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https://github.com/SapphireServer/Sapphire.git
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[Subquests] Adjusts
This commit is contained in:
parent
5a1812773d
commit
ef31c62b44
11 changed files with 242 additions and 254 deletions
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@ -1,6 +1,5 @@
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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#include <ScriptObject.h>
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// Quest Script: SubFst003_00026
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// Quest Script: SubFst003_00026
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@ -42,19 +41,19 @@ class SubFst003 : public EventScript
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~SubFst003()
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~SubFst003()
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{};
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{};
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == SubFst003::Actor0 )
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if( actor == Actor0 )
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{
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{
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Scene00000( player );
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Scene00000( player );
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}
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else if( actor == SubFst003::Actor1 )
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{
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Scene00001( player );
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}
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}
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}
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else if( actor == Actor1 )
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{
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Scene00001( player );
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}
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}
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private:
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private:
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@ -63,9 +62,9 @@ class SubFst003 : public EventScript
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player.playScene( getId(), 0, HIDE_HOTBAR,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if( result.param2 == 1 ) // accept quest
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if( result.param2 == 1 )
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{
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{
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player.updateQuest( getId(), 255 );
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH( getId(), 1 );
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player.setQuestUI8BH( getId(), 1 );
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}
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}
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} );
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} );
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@ -75,16 +74,16 @@ class SubFst003 : public EventScript
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{
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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{
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Scene00100( player );
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if( result.param2 == 1 )
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}
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{
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else
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Scene00100( player );
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{
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}
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Scene00099( player );
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else
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}
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{
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} );
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Scene00099( player );
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}
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} );
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}
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}
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void Scene00099( Entity::Player& player )
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void Scene00099( Entity::Player& player )
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@ -101,10 +100,13 @@ class SubFst003 : public EventScript
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player.playScene( getId(), 100, HIDE_HOTBAR,
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player.playScene( getId(), 100, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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if( result.param2 == 1 )
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{
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{
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player.setQuestUI8BH( getId(), 0 );
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if( player.giveQuestRewards( getId(), 0 ) )
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player.finishQuest( getId() );
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{
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player.setQuestUI8BH( getId(), 0 );
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player.finishQuest( getId() );
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}
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}
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}
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} );
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} );
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}
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}
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@ -1,6 +1,5 @@
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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#include <ScriptObject.h>
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// Quest Script: SubFst004_00027
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// Quest Script: SubFst004_00027
