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https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 14:57:44 +00:00
ManSea002 now work properly
This commit is contained in:
parent
cc17261848
commit
faebcc8290
2 changed files with 264 additions and 11 deletions
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@ -35,23 +35,26 @@ private:
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void Scene00000( Entity::Player& player )
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void Scene00000( Entity::Player& player )
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{
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene(getId(), 0, HIDE_HOTBAR,
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[&]( Entity::Player& player, const Event::SceneResult& result)
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{
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{
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if( result.param2 == 1 ) // accept quest
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if( result.param2 == 1 ) // accept quest
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Scene00050( player );
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Scene00001( player );
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};
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} );
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player.playScene( getId(), 0, HIDE_HOTBAR, 0, 0, callback );
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}
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}
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void Scene00001( Entity::Player& player )
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void Scene00001( Entity::Player& player )
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{
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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player.playScene( getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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{
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// on quest accept
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player.updateQuest(getId(), 1);
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player.setQuestUI8CH(getId(), 1); // receive key item
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};
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//player.forceZoneing(128); // teleport to real limsa
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//player.playSceneChain(getId(), 2, NONE, bindScene( &ManSea002::Scene00050 ) );
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player.playScene( getId(), 1, NONE, callback );
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} );
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}
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}
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void Scene00002( Entity::Player& player )
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void Scene00002( Entity::Player& player )
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@ -128,12 +131,12 @@ private:
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{
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{
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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auto callback = [&]( Entity::Player& player, const Event::SceneResult& result )
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{
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{
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// on quest accept
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/*// on quest accept
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player.updateQuest( getId(), 1 );
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player.updateQuest( getId(), 1 );
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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player.setQuestUI8CH( getId(), 1 ); // receive key item
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// teleport to real limsa
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// teleport to real limsa
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player.forceZoneing( 128 );
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player.forceZoneing( 128 );*/
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};
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};
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player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
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player.playScene( getId(), 50, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, 0, 0, callback );
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250
src/servers/Scripts/quest/subquest/limsa/SubSea001.cpp
Normal file
250
src/servers/Scripts/quest/subquest/limsa/SubSea001.cpp
Normal file
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@ -0,0 +1,250 @@
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#include <Script/NativeScriptApi.h>
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#include <Actor/Player.h>
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#include "Event/EventHelper.h"
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#include <ScriptObject.h>
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// Quest Script: SubSea001_00111
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// Quest Name: Making a Name
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// Quest ID: 65647
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// Start NPC: 1002698
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// End NPC: 1003604
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class SubSea001 : public EventScript
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{
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private:
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// Basic quest information
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// Quest vars / flags used
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// GetQuestBitFlag8
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// GetQuestUI8AL
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// GetQuestUI8BH
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enum Sequence : uint8_t
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{
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Seq0 = 0,
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Seq1 = 1,
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Seq2 = 2,
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SeqFinish = 255,
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};
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// Quest rewards
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static constexpr auto RewardExpFactor = 50;
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static constexpr auto RewardItem = 4551;
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static constexpr auto RewardItemCount = 2;
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// Entities found in the script data of the quest
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static constexpr auto Actor0 = 1002698;
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static constexpr auto Actor1 = 1000969;
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static constexpr auto Actor2 = 1003604;
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static constexpr auto Eobject0 = 2001563;
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static constexpr auto Eobject1 = 2001564;
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static constexpr auto Eobject2 = 2001565;
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static constexpr auto Eobject3 = 2001566;
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static constexpr auto Eobject4 = 2001567;
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static constexpr auto Eobject5 = 2001568;
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static constexpr auto EventActionProcess = 14;
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static constexpr auto Item0 = 2000447;
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static constexpr auto Poprange0 = 4161445;
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static constexpr auto Quest0 = 65644;
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static constexpr auto Quest1 = 65645;
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static constexpr auto Territorytype0 = 129;
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public:
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SubSea001() : EventScript( 65647 )
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{ };
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~SubSea001()
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{ };
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void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override
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{
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auto actor = Event::mapEventActorToRealActor( actorId );
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if ( actor == SubSea001::Actor0 )
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{
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Scene00000( player );
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}
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else if ( actor == SubSea001::Actor1 )
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{
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Scene00002( player );
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}
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else if (actor == SubSea001::Actor2)
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{
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Scene00016( player );
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}
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}
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private:
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void Scene00000( Entity::Player& player )
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{
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player.playScene( getId(), 0, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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if (result.param2 == 1)
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player.updateQuest( getId(), 1);
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} );
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}
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void Scene00001( Entity::Player& player )
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{
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player.playScene( getId(), 1, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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} );
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}
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void Scene00002( Entity::Player& player )
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{
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player.playScene( getId(), 2, 8192,
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[&]( Entity::Player& player, const Event::SceneResult& result )
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{
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if ( result.param2 == 1 && player.hasQuest( 65644 ) )
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{
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player.updateQuest( getId(), 2);
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player.prepareZoning( 129, true, 1, 0 ); // teleport to real limsa
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player.changePosition( 10, 21, 13, -2 );
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//HARDCODE for autocomplete quest
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if (player.getQuestSeq( getId() ) == 2 )
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{
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player.setQuestUI8BH( getId(), 6 );
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player.updateQuest( getId(), 255 );
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}
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}
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else
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return;
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});
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}
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void Scene00003( Entity::Player& player )
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{
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player.playScene( getId(), 3, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00004( Entity::Player& player )
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{
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player.playScene( getId(), 4, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00005( Entity::Player& player )
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{
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player.playScene( getId(), 5, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00006( Entity::Player& player )
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{
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player.playScene( getId(), 6, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00007( Entity::Player& player )
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{
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player.playScene( getId(), 7, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00008( Entity::Player& player )
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{
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player.playScene( getId(), 8, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00009( Entity::Player& player )
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{
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player.playScene( getId(), 9, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00010( Entity::Player& player )
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{
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player.playScene( getId(), 10, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00011( Entity::Player& player )
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{
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player.playScene( getId(), 11, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00012( Entity::Player& player )
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{
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player.playScene( getId(), 12, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00013( Entity::Player& player )
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{
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player.playScene( getId(), 13, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00014( Entity::Player& player )
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{
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player.playScene( getId(), 14, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00015( Entity::Player& player )
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{
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player.playScene( getId(), 15, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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});
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}
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void Scene00016( Entity::Player& player )
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{
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player.playScene( getId(), 16, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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if (result.param2 == 1)
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{
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Scene00017(player);
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}
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else return;
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});
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}
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void Scene00017( Entity::Player& player )
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{
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player.playScene( getId(), 17, 8192,
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[&](Entity::Player& player, const Event::SceneResult& result)
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{
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player.setQuestUI8BH(getId(), 0);
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if (player.giveQuestRewards(getId(), 0))
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player.finishQuest(getId());
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});
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}
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};
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