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https://github.com/SapphireServer/Sapphire.git
synced 2025-05-23 10:17:44 +00:00
Implement CFPenaltyTime
This commit is contained in:
parent
a730ef37aa
commit
f3efd6d086
11 changed files with 136 additions and 50 deletions
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@ -77,6 +77,7 @@ CREATE TABLE charadetail (
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`ContentRetryTime` blob,
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`ContentJoinTime` int(10) DEFAULT NULL,
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`ContentClearFlag` blob,
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`CFPenaltyUntil` int unsigned NOT NULL DEFAULT '0',
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`TownWarpFstFlags` binary(2) DEFAULT NULL,
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`PathId` int(10) DEFAULT NULL,
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`StepIndex` int(5) DEFAULT NULL,
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@ -1 +0,0 @@
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Subproject commit 23b9c0a154a327b25d700cd6857a4e53bed2e8a1
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@ -265,7 +265,7 @@ namespace Core {
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JOB_ASTROLOGIAN = 33, // astro
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JOB_SAMURAI = 34, // sam
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JOB_REDMAGE = 35, // red mage
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};
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enum PlayerSyncFlags : uint32_t
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@ -285,13 +285,15 @@ namespace Core {
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HpMp = 0x00000800,
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QuestTracker = 0x00001000,
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NewGame = 0x00002000,
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// 0x0000400 is missing here
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Unlocks = 0x00008000,
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PlayTime = 0x00010000,
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NewAdventurer = 0x00020000,
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SearchInfo = 0x00040000,
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GC = 0x00080000,
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CFPenaltyTime = 0x00100000,
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All = 0xFFFFFFFF,
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};
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@ -25,9 +25,8 @@ uint64_t Core::Util::getTimeMs()
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uint64_t Core::Util::getTimeSeconds()
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{
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std::chrono::high_resolution_clock::time_point t1 = std::chrono::high_resolution_clock::now();
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auto now = std::chrono::time_point_cast< std::chrono::seconds >( t1 ).time_since_epoch().count();
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return now;
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std::chrono::seconds epoch = std::chrono::duration_cast< std::chrono::seconds >(std::chrono::system_clock::now().time_since_epoch());
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return epoch.count();
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}
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uint64_t Core::Util::getEorzeanTimeStamp()
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0
src/servers/Server_Zone/ContentFinder.cpp
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0
src/servers/Server_Zone/ContentFinder.cpp
Normal file
12
src/servers/Server_Zone/ContentFinder.h
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12
src/servers/Server_Zone/ContentFinder.h
Normal file
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@ -0,0 +1,12 @@
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#ifndef _CONTENTFINDER_H
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#define _CONTENTFINDER_H
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namespace Core {
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class ContentFinder {
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private:
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};
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}
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#endif
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@ -79,7 +79,7 @@ void Core::GameCommandHandler::execCommand( char * data, Core::Entity::PlayerPtr
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// no parameters, just get the command
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commandString = tmpCommand;
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// try to retrieve the command
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// try to retrieve the command
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auto it = m_commandMap.find( commandString );
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if( it == m_commandMap.end() )
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@ -237,7 +237,6 @@ void Core::GameCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlayer
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g_database.execute( query2.c_str() );
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}
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else if( subCommand == "discovery_reset" )
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{
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pPlayer->resetDiscovery();
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@ -257,6 +256,13 @@ void Core::GameCommandHandler::set( char * data, Core::Entity::PlayerPtr pPlayer
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else
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pPlayer->setClassJob( static_cast<Core::Common::ClassJob> ( id ) );
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}
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else if( subCommand == "cfpenalty")
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{
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uint32_t minutes;
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sscanf( params.c_str(), "%d", &minutes );
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pPlayer->setPenaltyMinutes( minutes );
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}
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}
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@ -411,7 +417,7 @@ void Core::GameCommandHandler::add( char * data, Core::Entity::PlayerPtr pPlayer
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sscanf( params.c_str(), "%x %x %x %x %x %x %x %x", &opcode, ¶m1, ¶m2, ¶m3, ¶m4, ¶m5, ¶m6, &playerId );
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pPlayer->sendNotice( "Injecting ACTOR_CONTROL " + std::to_string( opcode ) );
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Network::Packets::GamePacketNew< Network::Packets::Server::FFXIVIpcActorControl143 > actorControl( playerId, pPlayer->getId() );
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actorControl.data().category = opcode;
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actorControl.data().param1 = param1;
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@ -164,7 +164,7 @@ void Core::Network::GameConnection::gm1Handler( Core::Network::Packets::GamePack
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g_log.debug( pPlayer->getName() + " used GM1 commandId: " + std::to_string( commandId ) + ", params: " + std::to_string( param1 ) + ", " + std::to_string( param2 ) + ", " + std::to_string( param3 ) );
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Core::Entity::ActorPtr targetActor;
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if( pPlayer->getId() == param3 )
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{
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@ -311,23 +311,23 @@ void Core::Network::GameConnection::gm1Handler( Core::Network::Packets::GamePack
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case GmCommand::Weather:
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{
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targetPlayer->getCurrentZone()->setWeatherOverride( param1 );
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pPlayer->sendNotice( "Weather in Zone \"" + targetPlayer->getCurrentZone()->getName() + "\" of " +
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pPlayer->sendNotice( "Weather in Zone \"" + targetPlayer->getCurrentZone()->getName() + "\" of " +
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targetPlayer->getName() + " set in range." );
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break;
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}
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case GmCommand::TeriInfo:
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{
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pPlayer->sendNotice( "ZoneId: " + std::to_string( pPlayer->getZoneId() ) + "\nName: " +
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pPlayer->getCurrentZone()->getName() + "\nInternalName: " +
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pPlayer->getCurrentZone()->getInternalName() + "\nPopCount: " +
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std::to_string( pPlayer->getCurrentZone()->getPopCount() ) +
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pPlayer->sendNotice( "ZoneId: " + std::to_string( pPlayer->getZoneId() ) + "\nName: " +
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pPlayer->getCurrentZone()->getName() + "\nInternalName: " +
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pPlayer->getCurrentZone()->getInternalName() + "\nPopCount: " +
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std::to_string( pPlayer->getCurrentZone()->getPopCount() ) +
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"\nCurrentWeather:" + std::to_string( pPlayer->getCurrentZone()->getCurrentWeather() ) +
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"\nNextWeather:" + std::to_string( pPlayer->getCurrentZone()->getNextWeather() ) );
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break;
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}
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case GmCommand::Jump:
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{
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auto inRange = pPlayer->getInRangeActors();
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for( auto actor : inRange )
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{
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@ -340,7 +340,7 @@ void Core::Network::GameConnection::gm1Handler( Core::Network::Packets::GamePack
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case GmCommand::Collect:
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{
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uint32_t gil = targetPlayer->getCurrency( 1 );
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if( gil < param1 )
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{
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pPlayer->sendUrgent( "Player does not have enough Gil(" + std::to_string( gil ) + ")" );
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@ -418,7 +418,7 @@ void Core::Network::GameConnection::gm2Handler( Core::Network::Packets::GamePack
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{
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targetActor = pPlayer;
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}
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else
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else
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{
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pPlayer->sendUrgent("Player " + param1 + " not found on this server.");
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return;
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@ -468,12 +468,12 @@ void Core::Network::GameConnection::gm2Handler( Core::Network::Packets::GamePack
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case GmCommand::Inspect:
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{
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pPlayer->sendNotice( "Name: " + targetPlayer->getName() +
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"\nGil: " + std::to_string( targetPlayer->getCurrency( 1 ) ) +
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"\nZone: " + targetPlayer->getCurrentZone()->getName() +
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"\nGil: " + std::to_string( targetPlayer->getCurrency( 1 ) ) +
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"\nZone: " + targetPlayer->getCurrentZone()->getName() +
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"(" + std::to_string( targetPlayer->getZoneId() ) + ")" +
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"\nClass: " + std::to_string( targetPlayer->getClass() ) +
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"\nLevel: " + std::to_string( targetPlayer->getLevel() ) +
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"\nExp: " + std::to_string( targetPlayer->getExp() ) +
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"\nClass: " + std::to_string( targetPlayer->getClass() ) +