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@ -48,17 +47,17 @@ class SubFst004 : public EventScript
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == SubFst004::Actor0 )
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if( actor == Actor0 )
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{
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{
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Scene00000( player );
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Scene00000( player );
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}
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}
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else if( actor == SubFst004::Actor1 )
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else if( actor == Actor1 )
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{
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{
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Scene00001( player );
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Scene00001( player );
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}
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}
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else if( actor == SubFst004::Actor2 )
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else if( actor == Actor2 )
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{
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{
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Scene00002( player );
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Scene00002( player );
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}
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}
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@ -70,10 +69,12 @@ class SubFst004 : public EventScript
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{
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if( result.param2 == 1 ) // accept quest
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if( result.param2 == 1 )
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player.updateQuest( getId(), 1 );
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{
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} );
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player.updateQuest( getId(), Seq1 );
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}
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} );
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}
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}
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void Scene00001( Entity::Player& player )
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void Scene00001( Entity::Player& player )
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@ -83,7 +84,7 @@ class SubFst004 : public EventScript
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{
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{
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player.sendQuestMessage( getId(), 0, 1, 21002, 0 );
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player.sendQuestMessage( getId(), 0, 1, 21002, 0 );
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player.setQuestUI8BH( getId(), 1 );
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player.setQuestUI8BH( getId(), 1 );
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player.updateQuest( getId(), 255 );
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player.updateQuest( getId(), SeqFinish );
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} );
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} );
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}
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}
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@ -91,16 +92,16 @@ class SubFst004 : public EventScript
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{
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{
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player.playScene( getId(), 2, HIDE_HOTBAR,
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player.playScene( getId(), 2, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 )
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{
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{
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Scene00100( player );
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if( result.param2 == 1 )
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}
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{
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else
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Scene00100( player );
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{
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}
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Scene00099( player );
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else
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}
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{
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} );
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Scene00099( player );
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}
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} );
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}
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}
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void Scene00099( Entity::Player& player )
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void Scene00099( Entity::Player& player )
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@ -116,14 +117,15 @@ class SubFst004 : public EventScript
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{
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{
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player.playScene( getId(), 100, HIDE_HOTBAR,
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player.playScene( getId(), 100, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8AL( getId(), 0 );
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if( result.param2 == 1 )
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if( player.giveQuestRewards( getId(), 0 ) )
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{
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{
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player.finishQuest( getId() );
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if(player.giveQuestRewards( getId(), 0 ) )
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{
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player.finishQuest( getId() );
