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ManSea002 now work properly

This commit is contained in:
Dantestyle 2018-05-14 04:55:58 +02:00
parent cc17261848
commit faebcc8290
2 changed files with 264 additions and 11 deletions

View file

@ -35,23 +35,26 @@ private:
void Scene00000( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
player.playScene(getId(), 0, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result)
{
if( result.param2 == 1 ) // accept quest
Scene00050( player );
};
player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
Scene00001( player );
} );
}
void Scene00001( Entity::Player& player )
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
[&](Entity::Player& player, const Event::SceneResult& result)
{
// on quest accept
player.updateQuest(getId(), 1);
player.setQuestUI8CH(getId(), 1); // receive key item
};
player.playScene( getId(), 1, NONE, callback );
//player.forceZoneing(128); // teleport to real limsa
//player.playSceneChain(getId(), 2, NONE, bindScene( &ManSea002::Scene00050 ) );
} );
}
void Scene00002( Entity::Player& player )
@ -128,12 +131,12 @@ private:
{
auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
{
// on quest accept
/*// on quest accept
player.updateQuest( getId(), 1 );
player.setQuestUI8CH( getId(), 1 ); // receive key item
// teleport to real limsa
player.forceZoneing( 128 );
player.forceZoneing( 128 );*/
};
player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );

View file

@ -0,0 +1,250 @@
#include <Script/NativeScriptApi.h>
#include <Actor/Player.h>
#include "Event/EventHelper.h"
#include <ScriptObject.h>
// Quest Script: SubSea001_00111
// Quest Name: Making a Name
// Quest ID: 65647
// Start NPC: 1002698
// End NPC: 1003604
class SubSea001 : public EventScript
{
private:
// Basic quest information
// Quest vars / flags used
// GetQuestBitFlag8
// GetQuestUI8AL
// GetQuestUI8BH
enum Sequence : uint8_t
{
Seq0 = 0,
Seq1 = 1,
Seq2 = 2,
SeqFinish = 255,
};
// Quest rewards
static constexpr auto RewardExpFactor = 50;
static constexpr auto RewardItem = 4551;
static constexpr auto RewardItemCount = 2;
// Entities found in the script data of the quest
static constexpr auto Actor0 = 1002698;
static constexpr auto Actor1 = 1000969;
static constexpr auto Actor2 = 1003604;
static constexpr auto Eobject0 = 2001563;
static constexpr auto Eobject1 = 2001564;
static constexpr auto Eobject2 = 2001565;
static constexpr auto Eobject3 = 2001566;
static constexpr auto Eobject4 = 2001567;
static constexpr auto Eobject5 = 2001568;
static constexpr auto EventActionProcess = 14;
static constexpr auto Item0 = 2000447;
static constexpr auto Poprange0 = 4161445;
static constexpr auto Quest0 = 65644;
static constexpr auto Quest1 = 65645;
static constexpr auto Territorytype0 = 129;
public:
SubSea001() : EventScript( 65647 )
{ };
~SubSea001()
{ };
void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
{
auto actor = Event::mapEventActorToRealActor( actorId );
if ( actor == SubSea001::Actor0 )
{
Scene00000( player );
}
else if ( actor == SubSea001::Actor1 )
{
Scene00002( player );
}
else if (actor == SubSea001::Actor2)
{
Scene00016( player );
}
}
private:
void Scene00000( Entity::Player& player )
{
player.playScene( getId(), 0, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
if (result.param2 == 1)
player.updateQuest( getId(), 1);
} );
}
void Scene00001( Entity::Player& player )
{
player.playScene( getId(), 1, 8192,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
} );
}
void Scene00002( Entity::Player& player )
{
player.playScene( getId(), 2, 8192,
[&]( Entity::Player& player, const Event::SceneResult& result )
{
if ( result.param2 == 1 && player.hasQuest( 65644 ) )
{
player.updateQuest( getId(), 2);
player.prepareZoning( 129, true, 1, 0 ); // teleport to real limsa
player.changePosition( 10, 21, 13, -2 );
//HARDCODE for autocomplete quest
if (player.getQuestSeq( getId() ) == 2 )
{
player.setQuestUI8BH( getId(), 6 );
player.updateQuest( getId(), 255 );
}
}
else
return;
});
}
void Scene00003( Entity::Player& player )
{
player.playScene( getId(), 3, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00004( Entity::Player& player )
{
player.playScene( getId(), 4, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00005( Entity::Player& player )
{
player.playScene( getId(), 5, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00006( Entity::Player& player )
{
player.playScene( getId(), 6, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00007( Entity::Player& player )
{
player.playScene( getId(), 7, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00008( Entity::Player& player )
{
player.playScene( getId(), 8, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00009( Entity::Player& player )
{
player.playScene( getId(), 9, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00010( Entity::Player& player )
{
player.playScene( getId(), 10, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00011( Entity::Player& player )
{
player.playScene( getId(), 11, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00012( Entity::Player& player )
{
player.playScene( getId(), 12, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00013( Entity::Player& player )
{
player.playScene( getId(), 13, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00014( Entity::Player& player )
{
player.playScene( getId(), 14, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00015( Entity::Player& player )
{
player.playScene( getId(), 15, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
});
}
void Scene00016( Entity::Player& player )
{
player.playScene( getId(), 16, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
if (result.param2 == 1)
{
Scene00017(player);
}
else return;
});
}
void Scene00017( Entity::Player& player )
{
player.playScene( getId(), 17, 8192,
[&](Entity::Player& player, const Event::SceneResult& result)
{
player.setQuestUI8BH(getId(), 0);
if (player.giveQuestRewards(getId(), 0))
player.finishQuest(getId());
});
}
};