diff --git a/src/common/Network/PacketDef/Ipcs.h b/src/common/Network/PacketDef/Ipcs.h index e00e1a27..96dadc8f 100644 --- a/src/common/Network/PacketDef/Ipcs.h +++ b/src/common/Network/PacketDef/Ipcs.h @@ -138,25 +138,25 @@ namespace Sapphire::Network::Packets NpcSpawn2 = 0x0115, // ( Bigger statuseffectlist? ) updated 5.1 ActorMove = 0x01BC, // updated 5.1 - ActorSetPos = 0x0184, // updated 5.0 + ActorSetPos = 0x0311, // updated 5.1 - ActorCast = 0x0186, // updated 5.0 + ActorCast = 0x012C, // updated 5.1 SomeCustomiseChangePacketProbably = 0x0187, // added 5.0 PartyList = 0x0188, // updated 5.0 HateRank = 0x0189, // updated 5.0 HateList = 0x018A, // updated 5.0 - ObjectSpawn = 0x018B, // updated 5.0 - ObjectDespawn = 0x018C, // updated 5.0 + ObjectSpawn = 0x0156, // updated 5.1 + ObjectDespawn = 0x00A3, // updated 5.1 UpdateClassInfo = 0x018D, // updated 5.0 SilentSetClassJob = 0x018E, // updated 5.0 - seems to be the case, not sure if it's actually used for anything - PlayerSetup = 0x018F, // updated 5.0 - PlayerStats = 0x0190, // updated 5.0 - ActorOwner = 0x0192, // updated 5.0 - PlayerStateFlags = 0x0193, // updated 5.0 - PlayerClassInfo = 0x0194, // updated 5.0 + PlayerSetup = 0x0110, // updated 5.1 + PlayerStats = 0x00CF, // updated 5.1 + ActorOwner = 0x01A5, // updated 5.1 + PlayerStateFlags = 0x019F, // updated 5.1 + PlayerClassInfo = 0x02D4, // updated 5.1 - ModelEquip = 0x0196, // updated 5.0 - Examine = 0x0197, // updated 5.0 + ModelEquip = 0x025E, // updated 5.1 + Examine = 0x00EA, // updated 5.1 CharaNameReq = 0x0198, // updated 5.0 // nb: see #565 on github