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}
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}
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}
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} );
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} );
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}
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}
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};
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};
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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#include <ScriptObject.h>
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// Quest Script: SubFst008_00032
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// Quest Script: SubFst008_00032
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@ -48,17 +47,17 @@ class SubFst008 : public EventScript
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == SubFst008::Actor0 )
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if( actor == Actor0 )
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{
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{
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Scene00000( player );
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Scene00000( player );
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}
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}
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else if( actor == SubFst008::Actor1 )
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else if( actor == Actor1 )
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{
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{
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Scene00001( player );
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Scene00001( player );
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}
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}
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else if( Actor2 == SubFst008::Actor2 )
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else if( Actor2 == Actor2 )
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{
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{
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Scene00002( player );
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Scene00002( player );
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}
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}
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@ -73,7 +72,7 @@ class SubFst008 : public EventScript
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{
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{
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if( result.param2 == 1 )
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if( result.param2 == 1 )
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{
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{
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player.updateQuest( getId(), 1 );
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player.updateQuest( getId(), Seq1 );
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}
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}
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} );
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} );
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}
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}
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@ -84,7 +83,7 @@ class SubFst008 : public EventScript
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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player.setQuestUI8BH( getId(), 1 );
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player.setQuestUI8BH( getId(), 1 );
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player.updateQuest( getId(), 255 );
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player.updateQuest( getId(), SeqFinish );
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} );
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} );
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}
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}
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@ -118,11 +117,14 @@ class SubFst008 : public EventScript
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player.playScene(getId(), 100, HIDE_HOTBAR,
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player.playScene(getId(), 100, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if ( player.giveQuestRewards( getId(), 0 ) )
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if( result.param2 == 1 )
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{
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if ( player.giveQuestRewards( getId(), 0 ) )
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{
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{
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player.setQuestUI8BH( getId(), 0 );
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player.setQuestUI8BH( getId(), 0 );
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player.finishQuest( getId() );
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player.finishQuest( getId() );
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}
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}
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}
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} );
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} );
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}
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}
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};
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};
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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#include <ScriptObject.h>
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// Quest Script: SubFst009_00034
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// Quest Script: SubFst009_00034
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@ -44,7 +43,7 @@ class SubFst009 : public EventScript
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == Actor0 )
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if( actor == Actor0 )
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{
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{
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@ -65,7 +64,7 @@ class SubFst009 : public EventScript
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{
