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Merge pull request #130 from itsMaru/master
Effect IPC updated; Definitions for status effect exd;
This commit is contained in:
commit
fb1a6297c4
3 changed files with 31 additions and 3 deletions
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@ -136,6 +136,16 @@ bool Core::Data::ExdData::loadStatusEffectInfo()
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StatusEffectInfo info { 0 };
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StatusEffectInfo info { 0 };
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info.id = id;
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info.id = id;
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info.name = getField< std::string >( fields, 0 );
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info.name = getField< std::string >( fields, 0 );
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info.lock_movement = getField< bool >( fields, 7 ); // 7
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info.lock_actions = getField< bool >( fields, 9 ); // 9
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info.lock_control = getField< bool >( fields, 10 ); // 10
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info.transfiguration = getField< bool >( fields, 11 ); // 11
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info.can_dispel = getField< bool >( fields, 13 ); // 13
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info.is_permanent = getField< bool >( fields, 15 ); // 15
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info.inflicted_by_actor = getField< bool >( fields, 17 ); // 17
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info.is_fc_buff = getField< bool >( fields, 21 ); // 21
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info.invisibility = getField< bool >( fields, 22 ); // 22
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m_statusEffectInfoMap[id] = info;
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m_statusEffectInfoMap[id] = info;
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}
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}
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@ -355,6 +365,9 @@ bool Core::Data::ExdData::loadActionInfo()
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uint16_t toggle_status_id = getField< uint16_t >( fields, 42 ); // 42
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uint16_t toggle_status_id = getField< uint16_t >( fields, 42 ); // 42
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bool affects_position = getField< bool >( fields, 47 ); // 47
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bool affects_position = getField< bool >( fields, 47 ); // 47
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bool no_effect_in_battle = getField< bool >( fields, 60 ); // 60
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info->id = id;
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info->id = id;
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info->name = name;
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info->name = name;
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info->category = category;
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info->category = category;
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@ -389,6 +402,8 @@ bool Core::Data::ExdData::loadActionInfo()
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info->toggle_status_id = toggle_status_id;
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info->toggle_status_id = toggle_status_id;
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info->affects_position = affects_position;
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info->affects_position = affects_position;
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info->no_effect_in_battle = no_effect_in_battle;
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// If action type is SingleTarget with an AoE radius set, or if action type isn't SingleTarget
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// If action type is SingleTarget with an AoE radius set, or if action type isn't SingleTarget
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info->is_aoe = ( info->aoe_type == 1 && info->aoe_width != 0 ) || ( info->aoe_type != 1 );
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info->is_aoe = ( info->aoe_type == 1 && info->aoe_width != 0 ) || ( info->aoe_type != 1 );
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@ -255,7 +255,11 @@ namespace Core {
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bool affects_position; // 47
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bool affects_position; // 47
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bool no_effect_in_battle; // 60
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bool is_aoe; // Internal only
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bool is_aoe; // Internal only
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};
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};
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struct EventItemInfo
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struct EventItemInfo
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@ -270,6 +274,15 @@ namespace Core {
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{
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{
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uint32_t id;
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uint32_t id;
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std::string name; // 0
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std::string name; // 0
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bool lock_movement; // 7
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bool lock_actions; // 9
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bool lock_control; // 10
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bool transfiguration; // 11
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bool can_dispel; // 13
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bool is_permanent; // 15
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bool inflicted_by_actor; // 17
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bool is_fc_buff; // 21
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bool invisibility; // 22
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};
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};
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class ExdData
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class ExdData
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@ -69,7 +69,7 @@ namespace Packets {
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LinkshellList = 0x00DC, // updated 4.1
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LinkshellList = 0x00DC, // updated 4.1
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StatusEffectList = 0x00FA, // updated 4.1
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StatusEffectList = 0x00FA, // updated 4.1
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Effect = 0x00F1,
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Effect = 0x00FB, // updated 4.1
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GCAffiliation = 0x00FC,
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GCAffiliation = 0x00FC,
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ActorSetPos = 0x0114,
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ActorSetPos = 0x0114,
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@ -80,8 +80,8 @@ namespace Packets {
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HateList = 0x011A,
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HateList = 0x011A,
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UpdateClassInfo = 0x011D,
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UpdateClassInfo = 0x011D,
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InitUI = 0x012B, // updated 4.1
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InitUI = 0x012B, // updated 4.1
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PlayerStats = 0x0138, // updated 4.1
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ActorOwner = 0x012D, // updated 4.1
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ActorOwner = 0x012D, // updated 4.1
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PlayerStats = 0x0138, // updated 4.1
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PlayerStateFlags = 0x013A, // updated 4.1
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PlayerStateFlags = 0x013A, // updated 4.1
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PlayerClassInfo = 0x013B, // updated 4.1
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PlayerClassInfo = 0x013B, // updated 4.1
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ModelEquip = 0x013C, // updated 4.1
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ModelEquip = 0x013C, // updated 4.1
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