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Merge pull request #892 from Skyliegirl33/master

[3.x] wip: fixing gearset handler
This commit is contained in:
Mordred 2023-02-14 07:12:07 +01:00 committed by GitHub
commit fdd7e0ee9b
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 61 additions and 26 deletions

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@ -100,7 +100,7 @@ private:
{ {
player.finishQuest( getId() ); player.finishQuest( getId() );
player.setLevelForClass( 1, Sapphire::Common::ClassJob::Archer ); player.setLevelForClass( 1, Sapphire::Common::ClassJob::Archer );
player.setMaxGearSets( player.getMaxGearSets() + 1 ); player.addGearSet();
} }
} }
}; };

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@ -101,7 +101,7 @@ private:
//TODO:Unlock gathering log? Maybe? //TODO:Unlock gathering log? Maybe?
player.finishQuest( getId() ); player.finishQuest( getId() );
player.setLevelForClass( 1, Sapphire::Common::ClassJob::Botanist ); player.setLevelForClass( 1, Sapphire::Common::ClassJob::Botanist );
player.setMaxGearSets( player.getMaxGearSets() + 1 ); player.addGearSet();
} }
} }
}; };

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@ -100,7 +100,7 @@ private:
//TODO:Unlock gathering log? //TODO:Unlock gathering log?
player.finishQuest( getId() ); player.finishQuest( getId() );
player.setLevelForClass( 1, Sapphire::Common::ClassJob::Miner ); player.setLevelForClass( 1, Sapphire::Common::ClassJob::Miner );
player.setMaxGearSets( player.getMaxGearSets() + 1 ); player.addGearSet();
} }
} }
}; };

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@ -214,7 +214,7 @@ private:
{ {
//TODO: Unlock Skill //TODO: Unlock Skill
player.finishQuest( getId() ); player.finishQuest( getId() );
player.setMaxGearSets( player.getMaxGearSets() + 1 ); player.addGearSet();
} }
}; };

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@ -1227,14 +1227,25 @@ void Player::setAchievementData( const Player::AchievementData& achievementData
void Player::setMaxGearSets( uint8_t amount ) void Player::setMaxGearSets( uint8_t amount )
{ {
if( amount == 1 )
amount = 5;
m_equippedMannequin = amount; m_equippedMannequin = amount;
queuePacket( makeActorControlSelf( getId(), SetMaxGearSets, m_equippedMannequin ) ); queuePacket( makeActorControlSelf( getId(), SetMaxGearSets, m_equippedMannequin ) );
} }
void Player::addGearSet()
{
uint8_t amount = 1;
if( getMaxGearSets() == 0 )
{
// unlock 5 gearsets the first time
amount = 5;
setRewardFlag( UnlockEntry::GearSets );
}
setMaxGearSets( getMaxGearSets() + amount );
}
uint8_t Player::getMaxGearSets() const uint8_t Player::getMaxGearSets() const
{ {
return m_equippedMannequin; return m_equippedMannequin;

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@ -387,6 +387,9 @@ namespace Sapphire::Entity
/*! set number of gear sets */ /*! set number of gear sets */
void setMaxGearSets( uint8_t amount ); void setMaxGearSets( uint8_t amount );
/*! add a gear set */
void addGearSet();
/*! get number of gear sets */ /*! get number of gear sets */
uint8_t getMaxGearSets() const; uint8_t getMaxGearSets() const;
@ -583,6 +586,9 @@ namespace Sapphire::Entity
/*! send the entire inventory sequence */ /*! send the entire inventory sequence */
void sendInventory(); void sendInventory();
/*! send the gear inventory */
void sendGearInventory();
/*! returns true if loading is complete ( 0x69 has been received ) */ /*! returns true if loading is complete ( 0x69 has been received ) */
bool isLoadingComplete() const; bool isLoadingComplete() const;

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@ -422,6 +422,13 @@ void Sapphire::Entity::Player::sendInventory()
} }
} }
void Sapphire::Entity::Player::sendGearInventory()
{
auto& invMgr = Common::Service< World::Manager::InventoryMgr >::ref();
invMgr.sendInventoryContainer( *this, m_storageMap[ GearSet0 ] );
}
Sapphire::Entity::Player::InvSlotPairVec Sapphire::Entity::Player::getSlotsOfItemsInInventory( uint32_t catalogId ) Sapphire::Entity::Player::InvSlotPairVec Sapphire::Entity::Player::getSlotsOfItemsInInventory( uint32_t catalogId )
{ {
InvSlotPairVec outVec; InvSlotPairVec outVec;

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@ -29,11 +29,14 @@ void InventoryMgr::sendInventoryContainer( Entity::Player& player, ItemContainer
auto sequence = player.getNextInventorySequence(); auto sequence = player.getNextInventorySequence();
auto pMap = container->getItemMap(); auto pMap = container->getItemMap();
uint32_t itemCount = 0;
for( auto & itM : pMap ) for( auto & itM : pMap )
{ {
if( !itM.second ) if( !itM.second )
return; continue;
itemCount++;
if( container->getId() == Common::InventoryType::Currency || container->getId() == Common::InventoryType::Crystal ) if( container->getId() == Common::InventoryType::Currency || container->getId() == Common::InventoryType::Crystal )
{ {
@ -69,7 +72,7 @@ void InventoryMgr::sendInventoryContainer( Entity::Player& player, ItemContainer
auto itemSizePacket = makeZonePacket< FFXIVIpcItemSize >( player.getId() ); auto itemSizePacket = makeZonePacket< FFXIVIpcItemSize >( player.getId() );
itemSizePacket->data().contextId = sequence; itemSizePacket->data().contextId = sequence;
itemSizePacket->data().size = container->getEntryCount(); itemSizePacket->data().size = itemCount;
itemSizePacket->data().storageId = container->getId(); itemSizePacket->data().storageId = container->getId();
server.queueForPlayer( player.getCharacterId(), itemSizePacket ); server.queueForPlayer( player.getCharacterId(), itemSizePacket );