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{
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if( result.param2 == 1 )
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if( result.param2 == 1 )
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{
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{
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player.updateQuest( getId(), 255 );
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player.updateQuest( getId(), SeqFinish );
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player.setQuestUI8BH( getId(), 1 );
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player.setQuestUI8BH( getId(), 1 );
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}
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}
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} );
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} );
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@ -1,6 +1,5 @@
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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#include <ScriptObject.h>
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// Quest Script: SubFst011_00037
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// Quest Script: SubFst011_00037
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@ -41,13 +40,13 @@ public:
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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if( actor == SubFst011::Actor0 && !player.hasQuest( getId() ) )
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if( actor == Actor0 && !player.hasQuest( getId() ) )
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{
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{
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Scene00000( player );
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Scene00000( player );
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}
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}
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else if( actor == SubFst011::Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
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else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
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{
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{
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Scene00001( player );
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Scene00001( player );
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}
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}
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@ -61,7 +60,7 @@ public:
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auto currentKC = player.getQuestUI8AL( getId() ) + 1;
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auto currentKC = player.getQuestUI8AL( getId() ) + 1;
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if( currentKC >= 6 )
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if( currentKC >= 6 )
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player.updateQuest( getId(), 255 );
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player.updateQuest( getId(), SeqFinish );
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else
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else
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{
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{
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player.setQuestUI8AL( getId(), currentKC );
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player.setQuestUI8AL( getId(), currentKC );
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@ -75,22 +74,26 @@ private:
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{
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{
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player.playScene( getId(), 0, HIDE_HOTBAR,
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player.playScene( getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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if( result.param2 == 1 ) // accept quest
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if( result.param2 == 1 )
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player.updateQuest( getId(), 1 );
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{
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} );
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player.updateQuest( getId(), Seq1 );
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}
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} );
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}
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}
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void Scene00001( Entity::Player& player )
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void Scene00001( Entity::Player& player )
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{
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{
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player.playScene( getId(), 1, HIDE_HOTBAR,
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player.playScene( getId(), 1, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if( result.param2 == 1 ) // finish quest
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{
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{
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if( player.giveQuestRewards( getId(), 0 ) )
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if( result.param2 == 1 )
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player.finishQuest( getId() );
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{
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}
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if (player.giveQuestRewards( getId(), 0 ) )
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} );
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{
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player.finishQuest( getId() );
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}
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}
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} );
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};
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};
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};
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};
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@ -1,6 +1,5 @@
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <Event/EventHelper.h>
