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[Quest] ManSea003 and SubSea001 now work properly

This commit is contained in:
Dantestyle 2018-06-01 21:27:20 +02:00
parent 626e84b44a
commit f06638a7ed
2 changed files with 296 additions and 146 deletions

View file

@ -0,0 +1,210 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: ManSea003_00109
// Quest Name: Close to Home
// Quest ID: 65645
// Start NPC: 1002697
// End NPC: 1000972
class ManSea003 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
// GetQuestUI8BL
// GetQuestUI8CH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 100;
static constexpr auto RewardGil = 107;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1002697;
static constexpr auto Actor1 = 1001217;
static constexpr auto Actor2 = 1000895;
static constexpr auto Actor3 = 1000972;
static constexpr auto Aetheryte0 = 8;
static constexpr auto BindActor0 = 6229226;
static constexpr auto Item0 = 2000105;
static constexpr auto LocActor1 = 1001023;
static constexpr auto LocFace0 = 604;
static constexpr auto LocFace1 = 605;
static constexpr auto LocPosCam1 = 4106696;
static constexpr auto LocPosCam2 = 4106698;
static constexpr auto Reward0 = 1;
static constexpr auto Screenimage0 = 14;
static constexpr auto UnlockDesion = 14;
public:
ManSea003() : EventScript( 65645 )
{};
~ManSea003()
{};
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
if( actor == Actor0)
{
Scene00000( player );
}
else if( actor == Aetheryte0 )
{
player.eventActionStart( 0x050002, 0x13,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
player.sendQuestMessage( 0x050002, 0, 1, 0, 0 );
player.registerAetheryte( 2 );
player.learnAction( 1 );
Scene00002( player );
},
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId );
}
else if( actor == Actor1 )
{
Scene00004( player );
}
else if( actor == Actor2 )
{
Scene00006( player );
}
else if( actor == Actor3 )
{
Scene00007( player );
}
}
private:
void checkQuestCompletion( Entity::Player& player, uint32_t varIdx )
{
if( varIdx == 1 )
{
player.sendQuestMessage( getId(), 1, 0, 0, 0 );
}
else if( varIdx == 2 )
{
player.sendQuestMessage( getId(), 2, 0, 0, 0 );
}
else
{
player.sendQuestMessage( getId(), 0, 0, 0, 0 );
}
auto questId = getId();
auto QUEST_VAR_ATTUNE = player.getQuestUI8AL( questId );
auto QUEST_VAR_CLASS = player.getQuestUI8BH( questId );
auto QUEST_VAR_TRADE = player.getQuestUI8BL( questId );
if( QUEST_VAR_ATTUNE == 1 && QUEST_VAR_CLASS == 1 && QUEST_VAR_TRADE == 1 )
{
player.updateQuest( questId, 255 );
}
}
void Scene00000( Entity::Player& player)
{
player.playScene( getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if(result.param2 == 1) // accept quest
Scene00001( player );
} );
}
void Scene00001( Entity::Player& player)
{
player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
// on quest accept
player.updateQuest( getId(), 1 );
player.setQuestUI8CH( getId(), 1 ); // receive key item
} );
}
void Scene00002( Entity::Player& player)
{
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00003( player );
} );
}
void Scene00003( Entity::Player& player)
{
player.playScene( getId(), 3, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BL( getId(), 1 );
checkQuestCompletion( player, 0 );
} );
}
void Scene00004( Entity::Player& player)
{
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 )
{
Scene00005( player );
}
else return;
} );
}
void Scene00005( Entity::Player& player)
{
player.playScene( getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8CH( getId(), 0 ); // remove key item, since we have just traded it
player.setQuestUI8BH( getId(), 1 );
checkQuestCompletion( player, 1 );
} );
}
void Scene00006( Entity::Player& player)
{
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8AL( getId(), 1 );
checkQuestCompletion( player, 2 );
} );
}
void Scene00007( Entity::Player& player)
{
player.playScene( getId(), 7, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, 0, 0,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( result.param2 == 1 ) // finish quest
{
if(player.giveQuestRewards( getId(), 0 ) )
{
player.finishQuest( getId() );
}
}
} );
}
};

