diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsb801.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsb801.cpp new file mode 100644 index 00000000..c7067d19 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsb801.cpp @@ -0,0 +1,359 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsb801_00910 +// Quest Name: Road to Redemption +// Quest ID: 66446 +// Start NPC: 1006384 +// End NPC: 1006384 + +using namespace Sapphire; + +class GaiUsb801 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006407 + /// Countable Num: 0 Seq: 2 Event: 5 Listener: 1904 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006408 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006409 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006384;//Haurchefant + static constexpr auto Actor1 = 1006407;//Francel + static constexpr auto Actor2 = 1006408;//Unsettled Knight + static constexpr auto Actor3 = 1006409;//Unnerved Knight + static constexpr auto Actor4 = 1006410;//Unfit Knight + static constexpr auto Enemy0 = 4293113; + static constexpr auto EventActionRescueUnderMiddle = 35; + static constexpr auto EventActionRescueUnderShort = 34; + +public: + GaiUsb801() : Sapphire::ScriptAPI::QuestScript( 66446 ){}; + ~GaiUsb801() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00015( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00012( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00014( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq1 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq2 ) + eventMgr().eventActionStart( + player, getId(), EventActionRescueUnderShort, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00007( quest, player ); + }, + nullptr, 0 ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq1 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq2 ) + eventMgr().eventActionStart( + player, getId(), EventActionRescueUnderShort, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00009( quest, player ); + }, + nullptr, 0 ); + break; + } + case Actor4: + { + if( quest.getSeq() == Seq1 ) + Scene00005( quest, player ); + else if( quest.getSeq() == Seq2 ) + eventMgr().eventActionStart( + player, getId(), EventActionRescueUnderShort, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00011( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( entityId ) + { + case Enemy0: + { + // quest.setBitFlag8( 1, false ); + quest.setSeq( Seq2 ); + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + break; + } + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AL(), 3 ); + if( quest.getUI8AL() >= 3 ) + { + quest.setUI8AL( 0 ); + quest.setSeq( Seq3 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemySpawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); + + if( !enemySpawned ) + { + auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + // quest.setBitFlag8( 1, true ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 1, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 2, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + quest.setBitFlag8( 3, true ); + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsb801::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult(1) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb801 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsb802.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsb802.cpp new file mode 100644 index 00000000..ec78977b --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsb802.cpp @@ -0,0 +1,789 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb802_00911 +// Quest Name: Following the Evidence +// Quest ID: 66447 +// Start NPC: 1006384 +// End NPC: 1006384 + +using namespace Sapphire; + +class GaiUsb802 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag16 + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006412 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006413 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006414 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 2002137 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002138 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006384;//Haurchefant + static constexpr auto Actor1 = 1006412;//Rickeman + static constexpr auto Actor2 = 1006413;//Apathetic Porter + static constexpr auto Actor3 = 1006414;//Plain-spoken Porter + static constexpr auto Eobject0 = 2002137; + static constexpr auto Eobject1 = 2002138; + static constexpr auto Eobject2 = 2002139;//House Hallenarte Parcel (West) + static constexpr auto Eobject3 = 2002141;//House Dzemael Parcel (East) + static constexpr auto Eobject4 = 2002140;//House Hallenarte Parcel (Center) + static constexpr auto Eobject5 = 2002678; + static constexpr auto Eobject6 = 2002679; + static constexpr auto Eobject7 = 2002680; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000711; + +public: + GaiUsb802() : Sapphire::ScriptAPI::QuestScript( 66447 ){}; + ~GaiUsb802() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00040( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00019( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00027( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00046( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00020( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00033( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00047( quest, player ); + break; + } + case Eobject2: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00010( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject3: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00012( quest, player ); + }, + nullptr, 0 ); + break; + } + case Eobject4: + { + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00014( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 2, 2, quest.getUI8AH(), 3 ); + if( quest.getUI8AH() >= 3 ) + { + quest.setUI8BH( quest.getUI8CH() ); + quest.setUI8AH( 0 ); + quest.setUI8AL( 0 ); + quest.setUI8BL( 0 ); + quest.setUI8CH( 0 ); + quest.setSeq( Seq4 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); //Hide EObj + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + quest.setUI8CH( quest.getUI8CH() + 1 );//Increment KeyItem + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); //Hide EObj + //This one does not increment KeyItem + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); //Hide EObj + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + quest.setUI8CH( quest.getUI8CH() + 1 );//Increment KeyItem + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00020( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00020Return ) ); + } + + void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00021( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00021Return ) ); + } + + void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00022( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00022Return ) ); + } + + void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00023( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00023Return ) ); + } + + void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00024( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00024Return ) ); + } + + void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00025( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00025Return ) ); + } + + void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00026( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00026Return ) ); + } + + void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00027( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00027Return ) ); + } + + void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00028( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00028( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00028Return ) ); + } + + void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00029( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00029Return ) ); + } + + void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00030( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 30, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00030Return ) ); + } + + void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00031( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 31, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00031Return ) ); + } + + void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00032( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 32, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00032Return ) ); + } + + void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00033( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 33, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00033Return ) ); + } + + void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00034( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 34, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00034Return ) ); + } + + void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00035( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00035Return ) ); + } + + void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00036( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 36, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00036Return ) ); + } + + void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00037( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 37, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00037Return ) ); + } + + void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00038( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 38, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00038Return ) ); + } + + void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00039( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 39, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00039Return ) ); + } + + void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00040( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 40, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00040Return ) ); + } + + void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00041( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00041( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 41, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00041Return ) ); + } + + void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00042( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 42, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00042Return ) ); + } + + void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00043( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 43, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00043Return ) ); + } + + void Scene00043Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00044( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 44, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00044Return ) ); + } + + void Scene00044Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00045( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 45, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00045Return ) ); + } + + void Scene00045Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00046( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 46, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00046Return ) ); + } + + void Scene00046Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00047( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 47, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00047Return ) ); + } + + void Scene00047Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00048( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 48, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00048Return ) ); + } + + void Scene00048Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00049( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 49, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00049Return ) ); + } + + void Scene00049Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00050( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 50, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00050Return ) ); + } + + void Scene00050Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00051( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 51, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00051Return ) ); + } + + void Scene00051Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00052( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 52, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00052Return ) ); + } + + void Scene00052Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00053( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 53, HIDE_HOTBAR, bindSceneReturn( &GaiUsb802::Scene00053Return ) ); + } + + void Scene00053Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } +}; + +EXPOSE_SCRIPT( GaiUsb802 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsb803.