diff --git a/src/servers/sapphire_zone/Zone/InstanceContent.cpp b/src/servers/sapphire_zone/Zone/InstanceContent.cpp index b2736c26..8a27fefe 100644 --- a/src/servers/sapphire_zone/Zone/InstanceContent.cpp +++ b/src/servers/sapphire_zone/Zone/InstanceContent.cpp @@ -396,17 +396,17 @@ void Core::InstanceContent::setCurrentBGM( uint16_t bgmIndex ) { m_currentBgm = bgmIndex; - for (const auto& playerIt : m_playerMap) + for( const auto& playerIt : m_playerMap ) { auto player = playerIt.second; // note: retail do send a BGM_MUTE(1) first before any BGM transition, but YOLO in this case. // also do note that this code can't control the bgm granularly. (i.e. per player for WoD submap.) oops. - // player->queuePacket(ActorControlPacket143(player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, 1)); - player->queuePacket(ActorControlPacket143(player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, bgmIndex)); + // player->queuePacket( ActorControlPacket143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, 1 ) ); + player->queuePacket( ActorControlPacket143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, bgmIndex ) ); } } uint16_t Core::InstanceContent::getCurrentBGM() const { return m_currentBgm; -} \ No newline at end of file +}