mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 22:37:45 +00:00
[Quest] ManSea003 and SubSea001 now work properly
This commit is contained in:
parent
626e84b44a
commit
f06638a7ed
2 changed files with 296 additions and 146 deletions
210
src/servers/Scripts/quest/ManSea003.cpp
Normal file
210
src/servers/Scripts/quest/ManSea003.cpp
Normal file
|
@ -0,0 +1,210 @@
|
|||
#include <Script/NativeScriptApi.h>
|
||||
#include <Actor/Player.h>
|
||||
#include "Event/EventHelper.h"
|
||||
#include <ScriptObject.h>
|
||||
|
||||
// Quest Script: ManSea003_00109
|
||||
// Quest Name: Close to Home
|
||||
// Quest ID: 65645
|
||||
// Start NPC: 1002697
|
||||
// End NPC: 1000972
|
||||
|
||||
class ManSea003 : public EventScript
|
||||
{
|
||||
private:
|
||||
// Basic quest information
|
||||
// Quest vars / flags used
|
||||
// GetQuestBitFlag8
|
||||
// GetQuestUI8AL
|
||||
// GetQuestUI8BH
|
||||
// GetQuestUI8BL
|
||||
// GetQuestUI8CH
|
||||
|
||||
enum Sequence : uint8_t
|
||||
{
|
||||
Seq0 = 0,
|
||||
Seq1 = 1,
|
||||
SeqFinish = 255,
|
||||
};
|
||||
|
||||
// Quest rewards
|
||||
static constexpr auto RewardExpFactor = 100;
|
||||
static constexpr auto RewardGil = 107;
|
||||
|
||||
// Entities found in the script data of the quest
|
||||
static constexpr auto Actor0 = 1002697;
|
||||
static constexpr auto Actor1 = 1001217;
|
||||
static constexpr auto Actor2 = 1000895;
|
||||
static constexpr auto Actor3 = 1000972;
|
||||
static constexpr auto Aetheryte0 = 8;
|
||||
static constexpr auto BindActor0 = 6229226;
|
||||
static constexpr auto Item0 = 2000105;
|
||||
static constexpr auto LocActor1 = 1001023;
|
||||
static constexpr auto LocFace0 = 604;
|
||||
static constexpr auto LocFace1 = 605;
|
||||
static constexpr auto LocPosCam1 = 4106696;
|
||||
static constexpr auto LocPosCam2 = 4106698;
|
||||
static constexpr auto Reward0 = 1;
|
||||
static constexpr auto Screenimage0 = 14;
|
||||
static constexpr auto UnlockDesion = 14;
|
||||
|
||||
public:
|
||||
ManSea003() : EventScript( 65645 )
|
||||
{};
|
||||
~ManSea003()
|
||||
{};
|
||||
|
||||
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor( actorId );
|
||||
|
||||
if( actor == Actor0)
|
||||
{
|
||||
Scene00000( player );
|
||||
}
|
||||
else if( actor == Aetheryte0 )
|
||||
{
|
||||
player.eventActionStart( 0x050002, 0x13,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
|
||||
player.registerAetheryte( 2 );
|
||||
player.learnAction( 1 );
|
||||
Scene00002( player );
|
||||
},
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{},
|
||||
eventId );
|
||||
}
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00004( player );
|
||||
}
|
||||
else if( actor == Actor2 )
|
||||
{
|
||||
Scene00006( player );
|
||||
}
|
||||
else if( actor == Actor3 )
|
||||
{
|
||||
Scene00007( player );
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
|
||||
{
|
||||
if( varIdx == 1 )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 1, 0, 0, 0 );
|
||||
}
|
||||
else if( varIdx == 2 )
|
||||
{
|
||||
player.sendQuestMessage( getId(), 2, 0, 0, 0 );
|
||||
}
|
||||
else
|
||||
{
|
||||
player.sendQuestMessage( getId(), 0, 0, 0, 0 );
|
||||
}
|
||||
|
||||
auto questId = getId();
|
||||
|
||||
auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
|
||||
auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
|
||||
auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
|
||||
|
||||
if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
|
||||
{
|
||||
player.updateQuest( questId, 255 );
|
||||
}
|
||||
}
|
||||
|
||||
void Scene00000( Entity::Player& player)
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if(result.param2 == 1) // accept quest
|
||||
Scene00001( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00001( Entity::Player& player)
|
||||
{
|
||||
player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
// on quest accept
|
||||
player.updateQuest( getId(), 1 );
|
||||
player.setQuestUI8CH( getId(), 1 ); // receive key item
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00002( Entity::Player& player)
|
||||
{
|
||||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00003( player );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00003( Entity::Player& player)
