From f926b03034f07ae4646bf7d38d99dcde5bb10ab2 Mon Sep 17 00:00:00 2001 From: GokuWeedLord Date: Mon, 11 Dec 2017 21:05:02 +1100 Subject: [PATCH] rename sprint status/action script --- scripts/native/skill/AbilityScript3.cpp | 15 --------------- scripts/native/skill/Action3.cpp | 15 +++++++++++++++ .../{StatusEffect50.cpp => Status50.cpp} | 6 +++--- 3 files changed, 18 insertions(+), 18 deletions(-) delete mode 100644 scripts/native/skill/AbilityScript3.cpp create mode 100644 scripts/native/skill/Action3.cpp rename scripts/native/statuseffect/{StatusEffect50.cpp => Status50.cpp} (57%) diff --git a/scripts/native/skill/AbilityScript3.cpp b/scripts/native/skill/AbilityScript3.cpp deleted file mode 100644 index a5fd30e9..00000000 --- a/scripts/native/skill/AbilityScript3.cpp +++ /dev/null @@ -1,15 +0,0 @@ -#include "../ScriptObject.h" - -class ActionScript3 : public ActionScript -{ -public: - ActionScript3() : ActionScript( "ActionScript3", 3 ) - {} - - virtual void onCastFinish( Core::Entity::Player player, Core::Entity::ActorPtr targetActor ) - { - player.addStatusEffectByIdIfNotExist( 50, 20000, player, 30 ); - } -}; - -EXPORT_ACTIONSCRIPT( ActionScript3 ) \ No newline at end of file diff --git a/scripts/native/skill/Action3.cpp b/scripts/native/skill/Action3.cpp new file mode 100644 index 00000000..c1fe49f3 --- /dev/null +++ b/scripts/native/skill/Action3.cpp @@ -0,0 +1,15 @@ +#include "../ScriptObject.h" + +class Action3 : public ActionScript +{ +public: + Action3() : ActionScript( "ActionScript3", 3 ) + {} + + virtual void onCastFinish( Core::Entity::Player& player, Core::Entity::ActorPtr targetActor ) + { + player.addStatusEffectByIdIfNotExist( 50, 20000, player, 30 ); + } +}; + +EXPORT_ACTIONSCRIPT( Action3 ) \ No newline at end of file diff --git a/scripts/native/statuseffect/StatusEffect50.cpp b/scripts/native/statuseffect/Status50.cpp similarity index 57% rename from scripts/native/statuseffect/StatusEffect50.cpp rename to scripts/native/statuseffect/Status50.cpp index 1b47a6aa..4a078414 100644 --- a/scripts/native/statuseffect/StatusEffect50.cpp +++ b/scripts/native/statuseffect/Status50.cpp @@ -1,9 +1,9 @@ #include "../ScriptObject.h" -class StatusEffect50 : public StatusEffectScript +class Status50 : public StatusEffectScript { public: - StatusEffect50() : StatusEffectScript( "StatusEffect50", 50 ) + Status50() : StatusEffectScript( "StatusEffect50", 50 ) {} virtual void onTick( Core::Entity::ActorPtr actor ) @@ -13,4 +13,4 @@ public: } }; -EXPORT_STATUSEFFECTSCRIPT( StatusEffect50 ) \ No newline at end of file +EXPORT_STATUSEFFECTSCRIPT( Status50 ) \ No newline at end of file