From fa198efbb5c7640526388f78fd212d22bc7c63a5 Mon Sep 17 00:00:00 2001 From: Mordred <30826167+SapphireMordred@users.noreply.github.com> Date: Thu, 15 Mar 2018 12:24:34 +0100 Subject: [PATCH] style fix --- src/servers/sapphire_zone/Zone/InstanceContent.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/servers/sapphire_zone/Zone/InstanceContent.cpp b/src/servers/sapphire_zone/Zone/InstanceContent.cpp index b2736c26..8a27fefe 100644 --- a/src/servers/sapphire_zone/Zone/InstanceContent.cpp +++ b/src/servers/sapphire_zone/Zone/InstanceContent.cpp @@ -396,17 +396,17 @@ void Core::InstanceContent::setCurrentBGM( uint16_t bgmIndex ) { m_currentBgm = bgmIndex; - for (const auto& playerIt : m_playerMap) + for( const auto& playerIt : m_playerMap ) { auto player = playerIt.second; // note: retail do send a BGM_MUTE(1) first before any BGM transition, but YOLO in this case. // also do note that this code can't control the bgm granularly. (i.e. per player for WoD submap.) oops. - // player->queuePacket(ActorControlPacket143(player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, 1)); - player->queuePacket(ActorControlPacket143(player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, bgmIndex)); + // player->queuePacket( ActorControlPacket143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, 1 ) ); + player->queuePacket( ActorControlPacket143( player->getId(), DirectorUpdate, getDirectorId(), 0x80000001, bgmIndex ) ); } } uint16_t Core::InstanceContent::getCurrentBGM() const { return m_currentBgm; -} \ No newline at end of file +}