mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-25 22:17:45 +00:00
Force full player sync after GM command usage
This commit is contained in:
parent
c6e208ffdf
commit
f2ab6ec201
1 changed files with 7 additions and 0 deletions
|
@ -330,6 +330,9 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
|
|||
break;
|
||||
}
|
||||
|
||||
pPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
|
||||
targetPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
|
||||
|
||||
}
|
||||
|
||||
void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPacket,
|
||||
|
@ -418,4 +421,8 @@ void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPac
|
|||
pPlayer->sendUrgent( "GM2 Command not implemented: " + std::to_string( commandId ) );
|
||||
break;
|
||||
}
|
||||
|
||||
pPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
|
||||
targetPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue