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Fix some compile errors

This commit is contained in:
dude22072 2022-02-23 02:14:33 -06:00
parent b57ea937ee
commit f37fb538d6
6 changed files with 29 additions and 23 deletions

View file

@ -4,6 +4,7 @@
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
@ -122,9 +123,9 @@ public:
}
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch( entityId )
switch( bnpc.getLayoutId() )
{
case Enemy0:
case Enemy1:
@ -200,9 +201,9 @@ private:
if( !enemy0spawned && !enemy1spawned && !enemy2spawned && quest.getUI8BL() < 3 )
{
auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );

View file

@ -4,6 +4,7 @@
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
@ -74,9 +75,9 @@ public:
}
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch( entityId )
switch( bnpc.getLayoutId() )
{
case Enemy0:
case Enemy1:
@ -143,9 +144,9 @@ private:
if( !enemy0spawned && !enemy1spawned && !enemy2spawned && quest.getUI8AL() < 3 )
{
auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy2 = instance->createBNpcFromInstanceId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy2 = instance->createBNpcFromLayoutId( Enemy2, 1220 /*Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy0->hateListAdd( player.getAsPlayer(), 1 );
enemy1->hateListAdd( player.getAsPlayer(), 1 );

View file

@ -4,6 +4,7 @@
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
@ -122,9 +123,9 @@ public:
}
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch( entityId )
switch( bnpc.getLayoutId() )
{
case Enemy0:
{
@ -190,7 +191,7 @@ private:
if( !enemySpawned )
{
auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy->hateListAdd( player.getAsPlayer(), 1 );
// quest.setBitFlag8( 1, true );
}

View file

@ -4,6 +4,7 @@
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
@ -63,9 +64,9 @@ public:
}
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch( nameId )
switch( bnpc.getBNpcNameId() )
{
case Enemy0:
{

View file

@ -4,6 +4,7 @@
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
@ -92,9 +93,9 @@ public:
}
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
switch( entityId )
switch( bnpc.getLayoutId() )
{
case Enemy0:
case Enemy1:
@ -157,8 +158,8 @@ private:
if( !enemy0Spawned && !enemy1Spawned && quest.getUI8AL() < 2)
{
auto enemy0 = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy1 = instance->createBNpcFromInstanceId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy0 = instance->createBNpcFromLayoutId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy1 = instance->createBNpcFromLayoutId( Enemy1, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy0->hateListAddDelayed( player.getAsPlayer(), 1 );
enemy1->hateListAddDelayed( player.getAsPlayer(), 1 );
}

View file

@ -4,6 +4,7 @@
#include "Manager/EventMgr.h"
#include <Actor/Player.h>
#include <Actor/BNpc.h>
#include <ScriptObject.h>
#include <Service.h>
@ -121,15 +122,15 @@ public:
}
}
void onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t entityId, Entity::Player& player ) override
void onBNpcKill( World::Quest& quest, Entity::BNpc& bnpc, Entity::Player& player ) override
{
if( entityId == Enemy0 )
if( bnpc.getLayoutId() == Enemy0 )
{
eventMgr().sendEventNotice( player, getId(), 0, 0 );
quest.setSeq( Seq2 );
quest.setUI8BH( 1 );
}
else if( nameId == Enemy1 )
else if( bnpc.getBNpcNameId() == Enemy1 )
{
}
}
@ -202,7 +203,7 @@ private:
if( !enemySpawned )
{
auto enemy = instance->createBNpcFromInstanceId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
auto enemy = instance->createBNpcFromLayoutId( Enemy0, 413 /*TODO: Find the right value*/, Common::BNpcType::Enemy, player.getId() );
enemy->hateListAdd( player.getAsPlayer(), 1 );
}
}