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https://github.com/SapphireServer/Sapphire.git
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Fix some compile errors
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parent
b57ea937ee
commit
f37fb538d6
6 changed files with 29 additions and 23 deletions
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@ -4,6 +4,7 @@
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <Actor/BNpc.h>
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#include <ScriptObject.h>
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#include <Service.h>
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@ -122,9 +123,9 @@ public:
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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switch( entityId )
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switch( bnpc.getLayoutId() )
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{
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case Enemy0:
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case Enemy1:
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@ -200,9 +201,9 @@ private:
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if( !enemy0spawned && !enemy1spawned && !enemy2spawned && quest.getUI8BL() < 3 )
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{
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auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
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enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
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@ -4,6 +4,7 @@
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <Actor/BNpc.h>
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#include <ScriptObject.h>
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#include <Service.h>
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@ -74,9 +75,9 @@ public:
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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switch( entityId )
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switch( bnpc.getLayoutId() )
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{
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case Enemy0:
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case Enemy1:
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@ -143,9 +144,9 @@ private:
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if( !enemy0spawned && !enemy1spawned && !enemy2spawned && quest.getUI8AL() < 3 )
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{
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auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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enemy0->hateListAdd( player.getAsPlayer(), 1 );
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enemy1->hateListAdd( player.getAsPlayer(), 1 );
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@ -4,6 +4,7 @@
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <Actor/BNpc.h>
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#include <ScriptObject.h>
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#include <Service.h>
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@ -122,9 +123,9 @@ public:
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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switch( entityId )
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switch( bnpc.getLayoutId() )
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{
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case Enemy0:
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{
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@ -190,7 +191,7 @@ private:
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if( !enemySpawned )
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{
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auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy = instance->createBNpcFromLayoutId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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enemy->hateListAdd( player.getAsPlayer(), 1 );
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// quest.setBitFlag8( 1, true );
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}
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@ -4,6 +4,7 @@
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <Actor/BNpc.h>
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#include <ScriptObject.h>
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#include <Service.h>
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@ -63,9 +64,9 @@ public:
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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switch( nameId )
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switch( bnpc.getBNpcNameId() )
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{
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case Enemy0:
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{
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@ -4,6 +4,7 @@
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <Actor/BNpc.h>
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#include <ScriptObject.h>
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#include <Service.h>
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@ -92,9 +93,9 @@ public:
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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switch( entityId )
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switch( bnpc.getLayoutId() )
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{
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case Enemy0:
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case Enemy1:
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@ -157,8 +158,8 @@ private:
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if( !enemy0Spawned && !enemy1Spawned && quest.getUI8AL() < 2)
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{
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auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
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enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
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}
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@ -4,6 +4,7 @@
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#include "Manager/EventMgr.h"
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#include <Actor/Player.h>
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#include <Actor/BNpc.h>
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#include <ScriptObject.h>
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#include <Service.h>
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@ -121,15 +122,15 @@ public:
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}
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}
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void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
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void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
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{
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if( entityId == Enemy0 )
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if( bnpc.getLayoutId() == Enemy0 )
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{
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eventMgr().sendEventNotice( player, getId(), 0, 0 );
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quest.setSeq( Seq2 );
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quest.setUI8BH( 1 );
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}
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else if( nameId == Enemy1 )
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else if( bnpc.getBNpcNameId() == Enemy1 )
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{
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}
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}
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@ -202,7 +203,7 @@ private:
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if( !enemySpawned )
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{
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auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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auto enemy = instance->createBNpcFromLayoutId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
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enemy->hateListAdd( player.getAsPlayer(), 1 );
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}
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}
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