|
||||
{
|
||||
player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.setQuestUI8BL( getId(), 1 );
|
||||
checkQuestCompletion( player, 0 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00004( Entity::Player& player)
|
||||
{
|
||||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
Scene00005( player );
|
||||
}
|
||||
else return;
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00005( Entity::Player& player)
|
||||
{
|
||||
player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.setQuestUI8CH( getId(), 0 ); // remove key item, since we have just traded it
|
||||
player.setQuestUI8BH( getId(), 1 );
|
||||
checkQuestCompletion( player, 1 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00006( Entity::Player& player)
|
||||
{
|
||||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.setQuestUI8AL( getId(), 1 );
|
||||
checkQuestCompletion( player, 2 );
|
||||
} );
|
||||
}
|
||||
|
||||
void Scene00007( Entity::Player& player)
|
||||
{
|
||||
player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( result.param2 == 1 ) // finish quest
|
||||
{
|
||||
if(player.giveQuestRewards( getId(), 0 ) )
|
||||
{
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
}
|
||||
} );
|
||||
}
|
||||
};
|
|
@ -54,182 +54,111 @@ public:
|
|||
~SubSea001()
|
||||
{};
|
||||
|
||||
void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId) override
|
||||
void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
|
||||
{
|
||||
auto actor = Event::mapEventActorToRealActor(actorId);
|
||||
auto currentCC = player.getQuestUI8AL(getId());
|
||||
auto actor = Event::mapEventActorToRealActor( actorId );
|
||||
auto currentCC = player.getQuestUI8AL( getId() );
|
||||
|
||||
auto despawn1 = player.getQuestUI8FL(getId());
|
||||
auto despawn2 = player.getQuestUI8FH(getId());
|
||||
|
||||
if (actor == SubSea001::Actor0)
|
||||
if( actor == Actor0 )
|
||||
{
|
||||
Scene00000(player);
|
||||
Scene00000( player );
|
||||
}
|
||||
else if (actor == SubSea001::Actor1)
|
||||
else if( actor == Actor1 )
|
||||
{
|
||||
Scene00002(player);
|
||||
Scene00002( player );
|
||||
}
|
||||
else if (actor == SubSea001::Actor2)
|
||||
else if( actor == Actor2 )
|
||||
{
|
||||
Scene00016(player);
|
||||
Scene00016( player );
|
||||
}
|
||||
//EOBJECTS CHECK
|
||||
else if (actor == SubSea001::Eobject0)
|
||||
else if( actor == Eobject0 )
|
||||
{
|
||||
player.eventActionStart(getId(), 0x0E,
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
player.eventActionStart( getId(), 0x0E,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
despawn2 = despawn2 | 8;
|
||||
player.setQuestUI8FL(getId(), despawn2);
|
||||
Scene00003(player);
|
||||
Scene00003( player );
|
||||
},
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{},
|
||||
eventId);
|
||||
eventId );
|
||||
}
|
||||
else if (actor == SubSea001::Eobject1)
|
||||
else if(actor == Eobject1)
|
||||
{
|
||||
player.eventActionStart(getId(), 0x0E,
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
player.eventActionStart( getId(), 0x0E,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
despawn2 = despawn2 | 4;
|
||||
player.setQuestUI8FL(getId(), despawn2);
|
||||
Scene00005(player);
|
||||
Scene00005( player );
|
||||
},
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{},
|
||||
eventId);
|
||||
eventId );
|
||||
}
|
||||
else if (actor == SubSea001::Eobject2)
|
||||
else if( actor == Eobject2 )
|
||||
{
|
||||
player.eventActionStart(getId(), 0x0E,
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
player.eventActionStart( getId(), 0x0E,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
despawn2 = despawn2 | 2;
|
||||
player.setQuestUI8FL(getId(), despawn2);
|
||||
Scene00007(player);
|
||||
Scene00007( player );
|
||||
},
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{},
|
||||
eventId);
|
||||
eventId );
|
||||
}
|
||||
else if (actor == SubSea001::Eobject3)
|
||||
else if( actor == Eobject3)
|
||||
{
|
||||
player.eventActionStart(getId(), 0x0E,
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
player.eventActionStart( getId(), 0x0E,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
despawn2 = despawn2 | 1;
|
||||
player.setQuestUI8FL(getId(), despawn2);
