0] = 10;
m_polyFindRange[1] = 20;
m_polyFindRange[2] = 10;
}
void Sapphire::NaviProvider::init()
@ -34,9 +34,11 @@ void Sapphire::NaviProvider::init()
{
auto baseMesh = meshFolder / std::filesystem::path( m_pZone->getInternalName() + ".nav" );
//m_naviMesh = LoadMesh( baseMesh.string() );
LoadMesh( baseMesh.string() );
// Load all meshes for testing
/*
for( const auto & entry : std::filesystem::directory_iterator( meshFolder ) )
{
if( entry.path().extension().string() == ".nav" )
@ -45,6 +47,7 @@ void Sapphire::NaviProvider::init()
LoadMesh( entry.path().string() );
}
}
*/
InitQuery();
}
@ -221,10 +224,11 @@ std::vector< Sapphire::Common::FFXIVARR_POSITION3 > Sapphire::NaviProvider::Path
dtPolyRef startRef, endRef = 0;
float start[3] = { startPos.x, startPos.y, startPos.z };
float end[3] = { startPos.x, startPos.y, startPos.z };
float end[3] = { endPos.x, endPos.y, endPos.z };
dtQueryFilter filter;
filter.setAreaCost( 0, 0 );
filter.setIncludeFlags(0xffff);
filter.setExcludeFlags(0);
m_naviMeshQuery->findNearestPoly( start, m_polyFindRange, &filter, &startRef, 0 );
m_naviMeshQuery->findNearestPoly( end, m_polyFindRange, &filter, &endRef, 0 );
@ -262,6 +266,8 @@ std::vector< Sapphire::Common::FFXIVARR_POSITION3 > Sapphire::NaviProvider::Path
dtVcopy( &smoothPath[numSmoothPath * 3], iterPos );
numSmoothPath++;
auto resultCoords = std::vector< Common::FFXIVARR_POSITION3 >();
// Move towards target a small advancement at a time until target reached or
// when ran out of memory to store the path.
while( npolys && numSmoothPath < MAX_SMOOTH )
@ -365,6 +371,13 @@ std::vector< Sapphire::Common::FFXIVARR_POSITION3 > Sapphire::NaviProvider::Path
numSmoothPath++;
}
}
for( int i = 0; i < numSmoothPath; i += 3 )
{
resultCoords.push_back( Common::FFXIVARR_POSITION3{ smoothPath[i], smoothPath[i + 2], smoothPath[i + 3] } );
}
return resultCoords;
}
else
{