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@ -631,8 +631,10 @@ void Sapphire::Network::GameConnection::catalogSearch( const Packets::FFXIVARR_P
void Sapphire::Network::GameConnection::gearSetEquip( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) void Sapphire::Network::GameConnection::gearSetEquip( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )
{ {
const auto packet = ZoneChannelPacket< Client::FFXIVIpcGearSetEquip >( inPacket ); const auto packet = ZoneChannelPacket< Client::FFXIVIpcGearSetEquip >( inPacket );
const auto contextId = packet.data().contextId;
auto& server = Common::Service< World::WorldServer >::ref(); auto& server = Common::Service< World::WorldServer >::ref();
auto& playerMgr = Common::Service< PlayerMgr >::ref();
// Loop over all slots // Loop over all slots
for( int slot = 0; slot < 14; ++slot ) for( int slot = 0; slot < 14; ++slot )
@ -645,43 +647,49 @@ void Sapphire::Network::GameConnection::gearSetEquip( const Packets::FFXIVARR_PA
const auto fromItem = fromSlot == -1 ? nullptr : player.getItemAt( fromContainer, fromSlot ); const auto fromItem = fromSlot == -1 ? nullptr : player.getItemAt( fromContainer, fromSlot );
const auto equippedItem = player.getItemAt( Common::GearSet0, slot ); const auto equippedItem = player.getItemAt( Common::GearSet0, slot );
const auto operationType = ( fromItem && !equippedItem ) || ( !fromItem && equippedItem ) ?
ITEM_OPERATION_TYPE::ITEM_OPERATION_TYPE_MOVEITEM : ITEM_OPERATION_TYPE::ITEM_OPERATION_TYPE_SWAPITEM;
auto ackPacket = makeZonePacket< FFXIVIpcItemOperationBatch >( player.getId() );
ackPacket->data().contextId = packet.data().contextId;
ackPacket->data().operationType = operationType;
server.queueForPlayer( player.getCharacterId(), ackPacket );
if( fromItem && equippedItem ) if( fromItem && equippedItem )
{ {
player.swapItem( fromContainer, fromSlot, Common::GearSet0, slot ); player.swapItem( fromContainer, fromSlot, Common::GearSet0, slot );
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), fromSlot, fromContainer, *equippedItem, 0 ) ); server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), fromSlot, fromContainer, *equippedItem, contextId ) );
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, *fromItem, 0 ) ); server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, *fromItem, contextId ) );
} }
else if( fromItem && !equippedItem ) else if( fromItem && !equippedItem )
{ {
player.moveItem( fromContainer, fromSlot, Common::GearSet0, slot ); player.moveItem( fromContainer, fromSlot, Common::GearSet0, slot );
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), fromSlot, fromContainer, 0 ) ); server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), fromSlot, fromContainer, contextId ) );
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, *fromItem, 0 ) ); server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, *fromItem, contextId ) );
} }
else if( !fromItem && equippedItem ) else if( !fromItem && equippedItem )
{ {
auto containerId = World::Manager::ItemMgr::getCharaEquipSlotCategoryToArmoryId( static_cast< Common::EquipSlotCategory >( equippedItem->getSlot() ) ); auto containerId = World::Manager::ItemMgr::getCharaEquipSlotCategoryToArmoryId( static_cast< Common::EquipSlotCategory >( equippedItem->getSlot() ) );
auto freeSlot = player.getFreeContainerSlot( containerId ).second; auto freeContainerSlot = player.getFreeContainerSlot( containerId );
player.moveItem( Common::GearSet0, slot, containerId, freeSlot ); if( freeContainerSlot.second > -1 )
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), freeSlot, containerId, *equippedItem, 0 ) ); player.moveItem( Common::GearSet0, slot, freeContainerSlot.first, freeContainerSlot.second );
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, 0 ) ); else
{
// TODO: show too little inventory space error
// TODO: the gearset handler shouldn't equip -anything- if there's ever too little inventory space
continue;
}
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), freeContainerSlot.second, freeContainerSlot.first, *equippedItem, contextId ) );
server.queueForPlayer( player.getCharacterId(), std::make_shared< UpdateInventorySlotPacket >( player.getId(), slot, Common::GearSet0, contextId ) );
} }
} }
// Send the inventory // Send the gear inventory
//player.sendInventory(); player.sendGearInventory();
if( packet.data().contextId < 0xFE ) if( packet.data().contextId < 0xFE )
{ {
server.queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), Network::ActorControl::GearSetEquipMsg, packet.data().contextId ) ); server.queueForPlayer( player.getCharacterId(), makeActorControlSelf( player.getId(), Network::ActorControl::GearSetEquipMsg, packet.data().contextId ) );
} }
auto invTransFinPacket = makeZonePacket< FFXIVIpcItemOperationBatch >( player.getId() );
invTransFinPacket->data().contextId = contextId;
invTransFinPacket->data().operationId = contextId;
invTransFinPacket->data().operationType = ITEM_OPERATION_TYPE::ITEM_OPERATION_TYPE_UPDATEITEM;
server.queueForPlayer( player.getCharacterId(), invTransFinPacket );
} }
void Sapphire::Network::GameConnection::marketBoardRequestItemInfo( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player ) void Sapphire::Network::GameConnection::marketBoardRequestItemInfo( const Packets::FFXIVARR_PACKET_RAW& inPacket, Entity::Player& player )