|
||||
Scene00009(player);
|
||||
Scene00009( player );
|
||||
},
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{},
|
||||
eventId);
|
||||
eventId );
|
||||
}
|
||||
else if (actor == SubSea001::Eobject4)
|
||||
else if( actor == Eobject4)
|
||||
{
|
||||
player.eventActionStart(getId(), 0x0E,
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
player.eventActionStart( getId(), 0x0E,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
despawn2 = despawn2 | 8;
|
||||
player.setQuestUI8FL(getId(), despawn2);
|
||||
Scene00011(player);
|
||||
Scene00011( player );
|
||||
},
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{},
|
||||
eventId);
|
||||
eventId );
|
||||
}
|
||||
else if (actor == SubSea001::Eobject5)
|
||||
else if( actor == Eobject5)
|
||||
{
|
||||
player.eventActionStart(getId(), 0x0E,
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
player.eventActionStart( getId(), 0x0E,
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{
|
||||
despawn2 = despawn2 | 4;
|
||||
player.setQuestUI8FL(getId(), despawn2);
|
||||
Scene00013(player);
|
||||
Scene00013( player );
|
||||
},
|
||||
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
|
||||
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
|
||||
{},
|
||||
eventId);
|
||||
eventId );
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
void checkQuestcompletion(Entity::Player& player, uint32_t varIdx, uint32_t actorId)
|
||||
void checkQuestcompletion( Entity::Player& player )
|
||||
{
|
||||
auto currentCC = player.getQuestUI8AL(getId());
|
||||
auto currentCC = player.getQuestUI8BH( getId() );
|
||||
|
||||
if (varIdx == 1)
|
||||
{
|
||||
player.sendQuestMessage(getId(), 0, 2, currentCC + 1, 6);//sendquestMessage(eventId, 0, 2, currVegetal + 1, 6);
|
||||
player.sendQuestMessage( getId(), 1, 3, currentCC + 1, 6 );
|
||||
|
||||
if (currentCC + 1 == 6)
|
||||
if( currentCC + 1 >= 6 )
|
||||
{
|
||||
player.updateQuest(getId(), SeqFinish);//questUpdate(eventId, SubFst015.SEQ_FINISH);
|
||||
player.updateQuest( getId(), SeqFinish );
|
||||
}
|
||||
else
|
||||
{
|
||||
player.setQuestUI8AL(getId(), currentCC + 1);
|
||||
player.setQuestUI8BH( getId(), currentCC + 1 );
|
||||
player.setQuestUI8AL( getId(), currentCC + 1 );
|
||||
}
|
||||
}
|
||||
|
||||
/*auto eobj = Event::mapEventActorToRealActor(actorId);
|
||||
auto currentCC = player.getQuestUI8BH(getId());
|
||||
|
||||
auto despawn1 = player.getQuestUI8FL(getId());
|
||||
auto despawn2 = player.getQuestUI8FH(getId());
|
||||
|
||||
//if(varIdx == 0)
|
||||
if (eobj == SubSea001::Eobject0 && varIdx == 0)
|
||||
{
|
||||
despawn2 = despawn2 | 8;
|
||||
player.setQuestUI8FH(getId(), despawn2);
|
||||
}
|
||||
//if (varIdx == 1)
|
||||
else if (eobj == SubSea001::Eobject1 && varIdx == 1)
|
||||
{
|
||||
despawn2 = despawn2 | 4;
|
||||
player.setQuestUI8FH(getId(), despawn2);
|
||||
}
|
||||
//if (varIdx == 2)
|
||||
else if (eobj == SubSea001::Eobject2 && varIdx == 2)
|
||||
{
|
||||
despawn2 = despawn2 | 2;
|
||||
player.setQuestUI8FH(getId(), despawn2);
|
||||
}
|
||||
//if (varIdx == 3)
|
||||
else if (eobj == SubSea001::Eobject3 && varIdx == 3)
|
||||
{
|
||||
despawn2 = despawn2 | 1;
|
||||
player.setQuestUI8FH(getId(), despawn2);
|
||||
}
|
||||
//if(varIdx == 4)
|
||||
else if (eobj == SubSea001::Eobject4 && varIdx == 4)
|
||||
{
|
||||
despawn2 = despawn2 | 8;
|
||||
player.setQuestUI8FH(getId(), despawn2);
|
||||
}
|
||||
//if(varIdx == 5)
|
||||
else if (eobj == SubSea001::Eobject5 && varIdx == 5)
|
||||
{
|
||||
despawn2 = despawn2 | 4;
|
||||
player.setQuestUI8FH(getId(), despawn2);
|
||||
}
|
||||
|
||||
player.sendQuestMessage(getId(), 0, 2, currentCC + 1, 6);//sendquestMessage(eventId, 0, 2, currVegetal + 1, 6);
|
||||
|
||||
if (currentCC + 1 == 6)
|
||||
{
|
||||
player.updateQuest(getId(), SeqFinish);//questUpdate(eventId, SubFst015.SEQ_FINISH);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.setQuestUI8BH(getId(), currentCC + 1);
|
||||
}*/
|
||||
};
|
||||
|
||||
void Scene00000( Entity::Player& player )
|
||||
{
|
||||
player.playScene( getId(), 0, HIDE_HOTBAR,
|
||||
|
@ -253,12 +182,15 @@ private:
|
|||
player.playScene( getId(), 2, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
