From f6bff46c9a9c47d54b0c39e83f3dacc16ae762fa Mon Sep 17 00:00:00 2001 From: collett Date: Thu, 2 Jan 2020 02:46:00 +0900 Subject: [PATCH] Aggro the player when hostile action is used. --- src/world/Action/Action.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/world/Action/Action.cpp b/src/world/Action/Action.cpp index 4adc0aea..c1aca445 100644 --- a/src/world/Action/Action.cpp +++ b/src/world/Action/Action.cpp @@ -429,6 +429,8 @@ void Action::Action::buildEffects() { auto dmg = calcDamage( lutEntry.potency ); m_effectBuilder->damageTarget( actor, dmg.first, dmg.second ); + if ( dmg.first > 0 ) + actor->onActionHostile( m_pSource ); } }