View file

@ -54,182 +54,111 @@ public:
~SubSea001()
{};
void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId) override
void onTalk(uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor(actorId);
auto currentCC = player.getQuestUI8AL(getId());
auto actor = Event::mapEventActorToRealActor( actorId );
auto currentCC = player.getQuestUI8AL( getId() );
auto despawn1 = player.getQuestUI8FL(getId());
auto despawn2 = player.getQuestUI8FH(getId());
if (actor == SubSea001::Actor0)
if( actor == Actor0 )
{
Scene00000(player);
Scene00000( player );
}
else if (actor == SubSea001::Actor1)
else if( actor == Actor1 )
{
Scene00002(player);
Scene00002( player );
}
else if (actor == SubSea001::Actor2)
else if( actor == Actor2 )
{
Scene00016(player);
Scene00016( player );
}
//EOBJECTS CHECK
else if (actor == SubSea001::Eobject0)
else if( actor == Eobject0 )
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
despawn2 = despawn2 | 8;
player.setQuestUI8FL(getId(), despawn2);
Scene00003(player);
Scene00003( player );
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId);
eventId );
}
else if (actor == SubSea001::Eobject1)
else if(actor == Eobject1)
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
despawn2 = despawn2 | 4;
player.setQuestUI8FL(getId(), despawn2);
Scene00005(player);
Scene00005( player );
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId);
eventId );
}
else if (actor == SubSea001::Eobject2)
else if( actor == Eobject2 )
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
despawn2 = despawn2 | 2;
player.setQuestUI8FL(getId(), despawn2);
Scene00007(player);
Scene00007( player );
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId);
eventId );
}
else if (actor == SubSea001::Eobject3)
else if( actor == Eobject3)
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
despawn2 = despawn2 | 1;
player.setQuestUI8FL(getId(), despawn2);
Scene00009(player);
Scene00009( player );
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId);
eventId );
}
else if (actor == SubSea001::Eobject4)
else if( actor == Eobject4)
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
despawn2 = despawn2 | 8;
player.setQuestUI8FL(getId(), despawn2);
Scene00011(player);
Scene00011( player );
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId);
eventId );
}
else if (actor == SubSea001::Eobject5)
else if( actor == Eobject5)
{
player.eventActionStart(getId(), 0x0E,
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{
despawn2 = despawn2 | 4;
player.setQuestUI8FL(getId(), despawn2);
Scene00013(player);
Scene00013( player );
},
[&](Entity::Player& player, uint32_t eventId, uint64_t additional)
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{},
eventId);
eventId );
}
};
private:
void checkQuestcompletion(Entity::Player& player, uint32_t varIdx, uint32_t actorId)
void checkQuestcompletion( Entity::Player& player )
{
auto currentCC = player.getQuestUI8AL(getId());
auto currentCC = player.getQuestUI8BH( getId() );
if (varIdx == 1)
{
player.sendQuestMessage(getId(), 0, 2, currentCC + 1, 6);//sendquestMessage(eventId, 0, 2, currVegetal + 1, 6);
player.sendQuestMessage( getId(), 1, 3, currentCC + 1, 6 );
if (currentCC + 1 == 6)
if( currentCC + 1 >= 6 )
{
player.updateQuest(getId(), SeqFinish);//questUpdate(eventId, SubFst015.SEQ_FINISH);
player.updateQuest( getId(), SeqFinish );
}
else
{
player.setQuestUI8AL(getId(), currentCC + 1);
player.setQuestUI8BH( getId(), currentCC + 1 );
player.setQuestUI8AL( getId(), currentCC + 1 );
}
}
/*auto eobj = Event::mapEventActorToRealActor(actorId);
auto currentCC = player.getQuestUI8BH(getId());
auto despawn1 = player.getQuestUI8FL(getId());
auto despawn2 = player.getQuestUI8FH(getId());
//if(varIdx == 0)
if (eobj == SubSea001::Eobject0 && varIdx == 0)
{
despawn2 = despawn2 | 8;
player.setQuestUI8FH(getId(), despawn2);
}
//if (varIdx == 1)
else if (eobj == SubSea001::Eobject1 && varIdx == 1)
{
despawn2 = despawn2 | 4;
player.setQuestUI8FH(getId(), despawn2);
}
//if (varIdx == 2)
