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style fix, type consistency

This commit is contained in:
NotAdam 2019-01-31 12:46:51 +11:00
parent b0f3e51f79
commit faf39e8942
2 changed files with 2 additions and 2 deletions

View file

@ -145,7 +145,7 @@ void Sapphire::Entity::BNpc::spawn( PlayerPtr pTarget )
void Sapphire::Entity::BNpc::despawn( PlayerPtr pTarget ) void Sapphire::Entity::BNpc::despawn( PlayerPtr pTarget )
{ {
pTarget->freePlayerSpawnId( getId() ); pTarget->freePlayerSpawnId( getId() );
pTarget->queuePacket( makeActorControl143( m_id, DespawnZoneScreenMsg, 0x04, getId(), 0x01 ) ); pTarget->queuePacket( makeActorControl143( m_id, DespawnZoneScreenMsg, 0x04, getId(), 0x01 ) );
} }
Sapphire::Entity::BNpcState Sapphire::Entity::BNpc::getState() const Sapphire::Entity::BNpcState Sapphire::Entity::BNpc::getState() const

View file

@ -49,7 +49,7 @@ namespace Sapphire
Common::Weather m_currentWeather; Common::Weather m_currentWeather;
Common::Weather m_weatherOverride; Common::Weather m_weatherOverride;
uint64_t m_lastMobUpdate; int64_t m_lastMobUpdate;
FestivalPair m_currentFestival; FestivalPair m_currentFestival;