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add EncounterFight, EncounterState; add example ifritnormal;

This commit is contained in:
Alice Ogeda 2023-03-08 11:59:45 -03:00 committed by Tahir
parent c3107b8d53
commit f8b0cfb05b
2 changed files with 203 additions and 0 deletions

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#include <memory>
#include <set>
#include <stack>
#include <Territory/InstanceContent.h>
#include <Logging/Logger.h>
#include <Actor/BNpc.h>
namespace Sapphire
{
class EncounterState
{
public:
using EncounterStatePtr = std::shared_ptr< EncounterState >;
using StateStack = std::stack< EncounterStatePtr >;
using StateStackPtr = std::shared_ptr< StateStack >;
protected:
bool m_bShouldFinish{ false };
StateStackPtr m_stateStack;
std::shared_ptr< EncounterFight > m_pEncounter;
public:
EncounterState( std::shared_ptr< EncounterFight > pEncounter ) :
m_pEncounter( pEncounter )
{
};
virtual ~EncounterState() = default;
bool shouldFinish() { return m_bShouldFinish; };
virtual void init() = 0;
virtual void update( double deltaTime ) = 0;
virtual void finish() = 0;
};
enum class EncounterFightStatus
{
IDLE,
ACTIVE,
FAIL,
SUCCESS
};
class EncounterFight : public std::enable_shared_from_this< EncounterFight >
{
public:
EncounterFight( InstanceContentPtr pInstance ) :
m_pInstance( pInstance )
{
};
virtual ~EncounterFight() = default;
virtual void init() = 0;
virtual void start() = 0;
virtual void update( double deltaTime ) = 0;
virtual void reset() = 0;
virtual void addState( EncounterState::EncounterStatePtr pState, bool initState = true ) = 0;
virtual void addBNpc( Entity::BNpcPtr pBNpc ) = 0;
virtual Entity::BNpcPtr getBNpc( uint32_t layoutId ) = 0;
virtual EncounterFightStatus getEncounterFightStatus() const = 0;
protected:
EncounterState::StateStackPtr m_stateStack;
std::set< Entity::PlayerPtr > m_playerList;
std::unordered_map< uint32_t, Entity::BNpcPtr > m_bnpcs;
InstanceContentPtr m_pInstance;
EncounterFightStatus m_status;
};
}

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#include <Encounter/EncounterFight.h>
namespace Sapphire
{
class IfritNormalData
{
public:
static constexpr int IFRIT = 4126276;
static constexpr int HELLFIRE = 0;
};
class IfritStateOne : public EncounterState
{
public:
IfritStateOne( EncounterFightPtr pEncounter ) : EncounterState( pEncounter )
{
}
void init() override
{
Logger::info( "ifrit FAN CLUB GEOcities <blink>EUNUCH ONLY</blink>" );
}
void update( double deltaTime ) override
{
auto pIfrit = m_pEncounter->getBNpc( IfritNormalData::IFRIT );
}
void finish() override
{
}
};
class IfritStateTwo : public EncounterState
{
public:
IfritStateTwo( EncounterFightPtr pEncounter ) : EncounterState( pEncounter )
{
}
void init() override
{
Logger::info( "ifrit FAN CLUB GEOcities <blink>EUNUCH ONLY</blink>" );
}
void update( double deltaTime ) override
{
auto pIfrit = m_pEncounter->getBNpc( IfritNormalData::IFRIT );
}
void finish() override
{
}
};
class IfritEncounterFight : public EncounterFight
{
public:
IfritEncounterFight( InstanceContentPtr pInstance ) : EncounterFight( pInstance )
{
};
void init() override
{
m_stateStack = std::make_shared< EncounterState::StateStack >();
// todo: i don't like this
auto boss = m_pInstance->createBNpcFromLayoutId( IfritNormalData::IFRIT, 13884, Common::BNpcType::Enemy );
addBNpc( boss );
//instance.sendForward();
/*
auto ifritStateTwo = std::make_shared< IfritStateTwo >( m_stateStack );
m_stateStack->push( ifritStateTwo );*/
}
void addState( EncounterState::EncounterStatePtr pState, bool initState = true ) override
{
m_stateStack->push( pState );
if( initState )
pState->init();
}
void start() override
{
auto ifritInitState = std::make_shared< IfritStateOne >( shared_from_this() );
addState( ifritInitState );
}
void update( double deltaTime ) override
{
if( m_stateStack; !m_stateStack->empty() )
{
if( m_stateStack->top()->shouldFinish() )
{
m_stateStack->top()->finish();
m_stateStack->pop();
}
m_stateStack->top()->update( deltaTime );
}
}
void reset() override
{
auto boss = m_pInstance->getActiveBNpcByLayoutId( IfritNormalData::IFRIT );
m_pInstance->removeActor( boss );
init();
}
EncounterFightStatus getEncounterFightStatus() const override
{
return m_status;
}
void addBNpc( Entity::BNpcPtr pBNpc ) override
{
m_bnpcs[ pBNpc->getLayoutId() ] = pBNpc;
}
Entity::BNpcPtr getBNpc( uint32_t layoutId ) override
{
auto bnpc = m_bnpcs.find( layoutId );
if( bnpc != std::end( m_bnpcs ) )
return bnpc->second;
}
};
}