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"\nLevel: " + std::to_string( targetPlayer->getLevel() ) +
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"\nExp: " + std::to_string( targetPlayer->getExp() ) +
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"\nSearchMessage: " + targetPlayer->getSearchMessage() +
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"\nPlayTime: " + std::to_string( targetPlayer->getPlayTime() ) );
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break;
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@ -751,7 +751,7 @@ void Core::Network::GameConnection::inventoryModifyHandler( Core::Network::Packe
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ackPacket.data().sequence = seq;
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ackPacket.data().type = 7;
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pPlayer->queuePacket( ackPacket );
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g_log.debug( pInPacket->toString() );
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g_log.debug( "InventoryAction: " + std::to_string( action ) );
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@ -881,10 +881,10 @@ void Core::Network::GameConnection::actionHandler( Core::Network::Packets::GameP
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{
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switch( pPlayer->getZoningType() )
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{
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case ZoneingType::None:
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pPlayer->sendToInRangeSet( ActorControlPacket143( pPlayer->getId(), ZoneIn, 0x01 ), true );
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case ZoneingType::None:
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pPlayer->sendToInRangeSet( ActorControlPacket143( pPlayer->getId(), ZoneIn, 0x01 ), true );
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break;
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case ZoneingType::Teleport:
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case ZoneingType::Teleport:
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pPlayer->sendToInRangeSet( ActorControlPacket143( pPlayer->getId(), ZoneIn, 0x01, 0, 0, 110 ), true );
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break;
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case ZoneingType::Return:
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@ -905,10 +905,10 @@ void Core::Network::GameConnection::actionHandler( Core::Network::Packets::GameP
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break;
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case ZoneingType::FadeIn:
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break;
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default:
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default:
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break;
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}
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pPlayer->setZoningType( Common::ZoneingType::None );
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pPlayer->unsetStateFlag( PlayerStateFlag::BetweenAreas );
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@ -921,7 +921,7 @@ void Core::Network::GameConnection::actionHandler( Core::Network::Packets::GameP
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{
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// TODO: only register this action if enough gil is in possession
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auto targetAetheryte = g_exdData.getAetheryteInfo( param11 );
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if( targetAetheryte )
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{
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auto fromAetheryte = g_exdData.getAetheryteInfo( g_exdData.m_zoneInfoMap[pPlayer->getZoneId()].aetheryte_index );
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@ -1170,6 +1170,15 @@ void Core::Network::GameConnection::cfDutyInfoRequest(Core::Network::Packets::Ga
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Core::Entity::PlayerPtr pPlayer)
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{
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GamePacketNew< FFXIVIpcCFDutyInfo > dutyInfoPacket( pPlayer->getId() );
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auto penaltyMinutes = pPlayer->getPenaltyMinutes();
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if (penaltyMinutes > 255)
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{
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// cap it since it's uint8_t in packets
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penaltyMinutes = 255;
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}
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dutyInfoPacket.data().penaltyTime = penaltyMinutes;
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queueOutPacket( dutyInfoPacket );
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GamePacketNew< FFXIVIpcCFPlayerInNeed > inNeedsPacket( pPlayer->getId() );
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@ -86,6 +86,9 @@ Core::Entity::Player::Player() :
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memset( m_name, 0, sizeof( m_name ) );
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memset( m_stateFlags, 0, sizeof( m_stateFlags ) );
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memset( m_searchMessage, 0, sizeof( m_searchMessage ) );
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// content finder
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m_cfPenaltyUntil = 0;
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}
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Core::Entity::Player::~Player()
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@ -190,7 +193,7 @@ void Core::Entity::Player::calculateStats()
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auto paramGrowthInfoIt = g_exdData.m_paramGrowthInfoMap.find( level );
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if( tribeInfoIt == g_exdData.m_tribeInfoMap.end() ||
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classInfoIt == g_exdData.m_classJobInfoMap.end() ||
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classInfoIt == g_exdData.m_classJobInfoMap.end() ||
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paramGrowthInfoIt == g_exdData.m_paramGrowthInfoMap.end() )
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return;
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@ -200,7 +203,7 @@ void Core::Entity::Player::calculateStats()
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// TODO: put formula somewhere else...
