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simplify action interface naming slightly - drops on prefix from vfuncs

This commit is contained in:
NotAdam 2019-03-07 20:33:14 +11:00
parent 9d6622b522
commit fc62be84a2
6 changed files with 25 additions and 22 deletions

View file

@ -145,7 +145,7 @@ bool Sapphire::Action::Action::update()
if( isInterrupted() )
{
onInterrupt();
interrupt();
return true;
}
@ -158,14 +158,14 @@ bool Sapphire::Action::Action::update()
if( !hasCastTime() || std::difftime( currTime, m_startTime ) > m_castTime )
{
onExecute();
execute();
return true;
}
return false;
}
void Sapphire::Action::Action::onStart()
void Sapphire::Action::Action::start()
{
assert( m_pSource );
@ -196,7 +196,7 @@ void Sapphire::Action::Action::onStart()
if( !pScriptMgr->onStart( *this ) )
{
// script not implemented
onInterrupt();
interrupt();
if( player )
{
@ -209,10 +209,10 @@ void Sapphire::Action::Action::onStart()
// instantly finish cast if there's no cast time
if( !hasCastTime() )
onExecute();
execute();
}
void Sapphire::Action::Action::onInterrupt()
void Sapphire::Action::Action::interrupt()
{
assert( m_pSource );
@ -249,7 +249,7 @@ void Sapphire::Action::Action::onInterrupt()
pScriptMgr->onInterrupt( *this );
}
void Sapphire::Action::Action::onExecute()
void Sapphire::Action::Action::execute()
{
assert( m_pSource );

View file

@ -61,21 +61,24 @@ namespace Sapphire::Action
/*!
* @brief Starts the cast. Finishes it immediately if there is no cast time (weaponskills).
*/
virtual void onStart();
virtual void start();
/*!
* @brief Finishes the cast, effected targets are calculated here.
*/
virtual void onExecute();
virtual void execute();
/*!
* @brief Called when a cast is interrupted for any reason
*
* m_interruptType will have the reason why the action was interrupted (eg. damage, movement, ...)
*/
virtual void onInterrupt();
virtual void interrupt();
// update action, if returns true, action is done and has to be removed from the actor
/*!
* @brief Called on each player update tick
* @return true if a cast has finished and should be removed from the owning chara
*/
virtual bool update();
protected:

View file

@ -35,7 +35,7 @@ Sapphire::Action::EventAction::EventAction( Entity::CharaPtr pActor, uint32_t ev
Sapphire::Action::EventAction::~EventAction() = default;
void Sapphire::Action::EventAction::onStart()
void Sapphire::Action::EventAction::start()
{
if( !m_pSource )
return;
@ -54,7 +54,7 @@ void Sapphire::Action::EventAction::onStart()
m_pSource->sendToInRangeSet( control );
}
void Sapphire::Action::EventAction::onExecute()
void Sapphire::Action::EventAction::execute()
{
if( !m_pSource )
return;
@ -90,7 +90,7 @@ void Sapphire::Action::EventAction::onExecute()
}
void Sapphire::Action::EventAction::onInterrupt()
void Sapphire::Action::EventAction::interrupt()
{
if( !m_pSource )
return;

View file

@ -18,11 +18,11 @@ public:
EventAction( Entity::CharaPtr pActor, uint32_t eventId, uint16_t action,
ActionCallback finishRef, ActionCallback interruptRef, uint64_t additional, FrameworkPtr pFw );
void onStart() override;
void start() override;
void onExecute() override;
void execute() override;
void onInterrupt() override;
void interrupt() override;
private:
uint32_t m_eventId;

View file

@ -303,7 +303,7 @@ void Sapphire::Entity::Player::eventActionStart( uint32_t eventId,
pEvent->setPlayedScene( true );
setCurrentAction( pEventAction );
pEventAction->onStart();
pEventAction->start();
}

View file

@ -29,7 +29,7 @@ void World::Manager::ActionMgr::handleAoEPlayerAction( Entity::Player& player, u
if( !actionData->targetArea )
{
// not an action that has an aoe, cancel it
action->onInterrupt();
action->interrupt();
return;
}
@ -44,7 +44,7 @@ void World::Manager::ActionMgr::handleTargetedPlayerAction( Entity::Player& play
// cancel any aoe actions casted with this packet
if( actionData->targetArea )
{
action->onInterrupt();
action->interrupt();
return;
}
@ -102,7 +102,7 @@ void World::Manager::ActionMgr::bootstrapAction( Entity::Player& player,
if( !currentAction->precheck() )
{
// forcefully interrupt the action and reset the cooldown
currentAction->onInterrupt();
currentAction->interrupt();
return;
}
@ -113,7 +113,7 @@ void World::Manager::ActionMgr::bootstrapAction( Entity::Player& player,
}
// todo: what do in cases of swiftcast/etc? script callback?
currentAction->onStart();
currentAction->start();
}
void World::Manager::ActionMgr::handleItemActionVFX( Sapphire::Entity::Player& player, uint32_t itemId, uint16_t vfxId )