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https://github.com/SapphireServer/Sapphire.git
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cleanup and unfuck the perms/state bullshit
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parent
2e3a98f9de
commit
f83d6ae35b
5 changed files with 47 additions and 35 deletions
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@ -774,6 +774,15 @@ namespace Core::Common
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Private = 2,
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};
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enum LandEstateFlags : uint32_t
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{
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ESTATE_BUILT = 0x1,
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ESTATE_HAS_AETHERYTE = 0x2,
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UNKNOWN_1 = 0x4,
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UNKNOWN_2 = 0x8,
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UNKNOWN_3 = 0x10,
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};
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struct LandIdent
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{
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int16_t landId; //00
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@ -785,7 +794,7 @@ namespace Core::Common
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struct LandStateSet
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{
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LandIdent landIdent;
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uint32_t permissionMask; //08
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uint32_t estateFlags; //08
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uint32_t unkown1; //12
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};
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@ -95,7 +95,7 @@ Core::Entity::Player::Player() :
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for ( uint8_t i = 0; i < 5; i++ )
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{
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memset( &m_landPermission[i], 0xFF, 8 );
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memset( &m_landPermission[i].permissionMask, 0, 8 );
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memset( &m_landPermission[i].estateFlags, 0, 8 );
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}
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m_objSpawnIndexAllocator.init( MAX_DISPLAYED_EOBJS );
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@ -1587,10 +1587,20 @@ void Core::Entity::Player::sendZonePackets()
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auto pHousingMgr = g_fw.get< HousingMgr >();
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if( Core::LandPtr pLand = pHousingMgr->getLandByOwnerId( getId() ) )
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{
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setLandState( LandStateSlot::Private, 0x00, pLand->getLandId(), pLand->getWardNum(), pLand->getTerritoryTypeId() );
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uint32_t state = 0;
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if( pLand->getHouse() )
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{
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state |= ESTATE_BUILT;
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// todo: remove this, debug for now
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state |= ESTATE_HAS_AETHERYTE;
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}
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sendLandPermissions();
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setLandState( LandStateSlot::Private, state, pLand->getLandId(), pLand->getWardNum(), pLand->getTerritoryTypeId() );
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}
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sendLandStates();
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auto initZonePacket = makeZonePacket< FFXIVIpcInitZone >( getId() );
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initZonePacket->data().zoneId = getCurrentZone()->getTerritoryTypeId();
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@ -1768,18 +1778,18 @@ bool Core::Entity::Player::isOnEnterEventDone() const
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return m_onEnterEventDone;
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}
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void Core::Entity::Player::setLandState( uint8_t permissionSet, uint32_t permissionMask,
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void Core::Entity::Player::setLandState( uint8_t permissionSet, uint32_t estateFlags,
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int16_t landId, int16_t wardNum, int16_t zoneId )
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{
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m_landPermission[ permissionSet ].landIdent.landId = landId;
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m_landPermission[ permissionSet ].landIdent.wardNum = wardNum;
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m_landPermission[ permissionSet ].landIdent.territoryTypeId = zoneId;
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m_landPermission[ permissionSet ].landIdent.worldId = 67;
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m_landPermission[ permissionSet ].permissionMask = permissionMask;
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m_landPermission[ permissionSet ].estateFlags = estateFlags;
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m_landPermission[ permissionSet ].unkown1 = 0;
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}
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void Core::Entity::Player::sendLandPermissions()
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void Core::Entity::Player::sendLandStates()
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{
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auto landPermissions = makeZonePacket< FFXIVIpcLandPermission >( getId() );
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@ -1788,27 +1798,18 @@ void Core::Entity::Player::sendLandPermissions()
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landPermissions->data().apartment = m_landPermission[ Common::LandStateSlot::Apartment ];
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landPermissions->data().sharedHouse[ 0 ] = m_landPermission[ Common::LandStateSlot::SharedHouse1 ];
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landPermissions->data().sharedHouse[ 1 ] = m_landPermission[ Common::LandStateSlot::SharedHouse2 ];
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memset( &landPermissions->data().unkownHouse, 0xFF, 8 );