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float base = 0.0f;
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if( level < 51 )
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base = 0.053f * ( level * level ) + ( 1.022f * level ) - 0.907f + 20;
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else
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@ -220,11 +223,11 @@ void Core::Entity::Player::calculateStats()
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m_baseStats.attackPotMagic = paramGrowthInfo.base_secondary;
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m_baseStats.healingPotMagic = paramGrowthInfo.base_secondary;
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m_baseStats.max_mp = floor(
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floor(
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( ( m_baseStats.pie - base ) * ( static_cast< float >( paramGrowthInfo.piety_scalar ) / 100 ) ) + paramGrowthInfo.mp_const ) * ( static_cast< float >( classInfo.mod_mpcpgp ) / 100 )
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m_baseStats.max_mp = floor(
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floor(
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( ( m_baseStats.pie - base ) * ( static_cast< float >( paramGrowthInfo.piety_scalar ) / 100 ) ) + paramGrowthInfo.mp_const ) * ( static_cast< float >( classInfo.mod_mpcpgp ) / 100 )
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);
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m_baseStats.max_hp = floor(
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floor(
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( ( m_baseStats.vit - base ) * ( ( static_cast< float >( paramGrowthInfo.piety_scalar ) ) / 100 ) ) + paramGrowthInfo.hp_mod ) * ( static_cast< float >( classInfo.mod_hp * 0.9f ) / 100 ) * 15
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@ -305,7 +308,7 @@ void Core::Entity::Player::teleport( uint16_t aetheryteId, uint8_t type )
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pos = z_pos->getTargetPosition();
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rot = z_pos->getTargetRotation();
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}
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sendDebug( "Teleport: " + data->placename + " " + data->placename_aethernet +
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"(" + std::to_string( data->levelId ) + ")" );
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@ -380,7 +383,7 @@ void Core::Entity::Player::setZone( uint32_t zoneId )
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sendInventory();
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// set flags, will be reset automatically by zoning ( only on client side though )
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// set flags, will be reset automatically by zoning ( only on client side though )
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pPlayer->setStateFlag( PlayerStateFlag::BetweenAreas );
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pPlayer->setStateFlag( PlayerStateFlag::BetweenAreas1 );
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pPlayer->sendStateFlags();
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@ -518,7 +521,7 @@ void Core::Entity::Player::discover( int16_t map_id, int16_t sub_id )
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// map.exd field 12 -> index in one of the two discovery sections, if field 15 is false, need to use 2nd section
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// section 1 starts at 4 - 2 bytes each
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// section to starts at 320 - 4 bytes long
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// section to starts at 320 - 4 bytes long
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int32_t offset = 4;
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@ -810,7 +813,7 @@ void Core::Entity::Player::eventActionStart( uint32_t eventId,
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setCurrentAction( pEventAction );
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auto pEvent = getEvent( eventId );
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if( !pEvent && getEventCount() )
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{
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// We're trying to play a nested event, need to start it first.
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@ -1096,7 +1099,7 @@ void Core::Entity::Player::update( int64_t currTime )
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for( auto actor : m_inRangeActors )
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{
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if( isAutoattackOn() &&
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if( isAutoattackOn() &&
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actor->getId() == m_targetId &&
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actor->isAlive() &&
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mainWeap &&
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@ -1452,7 +1455,7 @@ void Core::Entity::Player::autoAttack( ActorPtr pTarget )
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//uint64_t tick = Util::getTimeMs();
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//srand(static_cast< uint32_t >(tick));
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uint32_t damage = mainWeap->getAutoAttackDmg() + rand() % 12;
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uint32_t damage = mainWeap->getAutoAttackDmg() + rand() % 12;
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uint32_t variation = 0 + rand() % 3;
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if( getClass() == 5 || getClass() == 23 || getClass() == 31 )
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@ -1497,5 +1500,41 @@ void Core::Entity::Player::autoAttack( ActorPtr pTarget )
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}
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pTarget->takeDamage(damage);
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}
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/////////////////////////////
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// Content Finder
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/////////////////////////////
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uint32_t Core::Entity::Player::getPenaltyTimestamp() const
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{
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return m_cfPenaltyUntil;
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}
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void Core::Entity::Player::setPenaltyTimestamp( uint32_t timestamp )
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{
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m_cfPenaltyUntil = timestamp;
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setSyncFlag( PlayerSyncFlags::CFPenaltyTime );
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}
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uint32_t Core::Entity::Player::getPenaltyMinutes() const
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{
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auto currentTimestamp = Core::Util::getTimeSeconds();
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auto endTimestamp = getPenaltyTimestamp();
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// check if penalty timestamp already passed current time
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if (currentTimestamp > endTimestamp)
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{
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return 0;
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}
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auto deltaTime = endTimestamp - currentTimestamp;
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return ceil(static_cast< float > (deltaTime) / 60);
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}
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void Core::Entity::Player::setPenaltyMinutes( uint32_t minutes )
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{
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auto currentTimestamp = Core::Util::getTimeSeconds();
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setPenaltyTimestamp(currentTimestamp + minutes * 60);
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}
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@ -78,7 +78,7 @@ public:
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void checkEvent( uint32_t eventId );
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// Events
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -482,6 +482,14 @@ public:
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void setAutoattack( bool mode );
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bool isAutoattackOn() const;
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// Player Content Finder Handling
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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uint32_t getPenaltyTimestamp() const;
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void setPenaltyTimestamp( uint32_t timestamp );
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uint32_t getPenaltyMinutes() const;
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void setPenaltyMinutes( uint32_t minutes );
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private:
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uint32_t m_lastWrite;
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uint32_t m_lastPing;
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@ -581,7 +589,7 @@ private:
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bool m_bAutoattack;
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Common::ZoneingType m_zoningType;
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bool m_bMarkedForZoning;
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uint32_t m_updateFlags;
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bool m_bNewAdventurer;
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@ -597,6 +605,8 @@ private:
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uint8_t m_gc;
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uint8_t m_gcRank[3];
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// content finder info
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uint32_t m_cfPenaltyUntil;
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};
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}
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|
|
|
@ -43,7 +43,8 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
|
|||
// TODO: can't help but think that the whole player loading could be handled better...
