mirror of
https://github.com/SapphireServer/Sapphire.git
synced 2025-04-27 14:57:44 +00:00
Cleanup cleanup cleanup
This commit is contained in:
parent
33463f45a9
commit
fe9a2ef974
4 changed files with 29 additions and 29 deletions
|
@ -18,20 +18,19 @@ namespace Sapphire::World::AI
|
|||
class GambitTargetCondition
|
||||
{
|
||||
public:
|
||||
GambitTargetCondition( GambitTargetType targetType ) : m_targetType( targetType ) {};
|
||||
GambitTargetCondition() = default;
|
||||
virtual ~GambitTargetCondition() = default;
|
||||
|
||||
virtual bool isConditionMet( Sapphire::Entity::BNpc& src ) { return false; };
|
||||
Sapphire::Entity::CharaPtr getTarget() const { return m_pTarget; };
|
||||
protected:
|
||||
GambitTargetType m_targetType;
|
||||
Sapphire::Entity::CharaPtr m_pTarget;
|
||||
};
|
||||
|
||||
class TopHateTargetCondition : public GambitTargetCondition
|
||||
{
|
||||
public:
|
||||
TopHateTargetCondition() : GambitTargetCondition( PlayerAndAlly ) {};
|
||||
TopHateTargetCondition() = default;
|
||||
|
||||
bool isConditionMet( Sapphire::Entity::BNpc& src ) override
|
||||
{
|
||||
|
@ -45,12 +44,12 @@ namespace Sapphire::World::AI
|
|||
};
|
||||
};
|
||||
|
||||
class HPSelfPctLessThan : public GambitTargetCondition
|
||||
class HPSelfPctLessThanTargetCondition : public GambitTargetCondition
|
||||
{
|
||||
public:
|
||||
HPSelfPctLessThan( uint8_t pct ) : GambitTargetCondition( Self ), m_HpPct( pct ) {};
|
||||
HPSelfPctLessThanTargetCondition( uint8_t pct ) : m_HpPct( pct ) {};
|
||||
|
||||
virtual bool isConditionMet( Sapphire::Entity::BNpc& src )
|
||||
bool isConditionMet( Sapphire::Entity::BNpc& src ) override
|
||||
{
|
||||
if( src.getHpPercent() < m_HpPct )
|
||||
{
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "StatusEffect/StatusEffect.h"
|
||||
|
||||
using namespace Sapphire;
|
||||
using namespace Sapphire::Common;
|
||||
using namespace Sapphire::World::Action;
|
||||
|
||||
|
||||
|
@ -20,8 +21,8 @@ ActionResult::ActionResult( Entity::CharaPtr target ) :
|
|||
m_result.Arg1 = 0;
|
||||
m_result.Arg2 = 0;
|
||||
m_result.Value = 0;
|
||||
m_result.Flag = static_cast< uint8_t >( Common::ActionResultFlag::None );
|
||||
m_result.Type = Common::CalcResultType::TypeNone;
|
||||
m_result.Flag = static_cast< uint8_t >( ActionResultFlag::None );
|
||||
m_result.Type = CalcResultType::TypeNone;
|
||||
}
|
||||
|
||||
Entity::CharaPtr ActionResult::getTarget() const
|
||||
|
@ -29,7 +30,7 @@ Entity::CharaPtr ActionResult::getTarget() const
|
|||
return m_target;
|
||||
}
|
||||
|
||||
void ActionResult::damage( uint32_t amount, Common::CalcResultType hitType, uint8_t hitEffect, Common::ActionResultFlag flag )
|
||||
void ActionResult::damage( uint32_t amount, CalcResultType hitType, uint8_t hitEffect, ActionResultFlag flag )
|
||||
{
|
||||
m_result.Arg0 = hitEffect;
|
||||
m_result.Value = static_cast< int16_t >( amount );
|
||||
|
@ -37,7 +38,7 @@ void ActionResult::damage( uint32_t amount, Common::CalcResultType hitType, uint
|
|||
m_result.Type = hitType;
|
||||
}
|
||||
|
||||
void ActionResult::heal( uint32_t amount, Common::CalcResultType hitType, uint8_t hitEffect, Common::ActionResultFlag flag )
|
||||
void ActionResult::heal( uint32_t amount, CalcResultType hitType, uint8_t hitEffect, ActionResultFlag flag )
|
||||
{
|
||||
m_result.Arg0 = hitEffect;
|
||||
m_result.Value = static_cast< int16_t >( amount );
|
||||
|
@ -45,31 +46,31 @@ void ActionResult::heal( uint32_t amount, Common::CalcResultType hitType, uint8_
|
|||
m_result.Type = hitType;
|
||||
}
|
||||
|
||||
void ActionResult::restoreMP( uint32_t amount, Common::ActionResultFlag flag )
|
||||
void ActionResult::restoreMP( uint32_t amount, ActionResultFlag flag )
|
||||
{
|
||||
m_result.Value = static_cast< int16_t >( amount );
|
||||
m_result.Flag = static_cast< uint8_t >( flag );
|
||||
m_result.Type = Common::CalcResultType::TypeRecoverMp;
|
||||
m_result.Type = CalcResultType::TypeRecoverMp;
|
||||
}
|
||||
|
||||
void ActionResult::startCombo( uint16_t actionId )
|
||||
{
|
||||
m_result.Value = static_cast< int16_t >( actionId );
|
||||
m_result.Flag = static_cast< uint8_t >( Common::ActionResultFlag::EffectOnSource );
|
||||
m_result.Type = Common::CalcResultType::TypeCombo;
|
||||