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memset( &landPermissions->data().unkownHouse.permissionMask, 0, 8 );
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landPermissions->data().unkownHouse.permissionMask = 2;
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landPermissions->data().unkown1 = 0;
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landPermissions->data().unkown2 = 0;
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landPermissions->data().unkown3 = 0;
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landPermissions->data().unkown4 = 0;
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landPermissions->data().unkown5 = 0;
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queuePacket( landPermissions );
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}
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void Core::Entity::Player::sendLandStateSlot( uint8_t slotId, uint8_t landId, uint8_t wardId, uint16_t zoneId )
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void Core::Entity::Player::sendLandStateSlot( Common::LandStateSlot slot )
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{
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auto landPermissions = makeZonePacket< FFXIVIpcLandStateSlot >( getId() );
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landPermissions->data().type = slotId;
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landPermissions->data().permissionSet.landIdent.landId = landId;
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landPermissions->data().permissionSet.landIdent.wardNum = wardId;
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landPermissions->data().permissionSet.landIdent.territoryTypeId = zoneId;
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landPermissions->data().permissionSet.landIdent.worldId = 67;
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landPermissions->data().permissionSet.permissionMask = 0;
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auto slotId = static_cast< uint8_t >( slot );
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landPermissions->data().type = slotId;
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landPermissions->data().permissionSet = m_landPermission[ slotId ];
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queuePacket( landPermissions );
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}
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@ -763,10 +763,10 @@ namespace Core::Entity
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// Housing Handling
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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void setLandState( uint8_t permissionSet, uint32_t permissionMask, int16_t landId, int16_t wardNum, int16_t zoneId );
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void setLandState( uint8_t permissionSet, uint32_t estateFlags, int16_t landId, int16_t wardNum, int16_t zoneId );
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void sendLandPermissions();
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void sendLandStateSlot( uint8_t slotId, uint8_t landId, uint8_t wardId, uint16_t zoneId );
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void sendLandStates();
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void sendLandStateSlot( Common::LandStateSlot slot );
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// Player Battle Handling
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//////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -1019,7 +1019,7 @@ void Core::DebugCommandHandler::housing( char* data, Entity::Player& player, std
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if( pHousing )
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{
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player.setLandState( permissionSet, 0, pHousing->getLandSetId(), pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
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player.sendLandPermissions();
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player.sendLandStates();
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}
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else
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player.sendDebug( "You aren't in a housing Zone." );
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@ -170,8 +170,7 @@ Core::LandPurchaseResult Core::HousingMgr::purchaseLand( Entity::Player& player,
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player.setLandState( LandStateSlot::Private, 0x00, plot,
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pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
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player.sendLandStateSlot( static_cast< uint8_t >( LandType::Private ), plot, pHousing->getWardNum(),
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pHousing->getTerritoryTypeId() );
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player.sendLandStateSlot( LandStateSlot::Private );
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//pLand->setLandName( "Private Estate" + std::to_string( pHousing->getWardNum() ) + "-" + std::to_string( plot ) );
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pLand->updateLandDb();
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@ -222,7 +221,7 @@ bool Core::HousingMgr::relinquishLand( Entity::Player& player, uint8_t plot )
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player.setLandState( LandStateSlot::Private, 0x00, 0xFF, 0xFF, 0xFF );
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player.sendLandStateSlot( static_cast< uint8_t >( LandType::Private ), 0xFF, 0xFF, 0xFF );
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player.sendLandStateSlot( LandStateSlot::Private );
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auto screenMsgPkt2 = makeActorControl143( player.getId(), ActorControl::LogMsg, 3351, 0x1AA,
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pLand->getWardNum() + 1, plot + 1 );
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@ -321,4 +320,7 @@ void Core::HousingMgr::buildPresetEstate( Entity::Player& player, uint8_t plotNu
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player.playScene( 0x000B0095, 0, 4164955899, 0, 1, plotNum, nullptr );
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// todo: send perms/flags for house
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player.setLandState( LandStateSlot::Private, ESTATE_BUILT, pLand->getLandId(), pLand->getWardNum(), pLand->getTerritoryTypeId() );
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player.sendLandStateSlot( LandStateSlot::Private );
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}
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