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsb803.cpp new file mode 100644 index 00000000..3ad59dd5 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsb803.cpp @@ -0,0 +1,403 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsb803_00912 +// Quest Name: In the Eyes of Gods and Men +// Quest ID: 66448 +// Start NPC: 1006384 +// End NPC: 1006384 + +using namespace Sapphire; + +class GaiUsb803 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag16 + // UI8AH + // UI8AL + // UI8BH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006415 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006384 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006416 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 2002588 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006384;//Haurchefant + static constexpr auto Actor1 = 1006415;//Brigie + static constexpr auto Actor2 = 1006416;//Hourlinet + static constexpr auto Actor3 = 1006417; + static constexpr auto Actor4 = 1006418; + static constexpr auto Actor5 = 1006419; + static constexpr auto Actor6 = 1006420; + static constexpr auto Actor7 = 1006421; + static constexpr auto Actor8 = 1006422; + static constexpr auto Actor9 = 1006423; + static constexpr auto Actor10 = 1006424; + static constexpr auto Actor11 = 1006425; + static constexpr auto Eobject0 = 2002588; + static constexpr auto Eobject1 = 2002615; + static constexpr auto Eventrange0 = 4333660; + static constexpr auto EventActionSearch = 1; + static constexpr auto Questbattle0 = 60; + static constexpr auto Territorytype0 = 301; + +public: + GaiUsb803() : Sapphire::ScriptAPI::QuestScript( 66448 ){}; + ~GaiUsb803() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00019( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq3 ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( SeqFinish ); + playerMgr().sendUrgent( player, "QuestBattle unimplemented, skipping..." ); + } + //Scene00004( quest, player ); + break; + } + case Actor3: + { + break; + } + case Actor4: + { + break; + } + case Actor5: + { + break; + } + case Actor6: + { + break; + } + case Actor7: + { + break; + } + case Actor8: + { + break; + } + case Actor9: + { + break; + } + case Actor10: + { + break; + } + case Actor11: + { + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + Scene00018( quest, player ); + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + //TODO:QuestBattle + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00015( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00015Return ) ); + } + + void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00016( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00016Return ) ); + } + + void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00017( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00017Return ) ); + } + + void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00018( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00018Return ) ); + } + + void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + { + auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); + + eventMgr().eventFinish( player, result.eventId, 0 ); + pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00019( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &GaiUsb803::Scene00019Return ) ); + } + + void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb803 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsb808.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsb808.cpp new file mode 100644 index 00000000..6129eab1 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsb808.cpp @@ -0,0 +1,276 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb808_00917 +// Quest Name: The Final Flight of the Enterprise +// Quest ID: 66453 +// Start NPC: 1006384 +// End NPC: 1006435 + +using namespace Sapphire; + +class GaiUsb808 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006434 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 2002320 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006434 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1006434 + /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1006384 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006383 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + Seq5 = 5, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006384;//Haurchefant + static constexpr auto Actor1 = 1006434;//Discomposed Cataloger + static constexpr auto Actor2 = 1006383;//Francel + static constexpr auto Actor3 = 1006435;//Brunadier + static constexpr auto Eobject0 = 2002320;//Past Logs + static constexpr auto EventActionProcessUpperMiddle = 32; + static constexpr auto Item0 = 2000720; + static constexpr auto Item1 = 2000721; + static constexpr auto Item2 = 2000722; + +public: + GaiUsb808() : Sapphire::ScriptAPI::QuestScript( 66453 ){}; + ~GaiUsb808() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00008( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00005( quest, player ); + else if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq5 ) + Scene00009( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == SeqFinish ) + Scene00010( quest, player ); + break; + } + case Eobject0: + { + eventMgr().eventActionStart( + player, getId(), EventActionProcessUpperMiddle, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00003( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 );//TODO:Show Item Icon (Needs func update) + quest.setUI8BH( 1 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00007( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setUI8BH( 0 ); + quest.setSeq( Seq4 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setUI8BH( 1 ); + quest.setSeq( Seq5 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 4, 0 ); + quest.setUI8BL( 1 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00011( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsb808::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb808 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsb901.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsb901.cpp new file mode 100644 index 00000000..81609d85 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsb901.cpp @@ -0,0 +1,201 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb901_00924 +// Quest Name: Ye of Little Faith +// Quest ID: 66460 +// Start NPC: 1006435 +// End NPC: 1006444 + +using namespace Sapphire; + +class GaiUsb901 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + // UI8BH + // UI8BL + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006441 + /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1006442 + /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1006443 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006444 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006435;//Brunadier + static constexpr auto Actor1 = 1006441;//Alboise + static constexpr auto Actor2 = 1006442;//Astidien + static constexpr auto Actor3 = 1006443;//Gouernoux + static constexpr auto Actor4 = 1006444; + static constexpr auto Item0 = 2000856; + static constexpr auto Item1 = 2000858; + static constexpr auto LocActor0 = 1003855; + static constexpr auto LocActor1 = 1004145; + static constexpr auto LocActor2 = 1006902; + static constexpr auto LocFace0 = 604; + static constexpr auto LocFace1 = 617; + +public: + GaiUsb901() : Sapphire::ScriptAPI::QuestScript( 66460 ){}; + ~GaiUsb901() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq1 ) + Scene00002( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq2 ) + Scene00003( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq3 ) + Scene00004( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == SeqFinish ) + Scene00005( quest, player ); + break; + } + } + } + + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + quest.setUI8BH( 1 ); + quest.setUI8BL( 1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 2, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb901::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00006( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &GaiUsb901::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb901 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsb902.