m_result.Flag = static_cast< uint8_t >( ActionResultFlag::EffectOnSource );
|
||||
m_result.Type = CalcResultType::TypeCombo;
|
||||
}
|
||||
|
||||
void ActionResult::comboSucceed()
|
||||
{
|
||||
// no EffectOnSource flag on this
|
||||
m_result.Type = Common::CalcResultType::TypeComboHit;
|
||||
m_result.Type = CalcResultType::TypeComboHit;
|
||||
}
|
||||
|
||||
void ActionResult::applyStatusEffect( uint32_t id, int32_t duration, Entity::Chara& source, uint8_t param, bool shouldOverride )
|
||||
{
|
||||
m_result.Value = static_cast< int16_t >( id );
|
||||
m_result.Arg2 = param;
|
||||
m_result.Type = Common::CalcResultType::TypeSetStatus;
|
||||
m_result.Type = CalcResultType::TypeSetStatus;
|
||||
|
||||
m_bOverrideStatus = shouldOverride;
|
||||
m_pStatus = StatusEffect::make_StatusEffect( id, source.getAsChara(), m_target, duration, 3000 );
|
||||
|
@ -80,8 +81,8 @@ void ActionResult::applyStatusEffectSelf( uint32_t id, int32_t duration, uint8_t
|
|||
{
|
||||
m_result.Value = static_cast< int16_t >( id );
|
||||
m_result.Arg2 = param;
|
||||
m_result.Type = Common::CalcResultType::TypeSetStatusMe;
|
||||
m_result.Flag = static_cast< uint8_t >( Common::ActionResultFlag::EffectOnSource );
|
||||
m_result.Type = CalcResultType::TypeSetStatusMe;
|
||||
m_result.Flag = static_cast< uint8_t >( ActionResultFlag::EffectOnSource );
|
||||
|
||||
m_bOverrideStatus = shouldOverride;
|
||||
m_pStatus = StatusEffect::make_StatusEffect( id, m_target, m_target, duration, 3000 );
|
||||
|
@ -92,7 +93,7 @@ void ActionResult::mount( uint16_t mountId )
|
|||
{
|
||||
m_result.Value = static_cast< int16_t >( mountId );
|
||||
m_result.Arg0 = 1;
|
||||
m_result.Type = Common::CalcResultType::TypeMount;
|
||||
m_result.Type = CalcResultType::TypeMount;
|
||||
}
|
||||
|
||||
const Common::CalcResultParam& ActionResult::getCalcResultParam() const
|
||||
|
@ -112,28 +113,28 @@ void ActionResult::execute()
|
|||
|
||||
switch( m_result.Type )
|
||||
{
|
||||
case Common::CalcResultType::TypeDamageHp:
|
||||
case Common::CalcResultType::TypeCriticalDamageHp:
|
||||
case CalcResultType::TypeDamageHp:
|
||||
case CalcResultType::TypeCriticalDamageHp:
|
||||
{
|
||||
m_target->takeDamage( m_result.Value );
|
||||
break;
|
||||
}
|
||||
|
||||
case Common::CalcResultType::TypeRecoverHp:
|
||||
case Common::CalcResultType::TypeCriticalRecoverHp:
|
||||
case CalcResultType::TypeRecoverHp:
|
||||
case CalcResultType::TypeCriticalRecoverHp:
|
||||
{
|
||||
m_target->heal( m_result.Value );
|
||||
break;
|
||||
}
|
||||
|
||||
case Common::CalcResultType::TypeRecoverMp:
|
||||
case CalcResultType::TypeRecoverMp:
|
||||
{
|
||||
m_target->restoreMP( m_result.Value );
|
||||
break;
|
||||
}
|
||||
|
||||
case Common::CalcResultType::TypeSetStatus:
|
||||
case Common::CalcResultType::TypeSetStatusMe:
|
||||
case CalcResultType::TypeSetStatus:
|
||||
case CalcResultType::TypeSetStatusMe:
|
||||
{
|
||||
if( !m_bOverrideStatus )
|
||||
m_target->addStatusEffectByIdIfNotExist( m_pStatus );
|
||||
|
@ -142,7 +143,7 @@ void ActionResult::execute()
|
|||
break;
|
||||
}
|
||||
|
||||
case Common::CalcResultType::TypeMount:
|
||||
case CalcResultType::TypeMount:
|
||||
{
|
||||
auto pPlayer = m_target->getAsPlayer();
|
||||
pPlayer->setMount( m_result.Value );
|
||||
|
|
|
@ -1056,7 +1056,7 @@ void BNpc::init()
|
|||
|
||||
//setup a test gambit
|
||||
auto testGambitRule = AI::make_GambitRule( AI::make_TopHateTargetCondition(), Action::make_Action( getAsChara(), 88, 0 ), 5000 );
|
||||
auto testGambitRule1 = AI::make_GambitRule( AI::make_HPSelfPctLessThan( 50 ), Action::make_Action( getAsChara(), 120, 0 ), 5000 );
|
||||
auto testGambitRule1 = AI::make_GambitRule( AI::make_HPSelfPctLessThanTargetCondition( 50 ), Action::make_Action( getAsChara(), 120, 0 ), 5000 );
|
||||
|
||||
m_gambits.push_back( testGambitRule );
|
||||
m_gambits.push_back( testGambitRule1 );
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace World::AI
|
|||
{
|
||||
TYPE_FORWARD( GambitTargetCondition );
|
||||
TYPE_FORWARD( TopHateTargetCondition );
|
||||
TYPE_FORWARD( HPSelfPctLessThan );
|
||||
TYPE_FORWARD( HPSelfPctLessThanTargetCondition );
|
||||
|
||||
TYPE_FORWARD( GambitRule );
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue