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https://github.com/SapphireServer/Sapphire.git
synced 2025-04-26 22:37:45 +00:00
Added status priority and made the invis check better
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parent
933a519957
commit
f815e3e3d2
2 changed files with 54 additions and 83 deletions
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@ -169,74 +169,32 @@ bool Core::Entity::Player::isMarkedForRemoval() const
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Core::Common::OnlineStatus Core::Entity::Player::getOnlineStatus()
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{
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uint64_t newMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::NewAdventurer );
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uint64_t afkMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::AwayfromKeyboard );
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uint64_t busyMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Busy );
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uint64_t dcMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Disconnected );
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uint64_t meldMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::LookingtoMeldMateria );
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uint64_t ptMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::LookingforParty );
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uint64_t rpMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Roleplaying );
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auto pExdData = g_fw.get< Data::ExdDataGenerated >();
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if( !pExdData )
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return OnlineStatus::Online;
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uint64_t prodMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Producer );
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uint64_t gmMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::GameMaster );
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uint64_t gm1Mask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::GameMaster1 );
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uint64_t gm2Mask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::GameMaster2 );
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uint32_t statusDisplayOrder = 0xFF14;
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uint32_t applicableStatus = 0;
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uint64_t menMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Mentor );
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uint64_t retMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::Returner );
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uint64_t trialMask = uint64_t( 1 ) << static_cast< uint32_t >( OnlineStatus::TrialAdventurer );
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for( uint32_t i = 0; i < 64; i++ )
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{
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bool bit = ( m_onlineStatus >> i ) & 1;
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if( !bit )
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continue;
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OnlineStatus status = OnlineStatus::Online;
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auto pOnlineStatus = pExdData->get< Data::OnlineStatus >( i );
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if( !pOnlineStatus )
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continue;
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//if( hasStateFlag( Common::PlayerStateFlag::NewAdventurer ) )
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if( m_onlineStatus & newMask )
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status = OnlineStatus::NewAdventurer;
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if( m_onlineStatus & afkMask )
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status = OnlineStatus::AwayfromKeyboard;
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if( m_onlineStatus & busyMask )
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status = OnlineStatus::Busy;
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if( m_onlineStatus & dcMask )
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status = OnlineStatus::Disconnected;
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if( m_onlineStatus & meldMask )
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status = OnlineStatus::LookingtoMeldMateria;
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if( m_onlineStatus & ptMask )
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status = OnlineStatus::LookingforParty;
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if( m_onlineStatus & rpMask )
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status = OnlineStatus::Roleplaying;
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if( m_onlineStatus & prodMask )
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status = OnlineStatus::Producer;
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if( m_onlineStatus & gmMask )
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status = OnlineStatus::GameMaster;
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if( m_onlineStatus & gm1Mask )
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status = OnlineStatus::GameMaster1;
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if( m_onlineStatus & gm2Mask )
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status = OnlineStatus::GameMaster2;
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if( m_onlineStatus & menMask )
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status = OnlineStatus::Mentor;
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if( m_onlineStatus & retMask )
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status = OnlineStatus::Returner;
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if( m_onlineStatus & trialMask )
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status = OnlineStatus::TrialAdventurer;
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if( hasStateFlag( PlayerStateFlag::WatchingCutscene ) )
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status = OnlineStatus::ViewingCutscene;
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// TODO: add all the logic for returning the proper online status, there probably is a better way for this alltogether
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return status;
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if( pOnlineStatus->priority < statusDisplayOrder )
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{
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// todo: also check that the status can actually be set here, otherwise we need to ignore it (and ban the player obv)
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statusDisplayOrder = pOnlineStatus->priority;
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applicableStatus = i;
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return static_cast< OnlineStatus >( applicableStatus );
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}
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}
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}
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void Core::Entity::Player::setOnlineStatusMask( uint64_t status )
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@ -1642,22 +1600,34 @@ void Core::Entity::Player::sendTitleList()
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queuePacket( titleListPacket );
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}
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void Core::Entity::Player::sendZoneInPackets( uint32_t param1, uint32_t param2 = 0, uint32_t param3 = 0, uint32_t param4 = 0, bool pSetStatus = false )
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{
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auto zoneInPacket = ActorControlPacket143( getId(), ZoneIn, param1, param2, param3, param4 );
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auto SetStatusPacket = ActorControlPacket142( getId(), SetStatus, static_cast< uint8_t >( Entity::Chara::ActorStatus::Idle ) );
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if( !Entity::Chara::Invisible )
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sendToInRangeSet( zoneInPacket, true );
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if( pSetStatus )
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sendToInRangeSet( SetStatusPacket );
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else
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queuePacket( zoneInPacket );
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if (pSetStatus)
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queuePacket( SetStatusPacket );
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setZoningType( Common::ZoneingType::None );
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unsetStateFlag( PlayerStateFlag::BetweenAreas );
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}
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void Core::Entity::Player::finishZoning()
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{
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switch( getZoningType() )
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{
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case ZoneingType::None:
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if (getGmInvis() == false)
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sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01 ), true );
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else
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queuePacket( ActorControlPacket143( getId(), ZoneIn, 0x01 ) );
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sendZoneInPackets( 0x01 );
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break;
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case ZoneingType::Teleport:
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if( getGmInvis() == false )
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sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01, 0, 0, 110 ), true );
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else
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queuePacket( ActorControlPacket143( getId(), ZoneIn, 0x01, 0, 0, 110 ) );
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sendZoneInPackets( 0x01, 0, 0, 110 );
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break;
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case ZoneingType::Return:
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@ -1668,27 +1638,19 @@ void Core::Entity::Player::finishZoning()
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resetHp();
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resetMp();
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setStatus( Entity::Chara::ActorStatus::Idle );
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if( getGmInvis() == false )
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sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01, 0x01, 0, 111 ), true );
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else
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queuePacket( ActorControlPacket143( getId(), ZoneIn, 0x01, 0x01, 0, 111 ) );
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sendZoneInPackets( 0x01, 0x01, 0, 111, true );
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sendToInRangeSet( ActorControlPacket142( getId(), SetStatus,
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static_cast< uint8_t >( Entity::Chara::ActorStatus::Idle ) ), true );
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}
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else
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if( getGmInvis() == false )
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sendToInRangeSet( ActorControlPacket143( getId(), ZoneIn, 0x01, 0x00, 0, 111 ), true );
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else
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queuePacket( ActorControlPacket143( getId(), ZoneIn, 0x01, 0x00, 0, 111 ) );
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sendZoneInPackets( 0x01, 0x00, 0, 111 );
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}
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break;
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break;
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case ZoneingType::FadeIn:
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break;
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}
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setZoningType( Common::ZoneingType::None );
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unsetStateFlag( PlayerStateFlag::BetweenAreas );
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}
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void Core::Entity::Player::emote( uint32_t emoteId, uint64_t targetId )
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@ -321,6 +321,15 @@ void Core::DebugCommandHandler::set( char * data, Entity::Player& player, boost:
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{
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pTerriMgr->disableCurrentFestival();
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}
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else if( subCommand == "logout" )
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{
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Network::Packets::ZoneChannelPacket< Network::Packets::Server::FFXIVIpcLogout > logoutPacket( player.getId() );
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logoutPacket.data().flags1 = 0x0;
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logoutPacket.data().flags2 = 0xE179C650;
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player.queuePacket( logoutPacket );
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player.setMarkedForRemoval();
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}
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else
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{
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player.sendUrgent( subCommand + " is not a valid SET command." );
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