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Improved pathfinding, changed action packet to use the right variant for auto attacks, scaled fall damage

This commit is contained in:
Mordred 2022-01-06 20:25:50 +01:00
parent 67d3d28a75
commit f0871c6217
8 changed files with 122 additions and 19 deletions

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@ -186,6 +186,7 @@ namespace Sapphire::Network::ActorControl
RelicInfuseMsg = 0x179,
/*!
* Sent as result of an aetherial reduction.
* param1 = Reduced item ID + 500 000 (idk what this 500 000 is but it's always here no matter what)
@ -206,6 +207,7 @@ namespace Sapphire::Network::ActorControl
SetTitle = 0x1F4,
SetHateLetter = 0x1F7,
SetStatusIcon = 0x1F8,
LimitBreakGauge = 0x1F9, // Max level, amount, build type (chop sound), lb type(0=pve lb 1=pvp lb)
SetHomepoint = 0x1FB,

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@ -645,7 +645,7 @@ namespace Sapphire::Network::Packets::WorldPackets::Server
uint16_t DirTarget;
uint64_t Target;
uint32_t BallistaEntityId;
Common::CalcResult CalcResult[1];
Common::CalcResult CalcResult;
};
struct MountStruct

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@ -4,6 +4,7 @@
#include <Actor/Player.h>
#include <Network/PacketWrappers/EffectPacket.h>
#include <Network/PacketWrappers/EffectPacket1.h>
#include <Territory/Territory.h>
@ -171,7 +172,7 @@ std::shared_ptr< FFXIVPacketBase > EffectBuilder::buildNextEffectPacket( uint32_
auto seq = m_sourceChara->getCurrentTerritory()->getNextEffectSequence();
auto effectPacket = std::make_shared< EffectPacket >( m_sourceChara->getId(), firstResult->getTarget()->getId(), m_actionId );
auto effectPacket = std::make_shared< EffectPacket1 >( m_sourceChara->getId(), firstResult->getTarget()->getId(), m_actionId );
effectPacket->setRotation( Common::Util::floatToUInt16Rot( m_sourceChara->getRot() ) );
effectPacket->setSequence( seq, m_sequence );

