From fbba5fb13c7eed149ffa8ddf9624f5c525c7117c Mon Sep 17 00:00:00 2001 From: Dantestyle Date: Thu, 22 Nov 2018 00:41:54 +0100 Subject: [PATCH] Avoid client crash on setZone --- src/servers/Scripts/quest/ManFst004.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/servers/Scripts/quest/ManFst004.cpp b/src/servers/Scripts/quest/ManFst004.cpp index d6c2b44b..71d55c50 100644 --- a/src/servers/Scripts/quest/ManFst004.cpp +++ b/src/servers/Scripts/quest/ManFst004.cpp @@ -223,10 +223,10 @@ private: [ & ]( Entity::Player& player, const Event::SceneResult& result ) { // accepting quest "close to home" - player.updateQuest( getId(), 1 ); + player.updateQuest( getId(), Seq1 ); player.setQuestUI8CH( getId(), 1 ); // receive key item // event is done, need to teleport to real zone. - player.setZone( 132 ); + player.forceZoneing( Territorytype0 ); //player.setZone(183); back to starting griania for debug purpose } ); }