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[Subquests] Adjusts

This commit is contained in:
Dantestyle 2018-07-03 21:37:14 +02:00
parent 5a1812773d
commit ef31c62b44
11 changed files with 242 additions and 254 deletions

View file

@ -1,6 +1,5 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst003_00026
@ -44,13 +43,13 @@ class SubFst003 : public EventScript
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == SubFst003::Actor0 )
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == SubFst003::Actor1 )
else if( actor == Actor1 )
{
Scene00001( player );
}
@ -63,9 +62,9 @@ class SubFst003 : public EventScript
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // accept quest
if( result.param2 == 1 )
{
player.updateQuest( getId(), 255 );
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), 1 );
}
} );
@ -100,12 +99,15 @@ class SubFst003 : public EventScript
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.setQuestUI8BH( getId(), 0 );
player.finishQuest( getId() );
}
}
} );
}
};

View file

@ -1,6 +1,5 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst004_00027
@ -48,17 +47,17 @@ class SubFst004 : public EventScript
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == SubFst004::Actor0 )
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == SubFst004::Actor1 )
else if( actor == Actor1 )
{
Scene00001( player );
}
else if( actor == SubFst004::Actor2 )
else if( actor == Actor2 )
{
Scene00002( player );
}
@ -71,8 +70,10 @@ class SubFst004 : public EventScript
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // accept quest
player.updateQuest( getId(), 1 );
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
@ -83,7 +84,7 @@ class SubFst004 : public EventScript
{
player.sendQuestMessage( getId(), 0, 1, 21002, 0 );
player.setQuestUI8BH( getId(), 1 );
player.updateQuest( getId(), 255 );
player.updateQuest( getId(), SeqFinish );
} );
}
@ -117,12 +118,13 @@ class SubFst004 : public EventScript
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8AL( getId(), 0 );
if( player.giveQuestRewards( getId(), 0 ) )
if( result.param2 == 1 )
{
if(player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

View file

@ -1,6 +1,5 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst008_00032
@ -48,17 +47,17 @@ class SubFst008 : public EventScript
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == SubFst008::Actor0 )
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == SubFst008::Actor1 )
else if( actor == Actor1 )
{
Scene00001( player );
}
else if( Actor2 == SubFst008::Actor2 )
else if( Actor2 == Actor2 )
{
Scene00002( player );
}
@ -73,7 +72,7 @@ class SubFst008 : public EventScript
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 1 );
player.updateQuest( getId(), Seq1 );
}
} );
}
@ -84,7 +83,7 @@ class SubFst008 : public EventScript
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BH( getId(), 1 );
player.updateQuest( getId(), 255 );
player.updateQuest( getId(), SeqFinish );
} );
}
@ -117,12 +116,15 @@ class SubFst008 : public EventScript
{
player.playScene(getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if ( player.giveQuestRewards( getId(), 0 ) )
{
player.setQuestUI8BH( getId(), 0 );
player.finishQuest( getId() );
}
}
} );
}
};

View file

@ -1,6 +1,5 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst009_00034
@ -44,7 +43,7 @@ class SubFst009 : public EventScript
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 )
{
@ -65,7 +64,7 @@ class SubFst009 : public EventScript
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 255 );
player.updateQuest( getId(), SeqFinish );
player.setQuestUI8BH( getId(), 1 );
}
} );

View file

@ -1,6 +1,5 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst011_00037
@ -41,13 +40,13 @@ public:
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == SubFst011::Actor0 && !player.hasQuest( getId() ) )
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if( actor == SubFst011::Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00001( player );
}
@ -61,7 +60,7 @@ public:
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if( currentKC >= 6 )
player.updateQuest( getId(), 255 );
player.updateQuest( getId(), SeqFinish );
else
{
player.setQuestUI8AL( getId(), currentKC );
@ -76,8 +75,10 @@ private:
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // accept quest
player.updateQuest( getId(), 1 );
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
@ -86,11 +87,13 @@ private:
player.playScene( getId(), 1, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // finish quest
if( result.param2 == 1 )
{
if (player.giveQuestRewards( getId(), 0 ) )
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
}
} );
};
};

View file

@ -1,6 +1,5 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst014_00041
@ -48,88 +47,76 @@ class SubFst014 : public EventScript
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == SubFst014::Actor0 && !player.hasQuest( getId() ) )
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if ( actor == SubFst014::Actor0 )
else if ( actor == Actor0 )
{
Scene00007( player );
}
//EOBJECTS CHECK
else if( actor == SubFst014::Eobject0 )
else if( actor == Eobject0 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00001( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
else if( actor == SubFst014::Eobject1 )
else if( actor == Eobject1 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00002( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
else if( actor == SubFst014::Eobject2 )
else if( actor == Eobject2 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00003( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
else if( actor == SubFst014::Eobject3 )
else if( actor == Eobject3 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00004( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
else if( actor == SubFst014::Eobject4 )
else if( actor == Eobject4 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00005( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
else if( actor == SubFst014::Eobject5 )
else if( actor == Eobject5 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00006( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
}
private:
void checkQuestcompletion( Entity::Player& player )
void checkQuestCompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8AL( getId() );
@ -151,7 +138,7 @@ class SubFst014 : public EventScript
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
player.updateQuest( getId(), 1 );
player.updateQuest( getId(), Seq1 );
} );
}
@ -263,7 +250,7 @@ class SubFst014 : public EventScript
player.playScene( getId(), 90, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
@ -281,7 +268,7 @@ class SubFst014 : public EventScript
player.playScene( getId(), 92, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
@ -299,7 +286,7 @@ class SubFst014 : public EventScript
player.playScene( getId(), 94, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
@ -317,7 +304,7 @@ class SubFst014 : public EventScript
player.playScene( getId(), 96, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
@ -335,7 +322,7 @@ class SubFst014 : public EventScript
player.playScene( getId(), 98, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
@ -353,7 +340,7 @@ class SubFst014 : public EventScript
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}