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#include <ScriptObject.h>
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#include <ScriptObject.h>
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// Quest Script: SubFst014_00041
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// Quest Script: SubFst014_00041
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@ -48,88 +47,76 @@ class SubFst014 : public EventScript
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
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|
||||||
if( actor == SubFst014::Actor0 && !player.hasQuest( getId() ) )
|
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
||||||
{
|
{
|
||||||
Scene00000( player );
|
Scene00000( player );
|
||||||
}
|
}
|
||||||
else if ( actor == SubFst014::Actor0 )
|
else if ( actor == Actor0 )
|
||||||
{
|
{
|
||||||
Scene00007( player );
|
Scene00007( player );
|
||||||
}
|
}
|
||||||
//EOBJECTS CHECK
|
//EOBJECTS CHECK
|
||||||
else if( actor == SubFst014::Eobject0 )
|
else if( actor == Eobject0 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00001( player );
|
Scene00001( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
else if( actor == SubFst014::Eobject1 )
|
else if( actor == Eobject1 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00002( player );
|
Scene00002( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
else if( actor == SubFst014::Eobject2 )
|
else if( actor == Eobject2 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00003( player );
|
Scene00003( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
else if( actor == SubFst014::Eobject3 )
|
else if( actor == Eobject3 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00004( player );
|
Scene00004( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
else if( actor == SubFst014::Eobject4 )
|
else if( actor == Eobject4 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00005( player );
|
Scene00005( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
else if( actor == SubFst014::Eobject5 )
|
else if( actor == Eobject5 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00006( player );
|
Scene00006( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
void checkQuestcompletion( Entity::Player& player )
|
void checkQuestCompletion( Entity::Player& player )
|
||||||
{
|
{
|
||||||
auto currentCC = player.getQuestUI8AL( getId() );
|
auto currentCC = player.getQuestUI8AL( getId() );
|
||||||
|
|
||||||
|
@ -151,7 +138,7 @@ class SubFst014 : public EventScript
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
if( result.param2 == 1 )
|
if( result.param2 == 1 )
|
||||||
player.updateQuest( getId(), 1 );
|
player.updateQuest( getId(), Seq1 );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -169,7 +156,7 @@ class SubFst014 : public EventScript
|
||||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
Scene00098( player );
|
Scene00098( player );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -178,7 +165,7 @@ class SubFst014 : public EventScript
|
||||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
Scene00096( player );
|
Scene00096( player );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -187,7 +174,7 @@ class SubFst014 : public EventScript
|
||||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
Scene00094( player );
|
Scene00094( player );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -196,7 +183,7 @@ class SubFst014 : public EventScript
|
||||||
player.playScene( getId(), 5, HIDE_HOTBAR,
|
player.playScene( getId(), 5, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
Scene00092( player );
|
Scene00092( player );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -205,7 +192,7 @@ class SubFst014 : public EventScript
|
||||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
Scene00090( player );
|
Scene00090( player );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -263,8 +250,8 @@ class SubFst014 : public EventScript
|
||||||
player.playScene( getId(), 90, HIDE_HOTBAR,
|
player.playScene( getId(), 90, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 2, true );
|
player.setQuestBitFlag8( getId(), 2, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -281,8 +268,8 @@ class SubFst014 : public EventScript
|
||||||
player.playScene( getId(), 92, HIDE_HOTBAR,
|
player.playScene( getId(), 92, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 3, true );
|
player.setQuestBitFlag8( getId(), 3, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -299,8 +286,8 @@ class SubFst014 : public EventScript
|
||||||
player.playScene( getId(), 94, HIDE_HOTBAR,
|
player.playScene( getId(), 94, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 4, true );
|
player.setQuestBitFlag8( getId(), 4, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -317,7 +304,7 @@ class SubFst014 : public EventScript
|
||||||
player.playScene( getId(), 96, HIDE_HOTBAR,
|
player.playScene( getId(), 96, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 5, true );
|
player.setQuestBitFlag8( getId(), 5, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
@ -335,7 +322,7 @@ class SubFst014 : public EventScript
|
||||||
player.playScene( getId(), 98, HIDE_HOTBAR,
|
player.playScene( getId(), 98, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 6, true );
|
player.setQuestBitFlag8( getId(), 6, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
@ -353,7 +340,7 @@ class SubFst014 : public EventScript
|
||||||
player.playScene( getId(), 100, HIDE_HOTBAR,
|
player.playScene( getId(), 100, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 7, true );
|
player.setQuestBitFlag8( getId(), 7, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include <Script/NativeScriptApi.h>
|
|
||||||
#include <Actor/Player.h>
|
#include <Actor/Player.h>
|
||||||
#include "Event/EventHelper.h"
|
#include <Event/EventHelper.h>
|
||||||
#include <ScriptObject.h>
|
#include <ScriptObject.h>
|
||||||
|
|
||||||
// Quest Script: SubFst015_00042
|
// Quest Script: SubFst015_00042
|
||||||
|
@ -46,88 +45,76 @@ class SubFst015 : public EventScript
|
||||||
|
|
||||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||||
{
|
{
|
||||||
auto actor = Event::mapEventActorToRealActor( actorId );
|
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||||
|
|
||||||
if( actor == SubFst015::Actor0 && !player.hasQuest( getId() ) )
|
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
||||||
{
|
{
|
||||||
Scene00000( player );
|
Scene00000( player );
|
||||||
}
|
}
|
||||||
else if( actor == SubFst015::Actor0 )
|
else if( actor == Actor0 )
|
||||||
{
|
{
|
||||||
Scene00007( player );
|
Scene00007( player );
|
||||||
}
|
}
|
||||||
