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hide additional quarters door in private housing
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144d8e8f27
commit
fc9f33dd78
3 changed files with 10 additions and 1 deletions
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@ -240,6 +240,7 @@ enum ActorControlType : uint16_t
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*/
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HousingItemMoveConfirm = 0x3F9,
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OpenEstateSettingsUI = 0x3FF,
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HideAdditionalChambersDoor = 0x400,
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/*!
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* param1 = outdoor furnishings
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@ -1701,6 +1701,10 @@ struct FFXIVIpcHousingObjectMove : FFXIVIpcBasePacket< HousingObjectMove >
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struct FFXIVIpcHousingObjectInitialize : FFXIVIpcBasePacket< HousingObjectInitialize >
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{
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Common::LandIdent landIdent;
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/*!
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* when this is 2, actrl 0x400 will hide the additional quarters door
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* if it's any other value, it will stay there regardless
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*/
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int8_t u1; //Outdoor -1 / Indoor 0 - probably indicator
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uint8_t packetNum;
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uint8_t packetTotal;
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@ -76,12 +76,14 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
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player.queuePacket( indoorInitPacket );
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auto yardPacketTotal = static_cast< uint8_t >( 2 + pLand->getSize() );
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for( uint8_t yardPacketNum = 0; yardPacketNum < yardPacketTotal; yardPacketNum++ )
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{
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auto objectInitPacket = makeZonePacket< Server::FFXIVIpcHousingObjectInitialize >( player.getId() );
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memcpy( &objectInitPacket->data().landIdent, &m_landIdent, sizeof( Common::LandIdent ) );
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objectInitPacket->data().u1 = 0;
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// todo: change this when FC houses become a thing
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objectInitPacket->data().u1 = 2; // 2 = actrl 0x400 will hide the fc door, otherwise it will stay there
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objectInitPacket->data().u2 = 100;
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objectInitPacket->data().packetNum = yardPacketNum;
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objectInitPacket->data().packetTotal = yardPacketTotal;
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@ -92,6 +94,8 @@ void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onPlayerZone
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player.queuePacket( objectInitPacket );
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}
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// todo: if in fc house, don't send this
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player.queuePacket( Server::makeActorControl143( player.getId(), Network::ActorControl::HideAdditionalChambersDoor ) );
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}
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void Sapphire::World::Territory::Housing::HousingInteriorTerritory::onUpdate( uint32_t currTime )
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