1
Fork 0
mirror of https://github.com/SapphireServer/Sapphire.git synced 2025-05-25 11:07:45 +00:00

minor update

This commit is contained in:
collett 2021-07-30 03:51:54 +09:00
parent 35721ed30f
commit fa5a972b38
2 changed files with 4 additions and 4 deletions

View file

@ -1634,7 +1634,7 @@ Sapphire::Inventory::HousingItemPtr Sapphire::World::Manager::HousingMgr::getHou
return Inventory::make_HousingItem( tmpItem->getUId(), tmpItem->getId() );
}
void Sapphire::World::Manager::HousingMgr::editAppearance( bool isInterior, Sapphire::Entity::Player& player, const Common::LandIdent& landIdent, std::vector< uint16_t > containerList, std::vector< uint8_t> slotList, uint8_t removeFlag )
void Sapphire::World::Manager::HousingMgr::editAppearance( bool isInterior, Sapphire::Entity::Player& player, const Common::LandIdent landIdent, std::vector< uint16_t > containerList, std::vector< uint8_t> slotList, uint8_t removeFlag )
{
auto landSetId = toLandSetId( static_cast< uint16_t >( landIdent.territoryTypeId ), static_cast< uint8_t >( landIdent.wardNum ) );
auto terri = getHousingZoneByLandSetId( landSetId );
@ -1665,7 +1665,7 @@ void Sapphire::World::Manager::HousingMgr::editAppearance( bool isInterior, Sapp
if( oldItem )
{
housingContainer->removeItem( i );
invMgr.removeItemFromHousingContainer( land->getLandIdent(), housingContainer->getId(), i );
invMgr.removeItemFromHousingContainer( landIdent, housingContainer->getId(), i );
player.addItem( oldItem, false, false, false );
}
}
@ -1684,7 +1684,7 @@ void Sapphire::World::Manager::HousingMgr::editAppearance( bool isInterior, Sapp
}
}
invMgr.sendInventoryContainer( player, housingContainer );
invMgr.saveHousingContainer( land->getLandIdent(), housingContainer );
invMgr.saveHousingContainer( landIdent, housingContainer );
updateHouseModels( land->getHouse() );
if( !isInterior )
{

View file

@ -181,7 +181,7 @@ namespace Sapphire::World::Manager
bool hasPermission( Entity::Player& player, Land& land, uint32_t permission );
void editAppearance( bool isInterior, Sapphire::Entity::Player& player, const Common::LandIdent& landIdent, std::vector< uint16_t > containerList, std::vector< uint8_t > slotList, uint8_t removeFlag );
void editAppearance( bool isInterior, Sapphire::Entity::Player& player, const Common::LandIdent landIdent, std::vector< uint16_t > containerList, std::vector< uint8_t > slotList, uint8_t removeFlag );
private: