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How did I not notice that....
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@ -1605,7 +1605,7 @@ void Core::Entity::Player::sendZoneInPackets( uint32_t param1, uint32_t param2 =
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auto zoneInPacket = ActorControlPacket143( getId(), ZoneIn, param1, param2, param3, param4 );
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auto SetStatusPacket = ActorControlPacket142( getId(), SetStatus, static_cast< uint8_t >( Entity::Chara::ActorStatus::Idle ) );
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if( getGmInvis() )
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if( !getGmInvis() )
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sendToInRangeSet( zoneInPacket, true );
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if( shouldSetStatus )
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sendToInRangeSet( SetStatusPacket );
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