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@ -5,6 +5,7 @@
#include <utility>
#include <Network/CommonActorControl.h>
#include <Network/PacketWrappers/EffectPacket.h>
#include <Network/PacketWrappers/EffectPacket1.h>
#include <Network/PacketDef/Zone/ClientZoneDef.h>
#include <Logging/Logger.h>
@ -361,8 +362,9 @@ bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos )
}
auto pos1 = pNaviProvider->getMovePos( *this );
auto distance = Util::distance( pos1, pos );
if( Util::distance( pos1, pos ) < getNaviTargetReachedDistance() )
if( distance < getNaviTargetReachedDistance() )
{
// Reached destination
face( pos );
@ -374,6 +376,10 @@ bool Sapphire::Entity::BNpc::moveTo( const FFXIVARR_POSITION3& pos )
m_pCurrentTerritory->updateActorPosition( *this );
face( pos );
if( distance > 2.0f )
face( { ( pos.x - pos1.x ) + pos.x, 1.0f, ( pos.z - pos1.z ) + pos.z } );
else
face( pos );
setPos( pos1 );
sendPositionUpdate();
return false;
@ -391,8 +397,9 @@ bool Sapphire::Entity::BNpc::moveTo( const Entity::Chara& targetChara )
}
auto pos1 = pNaviProvider->getMovePos( *this );
auto distance = Util::distance( pos1, targetChara.getPos() );
if( Util::distance( pos1, targetChara.getPos() ) <= ( getNaviTargetReachedDistance() + targetChara.getRadius() ) )
if( distance <= ( getNaviTargetReachedDistance() + targetChara.getRadius() ) )
{
// Reached destination
face( targetChara.getPos() );
@ -404,7 +411,10 @@ bool Sapphire::Entity::BNpc::moveTo( const Entity::Chara& targetChara )
}
m_pCurrentTerritory->updateActorPosition( *this );
face( { ( pos1.x - getPos().x ) + pos1.x, 1, (pos1.z - getPos().z ) + pos1.z } );
if( distance > 2.0f )
face( { ( pos1.x - getPos().x ) + pos1.x, 1.0f, ( pos1.z - getPos().z ) + pos1.z } );
else
face( targetChara.getPos() );
setPos( pos1 );
sendPositionUpdate();
return false;
@ -520,13 +530,13 @@ void Sapphire::Entity::BNpc::aggro( Sapphire::Entity::CharaPtr pChara )
m_lastAttack = Util::getTimeMs() + variation;
hateListUpdate( pChara, 1 );
changeTarget( pChara->getId() );
setStance( Stance::Active );
m_state = BNpcState::Combat;
sendToInRangeSet( makeActorControl( getId(), ActorControlType::ToggleWeapon, 1, 1, 0 ) );
sendToInRangeSet( makeActorControl( getId(), ActorControlType::SetBattle, 1, 0, 0 ) );
changeTarget( pChara->getId() );
if( pChara->isPlayer() )
{
PlayerPtr tmpPlayer = pChara->getAsPlayer();
@ -854,6 +864,14 @@ void Sapphire::Entity::BNpc::setOwner( Sapphire::Entity::CharaPtr m_pChara )
setOwnerPacket->data().Id = static_cast< uint32_t >( INVALID_GAME_OBJECT_ID );
sendToInRangeSet( setOwnerPacket );
}
if( m_pChara != nullptr && m_pChara->isPlayer() )
{
auto letter = makeActorControl( getId(), ActorControlType::SetHateLetter, 1, getId(), 0 );
auto& server = Common::Service< World::WorldServer >::ref();
server.queueForPlayer( m_pChara->getAsPlayer()->getCharacterId(), letter );
}
}
void Sapphire::Entity::BNpc::setLevelId( uint32_t levelId )
@ -891,13 +909,16 @@ void Sapphire::Entity::BNpc::autoAttack( CharaPtr pTarget )
auto damage = Math::CalcStats::calcAutoAttackDamage( *this );
//damage.first = 1;
auto effectPacket = std::make_shared< EffectPacket >( getId(), pTarget->getId(), 7 );
auto effectPacket = std::make_shared< EffectPacket1 >( getId(), pTarget->getId(), 7 );
effectPacket->setRotation( Util::floatToUInt16Rot( getRot() ) );
Common::CalcResultParam effectEntry{};
effectEntry.Value = static_cast< int16_t >( damage.first );
effectEntry.Type = ActionEffectType::CALC_RESULT_TYPE_DAMAGE_HP;
effectEntry.Arg0 = static_cast< uint8_t >( damage.second );
effectEntry.Flag = 128;
effectEntry.Arg0 = 3;
effectEntry.Arg1 = 7;
//effectEntry.Arg2 = 0x71;
effectPacket->setSequence( getCurrentTerritory()->getNextEffectSequence() );
effectPacket->addEffect( effectEntry, static_cast< uint64_t >( pTarget->getId() ) );
sendToInRangeSet( effectPacket );

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@ -324,7 +324,7 @@ void Sapphire::Entity::Chara::setStance( Stance stance )
{
m_currentStance = stance;
FFXIVPacketBasePtr packet = makeActorControl( m_id, ToggleWeapon, stance, 0 );
FFXIVPacketBasePtr packet = makeActorControl( m_id, ToggleWeapon, stance, 1 );
sendToInRangeSet( packet );
}

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@ -35,6 +35,7 @@
#include "Network/PacketWrappers/PlayerSpawnPacket.h"
#include "Network/PacketWrappers/EffectPacket.h"
#include "Network/PacketWrappers/EffectPacket1.h"
#include "Network/PacketWrappers/InitZonePacket.h"
#include "Network/PacketWrappers/WarpPacket.h"
@ -1500,25 +1501,29 @@ void Sapphire::Entity::Player::autoAttack( CharaPtr pTarget )
auto damage = Math::CalcStats::calcAutoAttackDamage( *this );
auto effectPacket = std::make_shared< EffectPacket >( getId(), pTarget->getId(), 8 );
auto effectPacket = std::make_shared< EffectPacket1 >( getId(), pTarget->getId(), 7 );
Common::CalcResultParam entry{};
entry.Value = static_cast< int16_t >( damage.first );
entry.Type = Common::ActionEffectType::CALC_RESULT_TYPE_DAMAGE_HP;
entry.Arg0 = static_cast< uint8_t >( damage.second );
entry.Arg0 = 2;
entry.Arg1 = 7;
entry.Flag = 128;
if( getClass() == ClassJob::Machinist || getClass() == ClassJob::Bard || getClass() == ClassJob::Archer )
{
effectPacket->setAnimationId( 8 );
// effectPacket->setAnimationId( 8 );
//entry.Arg2 = 0x72;
}
else
{
effectPacket->setAnimationId( 7 );
//effectPacket->setAnimationId( 7 );
//entry.Arg2 = 0x73;
}
effectPacket->setSequence( getCurrentTerritory()->getNextEffectSequence() );
effectPacket->setRotation( Util::floatToUInt16Rot( getRot() ) );
effectPacket->addEffect( entry, static_cast< uint64_t >( pTarget->getId() ) );
@ -2175,10 +2180,10 @@ void Sapphire::Entity::Player::setFalling( bool state, const Common::FFXIVARR_PO
if( fallHeight >= 10.f )
{
// calculate how much damage to deal out (max. 20y : 100%)
float deltaMax = std::min( fallHeight, 20.f );
float deltaMax = std::min( fallHeight, 30.f );
// get hp percentage starting from 0.1, increasing to 100% at max height
float hpPer = std::min( 0.1f + ( deltaMax - 10.f ) / 10.f, 1.f );
float hpPer = std::min( 0.1f + ( deltaMax - 10.f ) / 20.f, 1.f );
uint32_t damage = getMaxHp() * hpPer;

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@ -279,11 +279,11 @@ void PlayerMgr::onHateListChanged( Sapphire::Entity::Player& player )
for( int32_t i = 0; it != actorIdToHateSlotMap.end(); ++it, i++ )
{
// TODO: get actual hate values for these
hateListPacket->data().List[ i ].Id = it->first;
hateListPacket->data().List[ i ].Value = 100;
hateListPacket->data().List[ i ].Id = player.getId();
hateListPacket->data().List[ i ].Value = 6;
hateRankPacket->data().List[ i ].Id = it->first;
hateRankPacket->data().List[ i ].Rate = 1;
hateRankPacket->data().List[ i ].Rate = 100;
}
server.queueForPlayer( player.getCharacterId(), { hateListPacket, hateRankPacket } );

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@ -0,0 +1,74 @@
#pragma once
#include <Network/GamePacket.h>
#include <Network/PacketDef/Zone/ServerZoneDef.h>
#include "Forwards.h"
#include <string>
#include <cstring>
#include <cassert>
namespace Sapphire::Network::Packets::WorldPackets::Server
{
class EffectPacket1 : public ZoneChannelPacket< FFXIVIpcActionResult1 >
{
public:
EffectPacket1( uint64_t sourceId, uint32_t targetId, uint32_t actionId ) :
ZoneChannelPacket< FFXIVIpcActionResult1 >( static_cast< uint32_t >( sourceId ), targetId )
{
m_data.Flag = 0;
m_data.ActionKey = actionId;
m_data.Action = static_cast< uint16_t >( actionId );
m_data.ActionKind = 1;
m_data.LockTime = 0.6f;
m_data.MainTarget = static_cast< uint64_t >( targetId );
m_data.Target = targetId;
//m_data.ActionArg = Common::ActionEffectDisplayType::ShowActionName;
m_data.BallistaEntityId = Common::INVALID_GAME_OBJECT_ID;
std::memset( &m_data.CalcResult, 0, sizeof( Common::CalcResult ) );
}
void addEffect( const Common::CalcResultParam& effect, uint64_t targetId = Common::INVALID_GAME_OBJECT_ID64 )
{
std::memcpy( &m_data.CalcResult.CalcResultTg, &effect, sizeof( Common::CalcResultParam ) );
}
void setAnimationId( uint16_t animationId )
{
m_data.Action = animationId;
}
void setDisplayType( Common::ActionEffectDisplayType displayType )
{
m_data.ActionArg = displayType;
}
void setEffectFlags( uint32_t effectFlags )
{
m_data.Flag = effectFlags;
}
void setRotation( uint16_t rotation )
{
m_data.DirTarget = rotation;
}
void setTargetActor( const uint32_t targetId )
{
m_data.MainTarget = static_cast< uint64_t >( targetId );
FFXIVPacketBase::setTargetActor( targetId );
}
void setSequence( uint32_t sequence, uint16_t sourceSequence = 0 )
{
m_data.RequestId = static_cast< uint32_t >( sourceSequence );
m_data.ResultId = static_cast< uint32_t>( sequence );
}
};
}