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsb902.cpp new file mode 100644 index 00000000..45e254c9 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsb902.cpp @@ -0,0 +1,132 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +// Quest Script: GaiUsb902_00925 +// Quest Name: Opportunity Knocks +// Quest ID: 66461 +// Start NPC: 1006445 +// End NPC: 1006446 + +using namespace Sapphire; + +class GaiUsb902 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // UI8AL + + /// Countable Num: 0 Seq: 1 Event: 5 Listener: 395 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006446 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006445; + static constexpr auto Actor1 = 1006446; + static constexpr auto Enemy0 = 784;//Feral Croc (INCORRECT:395) + +public: + GaiUsb902() : Sapphire::ScriptAPI::QuestScript( 66461 ){}; + ~GaiUsb902() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == SeqFinish ) + Scene00002( quest, player ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( nameId ) + { + case Enemy0: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + eventMgr().sendEventNotice( player, getId(), 0, 2, quest.getUI8AL(), 5 ); + + if( quest.getUI8AL() >= 5 ) + { + quest.setUI8AL( 0 ); + quest.setSeq( SeqFinish ); + } + break; + } + } + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb902::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb902::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb902::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb902 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsb903.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsb903.cpp new file mode 100644 index 00000000..7ee02ea5 --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsb903.cpp @@ -0,0 +1,258 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsb903_00926 +// Quest Name: All By Ourselves +// Quest ID: 66462 +// Start NPC: 1006447 +// End NPC: 1006447 + +using namespace Sapphire; + +class GaiUsb903 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AL + // UI8BH + + /// Countable Num: 2 Seq: 1 Event: 10 Listener: 5000000 + /// Countable Num: 1 Seq: 2 Event: 1 Listener: 2002157 + /// Countable Num: 1 Seq: 255 Event: 5 Listener: 403 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006447;//Nivie + static constexpr auto Actor1 = 1006444;//Drillemont + static constexpr auto Enemy0 = 4293210; + static constexpr auto Enemy1 = 4293211; + static constexpr auto Eobject0 = 2002157;//Letter to House Durendaire + static constexpr auto Eobject1 = 2002513; + static constexpr auto Eventrange0 = 4293212; + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000723; + +public: + GaiUsb903() : Sapphire::ScriptAPI::QuestScript( 66462 ){}; + ~GaiUsb903() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == SeqFinish ) + Scene00009( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq2 ) + Scene00008( quest, player ); + break; + } + case Eobject0: + { + if(quest.getUI8AL() < 2) + Scene00003( quest, player ); + else + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00004( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + switch( entityId ) + { + case Enemy0: + case Enemy1: + { + quest.setUI8AL( quest.getUI8AL() + 1 ); + break; + } + } + } + + void onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override + { + if( param1 == Eventrange0 ) + Scene00002( quest, player ); + } + +private: + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemy0Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); + auto enemy1Spawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy1, player.getId() ); + + if( !enemy0Spawned && !enemy1Spawned && quest.getUI8AL() < 2) + { + auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy0->hateListAddDelayed( player.getAsPlayer(), 1 ); + enemy1->hateListAddDelayed( player.getAsPlayer(), 1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + quest.setUI8BH( 1 ); + quest.setUI8AL( 0 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00008( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb903::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId() ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb903 ); \ No newline at end of file diff --git a/src/scripts/quest/subquest/coerthas_central/GaiUsb904.cpp b/src/scripts/quest/subquest/coerthas_central/GaiUsb904.cpp new file mode 100644 index 00000000..f569d01a --- /dev/null +++ b/src/scripts/quest/subquest/coerthas_central/GaiUsb904.cpp @@ -0,0 +1,366 @@ +// This is an automatically generated C++ script template +// Content needs to be added by hand to make it function +// In order for this script to be loaded, move it to the correct folder in /scripts/ + +#include "Manager/EventMgr.h" +#include +#include +#include + +#include "Actor/BNpc.h" +#include "Manager/TerritoryMgr.h" +#include "Territory/Territory.h" + +// Quest Script: GaiUsb904_00927 +// Quest Name: Factual Folklore +// Quest ID: 66463 +// Start NPC: 1006448 +// End NPC: 1007567 + +using namespace Sapphire; + +class GaiUsb904 : public Sapphire::ScriptAPI::QuestScript +{ +private: + // Basic quest information + // Quest vars / flags used + // BitFlag8 + // UI8AH + // UI8AL + // UI8BH + // UI8BL + // UI8CH + + /// Countable Num: 0 Seq: 1 Event: 1 Listener: 2002158 + /// Countable Num: 0 Seq: 2 Event: 9 Listener: 2196 + /// Countable Num: 0 Seq: 3 Event: 8 Listener: 2196 + /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1006448 + /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006449 + // Steps in this quest ( 0 is before accepting, + // 1 is first, 255 means ready for turning it in + enum Sequence : uint8_t + { + Seq0 = 0, + Seq1 = 1, + Seq2 = 2, + Seq3 = 3, + Seq4 = 4, + SeqFinish = 255, + }; + + // Entities found in the script data of the quest + static constexpr auto Actor0 = 1006448;//Haustefort + static constexpr auto