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Fixed more opcodes. Removed duplicates from 6.08 that is causing

problems while loading in 6.11 to 0x999.
This commit is contained in:
Rey 2022-05-05 11:35:21 -05:00
parent 718c693f73
commit f53ba86536

View file

@ -47,11 +47,11 @@ namespace Sapphire::Network::Packets
// Old Definitions that need to be here to compile
ActorFreeSpawn = 0x0082, // updated 6.08
ChatBanned = 0xF06B,
InitSearchInfo = 0x01BB, // updated 6.08
InitSearchInfo = 0x010D, // updated 6.11
/////////////////////////////////////////////////
Ping = 0x028B, // updated 6.11
Ping = 0x10F4, // updated 6.11
Init = 0x0104, // updated 6.11
InitZone = 0x01F5, // Updated 6.11
@ -104,8 +104,8 @@ namespace Sapphire::Network::Packets
ExamineSearchInfo = 0x022B, // Updated 6.11
// daily quest info -> without them sent, login will take longer...
DailyQuests = 0x0136, // updated 6.08
DailyQuestRepeatFlags = 0x0348, // updated 6.08
DailyQuests = 0x0296, // updated 6.11
DailyQuestRepeatFlags = 0x00C0, // updated 6.11
Playtime = 0x009D, // Updated 6.11
@ -119,9 +119,9 @@ namespace Sapphire::Network::Packets
SocialRequestError = 0xF0AD,
CFRegistered = 0x00A9, // updated 6.08
SocialRequestResponse = 0x024D, // updated 6.08
SocialRequestResponse = 0x037C, // updated 6.11
SocialMessage = 0x02B4, // updated 6.08
SocialMessage2 = 0x011C, // updated 6.08
SocialMessage2 = 0x03CA, // updated 6.11
CancelAllianceForming = 0xF0C6, // updated 4.2
LogMessage = 0x0142, // updated 6.08
@ -137,9 +137,9 @@ namespace Sapphire::Network::Packets
ServerNoticeShort = 0x01D7, // updated 6.08
ServerNotice = 0x036E, // updated 6.08
SetOnlineStatus = 0x0308, // updated 6.08
SetOnlineStatus = 0x0121, // updated 6.11
CountdownInitiate = 0x00E1, // updated 6.08
CountdownInitiate = 0x9999, // updated 6.08 Overwrites Item Info
CountdownCancel = 0x0284, // updated 6.08
PlayerAddedToBlacklist = 0x037D, // updated 6.08
@ -195,7 +195,7 @@ namespace Sapphire::Network::Packets
ObjectDespawn = 0x0137, // updated 6.08
SilentSetClassJob = 0xF18E, // updated 5.0 - seems to be the case, not sure if it's actually used for anything
ActorOwner = 0x0261, // updated 6.08
PlayerStateFlags = 0x03CF, // updated 6.08 (or 0x00CB)
PlayerStateFlags = 0x0367, // updated 6.11
CharaVisualEffect = 0x01D1, // updated 6.08
@ -215,8 +215,8 @@ namespace Sapphire::Network::Packets
ItemInfo = 0x00E1, // updated 6.11
ContainerInfo = 0x035D, // Updated 6.11
InventoryTransactionFinish = 0x00B8, // Updated 6.11
InventoryTransaction = 0x0382, //updated 6.08
CurrencyCrystalInfo = 0x01E2,
InventoryTransaction = 0x009B, //updated 6.11
CurrencyCrystalInfo = 0x03AC,// updated 6.11
InventoryActionAck = 0x0190, // Updated 6.11
UpdateInventorySlot = 0x0322, // Updated 6.11
@ -330,17 +330,17 @@ namespace Sapphire::Network::Packets
*/
enum ClientZoneIpcType : uint16_t
{
PingHandler = 0x00B6, // updated 6.11 //testing
InitHandler = 0x0216, // updated 6.11 //testing
FinishLoadingHandler = 0x0999, // updated 6.11 //testing
SocialListHandler = 0x0999, // updated 6.11 //testing
BlackListHandler = 0x0999, // updated 6.11 //testing
LinkshellListHandler = 0x9999, // updated 6.11 //testing
PingHandler = 0x00B6, // updated 6.11 testing
InitHandler = 0x0216, // updated 6.11 testing
FinishLoadingHandler = 0x0082, // updated 6.11 testing
SocialListHandler = 0x0999, // updated 6.11 testing
BlackListHandler = 0x0999, // updated 6.11 testing
LinkshellListHandler = 0x9999, // updated 6.11 testing
MarketBoardSearch = 0x9999, // updated 5.58 hotfix
LogoutHandler = 0x02CE, // updated 6.11 //testing
LogoutHandler = 0x02CE, // updated 6.11
CancelLogout = 0x01AC, // updated 5.58 hotfix
CancelLogout = 0x0354, // updated 6.11
UpdatePositionHandler = 0x0187, // Updated 6.11
ClientTrigger = 0x0283, // Updated 6.11