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Force full player sync after GM command usage
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c6e208ffdf
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1 changed files with 7 additions and 0 deletions
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@ -330,6 +330,9 @@ void Core::Network::GameConnection::gm1Handler( const Packets::GamePacket& inPac
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break;
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break;
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}
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}
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pPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
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targetPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
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}
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}
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void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPacket,
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void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPacket,
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@ -418,4 +421,8 @@ void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPac
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pPlayer->sendUrgent( "GM2 Command not implemented: " + std::to_string( commandId ) );
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pPlayer->sendUrgent( "GM2 Command not implemented: " + std::to_string( commandId ) );
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break;
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break;
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}
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}
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pPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
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targetPlayer->setSyncFlag( Common::PlayerSyncFlags::All );
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}
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}
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