|
||||
const std::string char_id_str = std::to_string( charId );
|
||||
|
||||
auto pQR = g_database.query( "SELECT c.Name, "
|
||||
auto pQR = g_database.query( "SELECT "
|
||||
"c.Name, "
|
||||
"c.PrimaryTerritoryId, "
|
||||
"c.Hp, "
|
||||
"c.Mp, "
|
||||
|
@ -53,7 +54,7 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
|
|||
"c.Pos_0_1, "
|
||||
"c.Pos_0_2, "
|
||||
"c.Pos_0_3, "
|
||||
"c.FirstLogin, "
|
||||
"c.FirstLogin, " // 10
|
||||
"c.Customize, "
|
||||
"c.ModelMainWeapon, "
|
||||
"c.ModelSubWeapon, "
|
||||
|
@ -63,7 +64,7 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
|
|||
"cd.BirthMonth, "
|
||||
"cd.Status, "
|
||||
"cd.Class, "
|
||||
"cd.Homepoint, "
|
||||
"cd.Homepoint, " // 20
|
||||
"cd.HowTo, "
|
||||
"c.ContentId, "
|
||||
"c.Voice, "
|
||||
|
@ -73,11 +74,12 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
|
|||
"cd.Aetheryte, "
|
||||
"cd.unlocks, "
|
||||
"cd.Discovery, "
|
||||
"cd.StartTown, "
|
||||
"cd.StartTown, " // 30
|
||||
"cd.TotalPlayTime, "
|
||||
"c.IsNewAdventurer, "
|
||||
"cd.GrandCompany, "
|
||||
"cd.GrandCompanyRank "
|
||||
"cd.GrandCompanyRank, "
|
||||
"cd.CFPenaltyUntil "
|
||||
"FROM charabase AS c "
|
||||
" INNER JOIN charadetail AS cd "
|
||||
" ON c.CharacterId = cd.CharacterId "
|
||||
|
@ -166,6 +168,8 @@ bool Core::Entity::Player::load( uint32_t charId, Core::SessionPtr pSession )
|
|||
m_gc = field[33].getUInt8();
|
||||
field[34].getBinary( reinterpret_cast< char* >( m_gcRank ), 3 );
|
||||
|
||||
m_cfPenaltyUntil = field[35].getUInt32();
|
||||
|
||||
m_pCell = nullptr;
|
||||
|
||||
if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() )
|
||||
|
@ -388,6 +392,11 @@ void Core::Entity::Player::createUpdateSql()
|
|||
charaInfoSearchSet.insert( " SearchComment = UNHEX('" + std::string( Util::binaryToHexString( reinterpret_cast< uint8_t* >( m_searchMessage ), sizeof( m_searchMessage ) ) + "')" ) );
|
||||
}
|
||||
|
||||
if( m_updateFlags & PlayerSyncFlags::CFPenaltyTime )
|
||||
{
|
||||
charaDetailSet.insert( " CFPenaltyUntil = " + std::to_string( m_cfPenaltyUntil ) );
|
||||
}
|
||||
|
||||
if( !charaInfoSearchSet.empty() )
|
||||
{
|
||||
for( auto entry : charaInfoSearchSet )
|
||||
|
|
Loading…
Add table
Reference in a new issue