//EOBJECTS CHECK
|
//EOBJECTS CHECK
|
||||||
else if( actor == SubFst015::Eobject0 )
|
else if( actor == Eobject0 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00001( player );
|
Scene00001( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
else if( actor == SubFst015::Eobject1 )
|
else if( actor == Eobject1 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00002( player );
|
Scene00002( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
else if( actor == SubFst015::Eobject2 )
|
else if( actor == Eobject2 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00003( player );
|
Scene00003( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
else if( actor == SubFst015::Eobject3 )
|
else if( actor == Eobject3 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00004( player );
|
Scene00004( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
else if( actor == SubFst015::Eobject4 )
|
else if( actor == Eobject4 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00005( player );
|
Scene00005( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
else if( actor == SubFst015::Eobject5 )
|
else if( actor == Eobject5 )
|
||||||
{
|
{
|
||||||
player.eventActionStart( getId(), 0x01,
|
player.eventActionStart( getId(), 0x01,
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||||
{
|
{
|
||||||
Scene00006( player );
|
Scene00006( player );
|
||||||
},
|
},
|
||||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
nullptr, eventId );
|
||||||
{},
|
|
||||||
eventId );
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|
||||||
void checkQuestcompletion( Entity::Player& player )
|
void checkQuestCompletion( Entity::Player& player )
|
||||||
{
|
{
|
||||||
auto currentCC = player.getQuestUI8AL( getId() );
|
auto currentCC = player.getQuestUI8AL( getId() );
|
||||||
|
|
||||||
|
@ -150,7 +137,7 @@ class SubFst015 : public EventScript
|
||||||
{
|
{
|
||||||
if( result.param2 == 1 )
|
if( result.param2 == 1 )
|
||||||
{
|
{
|
||||||
player.updateQuest( getId(), 1 );
|
player.updateQuest( getId(), Seq1 );
|
||||||
}
|
}
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
@ -159,54 +146,54 @@ class SubFst015 : public EventScript
|
||||||
{
|
{
|
||||||
player.playScene( getId(), 1, HIDE_HOTBAR,
|
player.playScene( getId(), 1, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
Scene00100( player );
|
Scene00100( player );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene00002( Entity::Player& player )
|
void Scene00002( Entity::Player& player )
|
||||||
{
|
{
|
||||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
Scene00098( player );
|
Scene00098( player );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene00003( Entity::Player& player )
|
void Scene00003( Entity::Player& player )
|
||||||
{
|
{
|
||||||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
Scene00096( player );
|
Scene00096( player );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene00004( Entity::Player& player )
|
void Scene00004( Entity::Player& player )
|
||||||
{
|
{
|
||||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
Scene00094( player );
|
Scene00094( player );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene00005( Entity::Player& player )
|
void Scene00005( Entity::Player& player )
|
||||||
{
|
{
|
||||||
player.playScene( getId(), 5, HIDE_HOTBAR,
|
player.playScene( getId(), 5, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
Scene00092( player );
|
Scene00092( player );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene00006( Entity::Player& player )
|
void Scene00006( Entity::Player& player )
|
||||||
{
|
{
|
||||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
Scene00090( player );
|
Scene00090( player );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
void Scene00007( Entity::Player& player )
|
void Scene00007( Entity::Player& player )
|
||||||
|
@ -216,8 +203,10 @@ class SubFst015 : public EventScript
|
||||||
{
|
{
|
||||||
if( result.param2 == 1 )
|
if( result.param2 == 1 )
|
||||||
{
|
{
|
||||||
if( player.giveQuestRewards( getId(), 0 ) )
|
if (player.giveQuestRewards( getId(), 0) )
|
||||||
|
{
|
||||||
player.finishQuest( getId() );
|
player.finishQuest( getId() );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
@ -235,8 +224,8 @@ class SubFst015 : public EventScript
|
||||||
player.playScene( getId(), 90, HIDE_HOTBAR,
|
player.playScene( getId(), 90, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 2, true );
|
player.setQuestBitFlag8( getId(), 2, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -253,8 +242,8 @@ class SubFst015 : public EventScript
|
||||||
player.playScene( getId(), 92, HIDE_HOTBAR,
|
player.playScene( getId(), 92, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 3, true );
|
player.setQuestBitFlag8( getId(), 3, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -271,8 +260,8 @@ class SubFst015 : public EventScript
|
||||||
player.playScene( getId(), 94, HIDE_HOTBAR,
|
player.playScene( getId(), 94, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 4, true );
|
player.setQuestBitFlag8( getId(), 4, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -289,8 +278,8 @@ class SubFst015 : public EventScript
|
||||||
player.playScene( getId(), 96, HIDE_HOTBAR,
|
player.playScene( getId(), 96, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 5, true );
|
player.setQuestBitFlag8( getId(), 5, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -307,8 +296,8 @@ class SubFst015 : public EventScript
|
||||||
player.playScene( getId(), 98, HIDE_HOTBAR,
|
player.playScene( getId(), 98, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 6, true );
|
player.setQuestBitFlag8( getId(), 6, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -325,8 +314,8 @@ class SubFst015 : public EventScript
|
||||||
player.playScene( getId(), 100, HIDE_HOTBAR,
|
player.playScene( getId(), 100, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
checkQuestcompletion( player );
|
checkQuestCompletion( player );
|
||||||
player.setQuestBitFlag8( getId(), 7, true );
|
player.setQuestBitFlag8( getId(), 7, true );
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include <Script/NativeScriptApi.h>
|
|
||||||
#include <Actor/Player.h>
|
#include <Actor/Player.h>
|
||||||
#include "Event/EventHelper.h"
|
#include <Event/EventHelper.h>
|
||||||
#include <ScriptObject.h>
|
#include <ScriptObject.h>
|
||||||
|
|
||||||
// Quest Script: SubFst019_00049
|
// Quest Script: SubFst019_00049
|
||||||
|
@ -41,13 +40,13 @@ class SubFst019 : public EventScript
|
||||||
|
|
||||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||||
{
|
{
|
||||||
auto actor = Event::mapEventActorToRealActor( actorId );