Actor1 = 1006449;//Ombeline + static constexpr auto Actor2 = 1006450;//Theophilain + static constexpr auto Actor3 = 1006451;//Ignemortel + static constexpr auto Actor4 = 1007567;//Cenota + static constexpr auto Enemy0 = 4293214; + static constexpr auto Enemy1 = 2196; + static constexpr auto Eobject0 = 2002158;//Destination + static constexpr auto EventActionSearch = 1; + static constexpr auto Item0 = 2000961; + static constexpr auto Item1 = 2000724; + static constexpr auto Item2 = 2000725; + static constexpr auto Item3 = 2000984; + +public: + GaiUsb904() : Sapphire::ScriptAPI::QuestScript( 66463 ){}; + ~GaiUsb904() = default; + + ////////////////////////////////////////////////////////////////////// + // Event Handlers + void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override + { + switch( actorId ) + { + case Actor0: + { + if( quest.getSeq() == Seq0 ) + Scene00000( quest, player ); + else if( quest.getSeq() == Seq2 ) + Scene00004( quest, player ); + else if( quest.getSeq() == Seq4 ) + Scene00012( quest, player ); + break; + } + case Actor1: + { + if( quest.getSeq() == Seq3 ) + Scene00006( quest, player ); + break; + } + case Actor2: + { + if( quest.getSeq() == Seq3 ) + Scene00008( quest, player ); + break; + } + case Actor3: + { + if( quest.getSeq() == Seq3 ) + Scene00010( quest, player ); + break; + } + case Actor4: + { + if( quest.getSeq() == SeqFinish ) + Scene00013( quest, player ); + break; + } + case Eobject0: + { + if( quest.getSeq() == Seq1 ) + eventMgr().eventActionStart( + player, getId(), EventActionSearch, + [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { + Scene00003( quest, player ); + }, + nullptr, 0 ); + break; + } + } + } + + void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override + { + if( entityId == Enemy0 ) + { + eventMgr().sendEventNotice( player, getId(), 0, 0 ); + quest.setSeq( Seq2 ); + quest.setUI8BH( 1 ); + } + else if( nameId == Enemy1 ) + { + } + } + +private: + void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) + { + eventMgr().sendEventNotice( player, getId(), 2, 2, quest.getUI8AH(), 3 ); + if( quest.getUI8AH() >= 3 ) + { + quest.setUI8AH( 0 ); + quest.setUI8AL( 0 ); + quest.setUI8BH( 0 ); + quest.setUI8BL( 0 ); + quest.setSeq( Seq4 ); + } + } + ////////////////////////////////////////////////////////////////////// + // Available Scenes in this quest, not necessarly all are used + ////////////////////////////////////////////////////////////////////// + + void Scene00000( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00000Return ) ); + } + + void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 )// accept quest + { + Scene00001( quest, player ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00001( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00001Return ) ); + } + + void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setSeq( Seq1 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00002( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00002Return ) ); + } + + void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00003( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00003Return ) ); + } + + void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + auto instance = teriMgr().getTerritoryByGuId( player.getTerritoryId() ); + + auto enemySpawned = instance->getActiveBNpcByInstanceIdAndTriggerOwner( Enemy0, player.getId() ); + + if( !enemySpawned ) + { + auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() ); + enemy->hateListAdd( player.getAsPlayer(), 1 ); + } + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00004( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00004Return ) ); + } + + void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00005( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00005( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00005Return ) ); + } + + void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + eventMgr().sendEventNotice( player, getId(), 1, 0 ); + quest.setUI8BH( 0 ); + quest.setUI8CH( 3 ); + quest.setSeq( Seq3 ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00006( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00006Return ) ); + } + + void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00007( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00007( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00007Return ) ); + } + + void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8AL( 1 ); //Hide Quest Icon + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + quest.setUI8CH( quest.getUI8CH() - 1 );//Decrement KeyItem + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00008( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00008Return ) ); + } + + void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00009( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00009( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00009Return ) ); + } + + void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); //Hide Quest Icon + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + quest.setUI8CH( quest.getUI8CH() - 1 );//Decrement KeyItem + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00010( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00010Return ) ); + } + + void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00011( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00011( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00011Return ) ); + } + + void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BL( 1 ); //Hide Quest Icon + quest.setUI8AH( quest.getUI8AH() + 1 );//Increment Journal + quest.setUI8CH( quest.getUI8CH() - 1 );//Decrement KeyItem + checkQuestCompletion( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00012( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00012Return ) ); + } + + void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + quest.setUI8BH( 1 ); + eventMgr().sendEventNotice( player, getId(), 3, 0 ); + quest.setSeq( SeqFinish ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00013( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00013Return ) ); + } + + void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + if( result.getResult( 0 ) == 1 ) + Scene00014( quest, player ); + } + + ////////////////////////////////////////////////////////////////////// + + void Scene00014( World::Quest& quest, Entity::Player& player ) + { + eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &GaiUsb904::Scene00014Return ) ); + } + + void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) + { + + if( result.getResult( 0 ) == 1 ) + { + player.finishQuest( getId(), result.getResult( 1 ) ); + } + } +}; + +EXPOSE_SCRIPT( GaiUsb904 ); \ No newline at end of file