else if (eobj == SubSea001::Eobject2 && varIdx == 2)
{
despawn2 = despawn2 | 2;
player.setQuestUI8FH(getId(), despawn2);
}
//if (varIdx == 3)
else if (eobj == SubSea001::Eobject3 && varIdx == 3)
{
despawn2 = despawn2 | 1;
player.setQuestUI8FH(getId(), despawn2);
}
//if(varIdx == 4)
else if (eobj == SubSea001::Eobject4 && varIdx == 4)
{
despawn2 = despawn2 | 8;
player.setQuestUI8FH(getId(), despawn2);
}
//if(varIdx == 5)
else if (eobj == SubSea001::Eobject5 && varIdx == 5)
{
despawn2 = despawn2 | 4;
player.setQuestUI8FH(getId(), despawn2);
}
player.sendQuestMessage(getId(), 0, 2, currentCC + 1, 6);//sendquestMessage(eventId, 0, 2, currVegetal + 1, 6);
if (currentCC + 1 == 6)
{
player.updateQuest(getId(), SeqFinish);//questUpdate(eventId, SubFst015.SEQ_FINISH);
}
else
{
player.setQuestUI8BH(getId(), currentCC + 1);
}*/
};
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, HIDE_HOTBAR,
@ -253,12 +182,15 @@ private:
player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if( player.hasQuest(65644) && result.param2 == 1 )
if( player.hasQuest(65644) || player.hasQuest(65645))
{
player.updateQuest( getId(), 2);
if( result.param2 == 1 )
{
player.updateQuest( getId(), 2 );
player.changePosition( 10, 21, 13, -2 );
player.forceZoneing( Territorytype0 ); // teleport to real limsa
}
}
else return;
} );
}
@ -268,7 +200,7 @@ private:
player.playScene( getId(), 3, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00004(player);
Scene00004( player );
} );
}
@ -277,7 +209,8 @@ private:
player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene(getId(), 4, 0, 0, 0);
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 7, true );
} );
}
@ -286,7 +219,7 @@ private:
player.playScene( getId(), 5, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00006(player);
Scene00006( player );
} );
}
@ -295,7 +228,8 @@ private:
player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene(getId(), 6, 0, 0, 0);
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 6, true );
} );
}
@ -304,7 +238,7 @@ private:
player.playScene( getId(), 7, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00008(player);
Scene00008( player );
} );
}
@ -313,7 +247,8 @@ private:
player.playScene( getId(), 8, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene(getId(), 8, 0, 0, 0);
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 5, true );
} );
}
@ -322,7 +257,7 @@ private:
player.playScene( getId(), 9, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00010(player);
Scene00010( player );
} );
}
@ -331,7 +266,8 @@ private:
player.playScene( getId(), 10, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene(getId(), 10, 0, 0, 0);
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 4, true );
} );
}
@ -340,7 +276,7 @@ private:
player.playScene( getId(), 11, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00012(player);
Scene00012( player );
} );
}
@ -349,7 +285,8 @@ private:
player.playScene( getId(), 12, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene(getId(), 12, 0, 0, 0);
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 3, true );
} );
}
@ -358,7 +295,7 @@ private:
player.playScene( getId(), 13, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
Scene00014(player);
Scene00014( player );
} );
}
@ -367,7 +304,8 @@ private:
player.playScene( getId(), 14, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene(getId(), 14, 0, 0, 0);
checkQuestcompletion( player );
player.setQuestBitFlag8( getId(), 2, true );
} );
}
@ -376,6 +314,7 @@ private:
player.playScene( getId(), 15, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.playScene( getId(), 15, 0, 0, 0 );
} );
}
@ -388,7 +327,8 @@ private:
{
Scene00017( player );
}
else return;
else
Scene00015( player );
} );
}
@ -397,12 +337,12 @@ private:
player.playScene( getId(), 17, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
player.setQuestUI8BH( getId(), 0 );
if( result.param2 == 1 )
{
if( player.giveQuestRewards( getId(), 0 ) )
player.finishQuest( getId() );
}
} );
}
};