|
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||||
|
|
||||||
if( actor == SubFst019::Actor0 )
|
if( actor == Actor0 )
|
||||||
{
|
{
|
||||||
Scene00000( player );
|
Scene00000( player );
|
||||||
}
|
}
|
||||||
else if( actor == SubFst019::Actor1 )
|
else if( actor == Actor1 )
|
||||||
{
|
{
|
||||||
Scene00001( player );
|
Scene00001( player );
|
||||||
}
|
}
|
||||||
|
@ -62,7 +61,7 @@ class SubFst019 : public EventScript
|
||||||
{
|
{
|
||||||
if( result.param2 == 1 )
|
if( result.param2 == 1 )
|
||||||
{
|
{
|
||||||
player.updateQuest( getId(), 255 );
|
player.updateQuest( getId(), SeqFinish );
|
||||||
}
|
}
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
@ -75,10 +74,11 @@ class SubFst019 : public EventScript
|
||||||
if( result.param2 == 1 )
|
if( result.param2 == 1 )
|
||||||
{
|
{
|
||||||
if( player.giveQuestRewards( getId(), 0 ) )
|
if( player.giveQuestRewards( getId(), 0 ) )
|
||||||
|
{
|
||||||
player.finishQuest( getId() );
|
player.finishQuest( getId() );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include <Script/NativeScriptApi.h>
|
|
||||||
#include <Actor/Player.h>
|
#include <Actor/Player.h>
|
||||||
#include "Event/EventHelper.h"
|
#include <Event/EventHelper.h>
|
||||||
#include <ScriptObject.h>
|
#include <ScriptObject.h>
|
||||||
|
|
||||||
// Quest Script: SubFst026_00170
|
// Quest Script: SubFst026_00170
|
||||||
|
@ -43,13 +42,13 @@ class SubFst026 : public EventScript
|
||||||
|
|
||||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||||
{
|
{
|
||||||
auto actor = Event::mapEventActorToRealActor( actorId );
|
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||||
|
|
||||||
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
if( actor == Actor0 && !player.hasQuest( getId() ) )
|
||||||
{
|
{
|
||||||
Scene00000( player );
|
Scene00000( player );
|
||||||
}
|
}
|
||||||
else if( actor == Actor0 && player.getQuestSeq( getId() ) == 255 )
|
else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
|
||||||
{
|
{
|
||||||
Scene00001( player );
|
Scene00001( player );
|
||||||
}
|
}
|
||||||
|
@ -63,7 +62,7 @@ class SubFst026 : public EventScript
|
||||||
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
|
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
|
||||||
|
|
||||||
if( currentKC >= 6 )
|
if( currentKC >= 6 )
|
||||||
player.updateQuest( getId(), 255 );
|
player.updateQuest( getId(), SeqFinish );
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player.setQuestUI8AL( getId(), currentKC );
|
player.setQuestUI8AL( getId(), currentKC );
|
||||||
|
@ -78,8 +77,10 @@ class SubFst026 : public EventScript
|
||||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
if ( result.param2 == 1 )
|
if( result.param2 == 1 )
|
||||||
player.updateQuest( getId(), 1 );
|
{
|
||||||
|
player.updateQuest( getId(), Seq1 );
|
||||||
|
}
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -90,8 +91,10 @@ class SubFst026 : public EventScript
|
||||||
{
|
{
|
||||||
if ( result.param2 == 1 )
|
if ( result.param2 == 1 )
|
||||||
{
|
{
|
||||||
if ( player.giveQuestRewards( getId(), 0 ) )
|
if( player.giveQuestRewards( getId(), 0 ) )
|
||||||
|
{
|
||||||
player.finishQuest( getId() );
|
player.finishQuest( getId() );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include <Script/NativeScriptApi.h>
|
|
||||||
#include <Actor/Player.h>
|
#include <Actor/Player.h>
|
||||||
#include "Event/EventHelper.h"
|
#include <Event/EventHelper.h>
|
||||||
#include <ScriptObject.h>
|
#include <ScriptObject.h>
|
||||||
|
|
||||||
// Quest Script: SubFst029_00172
|
// Quest Script: SubFst029_00172
|
||||||
|
@ -42,7 +41,7 @@ class SubFst029 : public EventScript
|
||||||
|
|
||||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||||
{
|
{
|
||||||
auto actor = Event::mapEventActorToRealActor( actorId );
|
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||||
|
|
||||||
//NOT SAFE - CRASH
|
//NOT SAFE - CRASH
|
||||||
|
|
||||||
|
@ -65,7 +64,7 @@ class SubFst029 : public EventScript
|
||||||
{
|
{
|
||||||
if( result.param2 == 1 )
|
if( result.param2 == 1 )
|
||||||
{
|
{
|
||||||
player.updateQuest( getId(), 255 );
|
player.updateQuest( getId(), SeqFinish );
|
||||||
}
|
}
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,5 @@
|
||||||
#include <Script/NativeScriptApi.h>
|
|
||||||
#include <Actor/Player.h>
|
#include <Actor/Player.h>
|
||||||
#include "Event/EventHelper.h"
|
#include <Event/EventHelper.h>
|
||||||
#include <ScriptObject.h>
|
#include <ScriptObject.h>
|
||||||
|
|
||||||
// Quest Script: SubFst041_00197
|
// Quest Script: SubFst041_00197
|
||||||
|
@ -49,13 +48,13 @@ class SubFst041 : public EventScript
|
||||||
|
|
||||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||||
{
|
{
|
||||||
auto actor = Event::mapEventActorToRealActor( actorId );
|
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
|
||||||
|
|
||||||
if( actor == SubFst041::Actor0 )
|
if( actor == Actor0 )
|
||||||
{
|
{
|
||||||
Scene00000( player );
|
Scene00000( player );
|
||||||
}
|
}
|
||||||
if( actor == SubFst041::Actor1 )
|
if( actor == Actor1 )
|
||||||
{
|
{
|
||||||
Scene00001(player);
|
Scene00001(player);
|
||||||
}
|
}
|
||||||
|
@ -69,7 +68,7 @@ class SubFst041 : public EventScript
|
||||||
auto currentKC = player.getQuestUI8BH( getId() ) + 1;
|
auto currentKC = player.getQuestUI8BH( getId() ) + 1;
|
||||||
|
|
||||||
if( currentKC >= 6 )
|
if( currentKC >= 6 )
|
||||||
player.updateQuest( getId(), 255 );
|
player.updateQuest( getId(), SeqFinish );
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player.setQuestUI8BH( getId(), currentKC );
|
player.setQuestUI8BH( getId(), currentKC );
|
||||||
|
@ -86,7 +85,7 @@ class SubFst041 : public EventScript
|
||||||
{
|
{
|
||||||
if( result.param2 == 1 )
|
if( result.param2 == 1 )
|
||||||
{
|
{
|
||||||
player.updateQuest( getId(), 1 );
|
player.updateQuest( getId(), Seq1 );
|
||||||
}
|
}
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
@ -121,10 +120,13 @@ class SubFst041 : public EventScript
|
||||||
player.playScene( getId(), 100, HIDE_HOTBAR,
|
player.playScene( getId(), 100, HIDE_HOTBAR,
|
||||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||||
{
|
{
|
||||||
if( player.giveQuestRewards( getId(), 0 ) )
|
if( result.param2 == 1 )
|
||||||
{
|
{
|
||||||
player.setQuestUI8BH( getId(), 0 );
|
if( player.giveQuestRewards( getId(), 0 ) )
|
||||||
player.finishQuest( getId() );
|
{
|
||||||
|
player.setQuestUI8BH( getId(), 0 );
|
||||||
|
player.finishQuest( getId() );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
} );
|
} );
|
||||||
}
|
}
|
||||||
|
|
Loading…
Add table
Reference in a new issue