View file

@ -1,6 +1,5 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst015_00042
@ -46,88 +45,76 @@ class SubFst015 : public EventScript
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == SubFst015::Actor0 && !player.hasQuest( getId() ) )
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if( actor == SubFst015::Actor0 )
else if( actor == Actor0 )
{
Scene00007( player );
}
//EOBJECTS CHECK
else if( actor == SubFst015::Eobject0 )
else if( actor == Eobject0 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00001( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
else if( actor == SubFst015::Eobject1 )
else if( actor == Eobject1 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00002( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
else if( actor == SubFst015::Eobject2 )
else if( actor == Eobject2 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00003( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
else if( actor == SubFst015::Eobject3 )
else if( actor == Eobject3 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00004( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
else if( actor == SubFst015::Eobject4 )
else if( actor == Eobject4 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00005( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
else if( actor == SubFst015::Eobject5 )
else if( actor == Eobject5 )
{
player.eventActionStart( getId(), 0x01,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
Scene00006( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
nullptr, eventId );
}
}
private:
void checkQuestcompletion( Entity::Player& player )
void checkQuestCompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8AL( getId() );
@ -150,7 +137,7 @@ class SubFst015 : public EventScript
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 1 );
player.updateQuest( getId(), Seq1 );
}
} );
}
@ -216,9 +203,11 @@ class SubFst015 : public EventScript
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
if (player.giveQuestRewards( getId(), 0) )
{
player.finishQuest( getId() );
}
}
} );
}
@ -235,7 +224,7 @@ class SubFst015 : public EventScript
player.playScene( getId(), 90, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
@ -253,7 +242,7 @@ class SubFst015 : public EventScript
player.playScene( getId(), 92, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
@ -271,7 +260,7 @@ class SubFst015 : public EventScript
player.playScene( getId(), 94, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
@ -289,7 +278,7 @@ class SubFst015 : public EventScript
player.playScene( getId(), 96, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
@ -307,7 +296,7 @@ class SubFst015 : public EventScript
player.playScene( getId(), 98, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
@ -325,7 +314,7 @@ class SubFst015 : public EventScript
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
checkQuestcompletion( player );
checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}

View file

@ -1,6 +1,5 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst019_00049
@ -41,13 +40,13 @@ class SubFst019 : public EventScript
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == SubFst019::Actor0 )
if( actor == Actor0 )
{
Scene00000( player );
}
else if( actor == SubFst019::Actor1 )
else if( actor == Actor1 )
{
Scene00001( player );
}
@ -62,7 +61,7 @@ class SubFst019 : public EventScript
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 255 );
player.updateQuest( getId(), SeqFinish );
}
} );
}
@ -75,10 +74,11 @@ class SubFst019 : public EventScript
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

View file

@ -1,6 +1,5 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst026_00170
@ -43,13 +42,13 @@ class SubFst026 : public EventScript
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == Actor0 && !player.hasQuest( getId() ) )
{
Scene00000( player );
}
else if( actor == Actor0 && player.getQuestSeq( getId() ) == 255 )
else if( actor == Actor0 && player.getQuestSeq( getId() ) == SeqFinish )
{
Scene00001( player );
}
@ -63,7 +62,7 @@ class SubFst026 : public EventScript
auto currentKC = player.getQuestUI8AL( getId() ) + 1;
if( currentKC >= 6 )
player.updateQuest( getId(), 255 );
player.updateQuest( getId(), SeqFinish );
else
{
player.setQuestUI8AL( getId(), currentKC );
@ -78,8 +77,10 @@ class SubFst026 : public EventScript
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 )
player.updateQuest( getId(), 1 );
if( result.param2 == 1 )
{
player.updateQuest( getId(), Seq1 );
}
} );
}
@ -90,9 +91,11 @@ class SubFst026 : public EventScript
{
if ( result.param2 == 1 )
{
if ( player.giveQuestRewards( getId(), 0 ) )
if( player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

View file

@ -1,6 +1,5 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst029_00172
@ -42,7 +41,7 @@ class SubFst029 : public EventScript
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
//NOT SAFE - CRASH
@ -65,7 +64,7 @@ class SubFst029 : public EventScript
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 255 );
player.updateQuest( getId(), SeqFinish );
}
} );
}

View file

@ -1,6 +1,5 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <Event/EventHelper.h>
#include <ScriptObject.h>
// Quest Script: SubFst041_00197
@ -49,13 +48,13 @@ class SubFst041 : public EventScript
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) );
if( actor == SubFst041::Actor0 )
if( actor == Actor0 )
{
Scene00000( player );
}
if( actor == SubFst041::Actor1 )
if( actor == Actor1 )
{
Scene00001(player);
}
@ -69,7 +68,7 @@ class SubFst041 : public EventScript
auto currentKC = player.getQuestUI8BH( getId() ) + 1;
if( currentKC >= 6 )
player.updateQuest( getId(), 255 );
player.updateQuest( getId(), SeqFinish );
else
{
player.setQuestUI8BH( getId(), currentKC );
@ -86,7 +85,7 @@ class SubFst041 : public EventScript
{
if( result.param2 == 1 )
{
player.updateQuest( getId(), 1 );
player.updateQuest( getId(), Seq1 );
}
} );
}
@ -120,12 +119,15 @@ class SubFst041 : public EventScript
{
player.playScene( getId(), 100, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
{
player.setQuestUI8BH( getId(), 0 );
player.finishQuest( getId() );
}
}
} );
}
};