if( player.hasQuest(65644) && result.param2 == 1 )
|
||||
if( player.hasQuest(65644) || player.hasQuest(65645))
|
||||
{
|
||||
player.updateQuest( getId(), 2);
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
player.updateQuest( getId(), 2 );
|
||||
player.changePosition( 10, 21, 13, -2 );
|
||||
player.forceZoneing( Territorytype0 ); // teleport to real limsa
|
||||
}
|
||||
}
|
||||
else return;
|
||||
} );
|
||||
}
|
||||
|
@ -268,7 +200,7 @@ private:
|
|||
player.playScene( getId(), 3, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00004(player);
|
||||
Scene00004( player );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -277,7 +209,8 @@ private:
|
|||
player.playScene( getId(), 4, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.playScene(getId(), 4, 0, 0, 0);
|
||||
checkQuestcompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 7, true );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -286,7 +219,7 @@ private:
|
|||
player.playScene( getId(), 5, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00006(player);
|
||||
Scene00006( player );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -295,7 +228,8 @@ private:
|
|||
player.playScene( getId(), 6, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.playScene(getId(), 6, 0, 0, 0);
|
||||
checkQuestcompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 6, true );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -304,7 +238,7 @@ private:
|
|||
player.playScene( getId(), 7, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00008(player);
|
||||
Scene00008( player );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -313,7 +247,8 @@ private:
|
|||
player.playScene( getId(), 8, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.playScene(getId(), 8, 0, 0, 0);
|
||||
checkQuestcompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 5, true );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -322,7 +257,7 @@ private:
|
|||
player.playScene( getId(), 9, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00010(player);
|
||||
Scene00010( player );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -331,7 +266,8 @@ private:
|
|||
player.playScene( getId(), 10, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.playScene(getId(), 10, 0, 0, 0);
|
||||
checkQuestcompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 4, true );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -340,7 +276,7 @@ private:
|
|||
player.playScene( getId(), 11, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00012(player);
|
||||
Scene00012( player );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -349,7 +285,8 @@ private:
|
|||
player.playScene( getId(), 12, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.playScene(getId(), 12, 0, 0, 0);
|
||||
checkQuestcompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 3, true );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -358,7 +295,7 @@ private:
|
|||
player.playScene( getId(), 13, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
Scene00014(player);
|
||||
Scene00014( player );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -367,7 +304,8 @@ private:
|
|||
player.playScene( getId(), 14, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.playScene(getId(), 14, 0, 0, 0);
|
||||
checkQuestcompletion( player );
|
||||
player.setQuestBitFlag8( getId(), 2, true );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -376,6 +314,7 @@ private:
|
|||
player.playScene( getId(), 15, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.playScene( getId(), 15, 0, 0, 0 );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -388,7 +327,8 @@ private:
|
|||
{
|
||||
Scene00017( player );
|
||||
}
|
||||
else return;
|
||||
else
|
||||
Scene00015( player );
|
||||
} );
|
||||
}
|
||||
|
||||
|
@ -397,12 +337,12 @@ private:
|
|||
player.playScene( getId(), 17, HIDE_HOTBAR,
|
||||
[&]( Entity::Player& player, const Event::SceneResult& result )
|
||||
{
|
||||
player.setQuestUI8BH( getId(), 0 );
|
||||
|
||||
if( result.param2 == 1 )
|
||||
{
|
||||
if( player.giveQuestRewards( getId(), 0 ) )
|
||||
player.finishQuest( getId() );
|
||||
}
|
||||
} );
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue