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Merge pull request #423 from XeAri/housing

Signs + rename
This commit is contained in:
Mordred 2018-11-12 10:03:29 +01:00 committed by GitHub
commit fea43d25f9
13 changed files with 255 additions and 3 deletions

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@ -214,6 +214,8 @@ enum ActorControlType :
// Housing
ShowHousingItemUI = 0x3F7,
ShowBuildPresetUI = 0x3E9,
BuildPresetResponse = 0x3ED,
// PvP Duel
SetPvPState = 0x5E0, // param3 must be 6 to engage a duel (hardcoded in the client)
@ -289,7 +291,10 @@ enum ClientTriggerType
AchievementCritReq = 0x3E8,
AchievementList = 0x3E9,
RequestHousingBuildPreset = 0x44C,
RequestHousingSign = 0x451,
RequestHousingInfoSign = 0x452,
RequestHousingRename = 0x45A,
RequestHousingItemUI = 0x463,
RequestSharedEstateSettings = 0x46F,

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@ -187,9 +187,12 @@ namespace Core::Network::Packets
LandUpdate = 0x0221, // updated 4.4
YardObjectSpawn = 0x0222, // updated 4.4
LandPriceUpdate = 0x0224, // updated 4.3
LandPriceUpdate = 0x0224, // updated 4.4
LandInfoSign = 0x0225, // updated 4.4
LandRename = 0x0226, // updated 4.4
LandPermissionSlot = 0x0228, // updated 4.4
LandPermission = 0x0229, // updated 4.4
LandSetYardInitialize = 0x022C, // updated 4.4
@ -280,6 +283,7 @@ namespace Core::Network::Packets
InventoryModifyHandler = 0x0142, // updated 4.4
BuildPresetHandler = 0x014A, // updated 4.4
TalkEventHandler = 0x014B, // updated 4.4
EmoteEventHandler = 0x014C, // updated 4.4
WithinRangeEventHandler = 0x014D, // updated 4.4
@ -292,6 +296,8 @@ namespace Core::Network::Packets
LinkshellEventHandler = 0x0150, // updated 4.1 ??
LinkshellEventHandler1 = 0x0151, // updated 4.1 ??
LandRenameHandler = 0x0171, // updated 4.4
SetSharedEstateSettings = 0x0177, // updated 4.4
PerformNoteHandler = 0x029B, // updated 4.3

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@ -189,6 +189,25 @@ struct FFXIVIpcInventoryModifyHandler :
/* 0028 */ uint32_t splitCount;
};
struct FFXIVIpcRenameLandHandler :
FFXIVIpcBasePacket< LandRenameHandler >
{
/* 0000 */ uint16_t landId;
/* 0002 */ uint16_t wardNum;
/* 0004 */ uint16_t zoneId;
/* 0006 */ uint16_t worldId;
/* 0008 */ char landName[20];
/* 0028 */ uint32_t padding;
};
struct FFXIVIpcBuildPresetHandler :
FFXIVIpcBasePacket< BuildPresetHandler >
{
/* 0000 */ uint32_t itemId;
/* 0004 */ uint8_t plotNum;
/* 0005 */ char stateString[27];
};
struct FFXIVIpcSetSharedEstateSettings :
FFXIVIpcBasePacket< SetSharedEstateSettings >
{

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@ -1611,6 +1611,37 @@ struct FFXIVIpcLandPriceUpdate : FFXIVIpcBasePacket< LandPriceUpdate >
uint32_t timeLeft;
};
struct FFXIVIpcLandInfoSign : FFXIVIpcBasePacket< LandInfoSign >
{
uint16_t landId;
uint16_t wardNum;
uint16_t zoneId;
uint16_t worldId;
uint32_t ownerId;
uint16_t someState1;//private 0x0 : fc 0x17
uint8_t someState2;//private 0x21 : fc 0x40
uint8_t someState3; //private 0x80 : fc 0
uint32_t unknow1; //seems like not always 0 (6 of 5 times 0, one time it was 0x14)
uint8_t houseIconAdd;
uint8_t houseState;
uint8_t houseSize;
char landName[23];
char landMsg[193];
char ownerName[31];
char fcTag[7];
uint8_t tag[3];
};
struct FFXIVIpcLandRename : FFXIVIpcBasePacket< LandRename >
{
uint16_t landId;
uint16_t wardNum;
uint16_t zoneId;
uint16_t worldId;
char landName[20];
uint32_t padding;
};
struct FFXIVIpcLandSetMap : FFXIVIpcBasePacket< LandSetMap >
{
uint8_t u1;

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@ -83,6 +83,8 @@ Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive,
setZoneHandler( ClientZoneIpcType::InventoryModifyHandler, "InventoryModifyHandler",
&GameConnection::inventoryModifyHandler );
setZoneHandler( ClientZoneIpcType::BuildPresetHandler, "BuildPresetHandler", &GameConnection::eventHandlerTalk );
setZoneHandler( ClientZoneIpcType::LandRenameHandler, "LandRenameHandler", &GameConnection::landRenameHandler );
setZoneHandler( ClientZoneIpcType::TalkEventHandler, "EventHandlerTalk", &GameConnection::eventHandlerTalk );
setZoneHandler( ClientZoneIpcType::EmoteEventHandler, "EventHandlerEmote", &GameConnection::eventHandlerEmote );
setZoneHandler( ClientZoneIpcType::WithinRangeEventHandler, "EventHandlerWithinRange",

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@ -162,6 +162,10 @@ namespace Core::Network
DECLARE_HANDLER( performNoteHandler );
DECLARE_HANDLER( landRenameHandler );
DECLARE_HANDLER( buildPresetHandler );
DECLARE_HANDLER( tellHandler );
};

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@ -11,6 +11,7 @@
#include "Zone/Zone.h"
#include "Zone/ZonePosition.h"
#include "Zone/HousingZone.h"
#include "Zone/HousingMgr.h"
#include "Zone/Land.h"
#include "Network/GameConnection.h"
@ -309,6 +310,23 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
player.removeQuest( static_cast< uint16_t >( param1 ) );
break;
}
case ClientTriggerType::RequestHousingBuildPreset:
{
auto pShowBuildPresetUIPacket = makeActorControl142( player.getId(), ShowBuildPresetUI, param11 );
auto zone = player.getCurrentZone();
auto hZone = std::dynamic_pointer_cast< HousingZone >( zone );
if (!hZone)
return;
player.setActiveLand( param11, hZone->getWardNum() );
player.queuePacket( pShowBuildPresetUIPacket );
break;
}
case ClientTriggerType::RequestHousingSign:
{
@ -335,9 +353,76 @@ void Core::Network::GameConnection::clientTriggerHandler( const Packets::FFXIVAR
break;
}
case ClientTriggerType::RequestHousingInfoSign:
{
auto LandInfoSignPacket = makeZonePacket< Server::FFXIVIpcLandInfoSign >( player.getId() );
uint8_t ward = ( param12 & 0xFF00 ) >> 8;
uint8_t plot = ( param12 & 0xFF );
pLog->debug( " Ward: " + std::to_string( ward ) + " Plot: " + std::to_string( plot ) );
player.setActiveLand( plot, ward );
auto zone = player.getCurrentZone();
auto hZone = std::dynamic_pointer_cast< HousingZone >( zone );
auto land = hZone->getLand( plot );
if( !land )
{
auto pHousingMgr = g_fw.get< HousingMgr >();
land = pHousingMgr->getLandByOwnerId( player.getId() );
}
memcpy( &LandInfoSignPacket->data().landMsg, "Hello World", 11 );
memcpy( &LandInfoSignPacket->data().landName, land->getLandName().c_str(), 20 );
LandInfoSignPacket->data().houseSize = land->getHouseSize();
LandInfoSignPacket->data().houseState = land->getState();
LandInfoSignPacket->data().landId = land->getLandId();
LandInfoSignPacket->data().ownerId = land->getPlayerOwner();
memcpy( &LandInfoSignPacket->data().ownerName, "Hello World", 11 );
LandInfoSignPacket->data().wardNum = land->getWardNum();
LandInfoSignPacket->data().worldId = 67;
LandInfoSignPacket->data().zoneId = land->getZoneId();
player.queuePacket( LandInfoSignPacket );
break;
}
case ClientTriggerType::RequestHousingRename:
{
auto landRenamePacket = makeZonePacket< Server::FFXIVIpcLandRename >( player.getId() );
uint8_t ward = ( param12 & 0xFF00 ) >> 8;
uint8_t plot = ( param12 & 0xFF );
auto zone = player.getCurrentZone();
auto hZone = std::dynamic_pointer_cast< HousingZone >( zone );
auto land = hZone->getLand( plot );
if( !land )
{
auto pHousingMgr = g_fw.get< HousingMgr >();
land = pHousingMgr->getLandByOwnerId( player.getId() );
}
landRenamePacket->data().landId = land->getLandId();
landRenamePacket->data().wardNum = land->getWardNum();
landRenamePacket->data().worldId = 67;
landRenamePacket->data().zoneId = land->getZoneId();
memcpy( &landRenamePacket->data().landName, land->getLandName().c_str(), 20 );
player.queuePacket( landRenamePacket );
break;
}
case ClientTriggerType::RequestHousingItemUI:
{
uint32_t plot = param2;
uint8_t ward = ( param12 & 0xFF00 ) >> 8;
uint8_t plot = ( param12 & 0xFF );
auto pShowHousingItemUIPacket = makeActorControl142( player.getId(), ShowHousingItemUI, 0, plot );
player.queuePacket( pShowHousingItemUIPacket );

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@ -16,6 +16,9 @@
#include "Zone/TerritoryMgr.h"
#include "Zone/Zone.h"
#include "Zone/HousingZone.h"
#include "Zone/HousingMgr.h"
#include "Zone/Land.h"
#include "Zone/ZonePosition.h"
#include "Network/PacketWrappers/InitUIPacket.h"
@ -648,3 +651,61 @@ void Core::Network::GameConnection::performNoteHandler( const Core::Network::Pac
memcpy( &performPacket->data().data[ 0 ], &inPacket.data[ 0x10 ], 32 );
player.sendToInRangeSet( performPacket );
}
void Core::Network::GameConnection::landRenameHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
const auto packet = ZoneChannelPacket< Client::FFXIVIpcRenameLandHandler >( inPacket );
uint32_t landSetId = ( static_cast< uint32_t >( packet.data().zoneId ) << 16 ) | packet.data().wardNum;
auto pHousingMgr = g_fw.get< HousingMgr >();
auto pLand = pHousingMgr->getHousingZoneByLandSetId( landSetId )->getLand( packet.data().landId );
if( !pLand )
return;
pLand->setLandName( packet.data().landName );
}
void Core::Network::GameConnection::buildPresetHandler( const Core::Network::Packets::FFXIVARR_PACKET_RAW& inPacket,
Entity::Player& player )
{
const auto packet = ZoneChannelPacket< Client::FFXIVIpcBuildPresetHandler >( inPacket );
auto zone = player.getCurrentZone();
auto plotNum = packet.data().plotNum;
auto preset = packet.data().itemId;
std::string landString = std::string( packet.data().stateString );
auto hZone = std::dynamic_pointer_cast< HousingZone >( zone );
if( !hZone )
return;
auto pLand = hZone->getLand( plotNum );
/*
if (!pLand)
player.sendDebug( "Something went wrong..." );
if( stateString.find( "Private" ) )
{
pLand->setPreset( preset );
pLand->setState( HouseState::privateHouse );
pLand->UpdateLandDb();
hZone->sendLandUpdate( plotNum );
}
else if( stateString.find("Free") )
{
pLand->setPreset( preset );
pLand->setState( HouseState::fcHouse );
pLand->UpdateLandDb();
hZone->sendLandUpdate( plotNum );
}
else
{
player.sendDebug( "You tried to build a preset on not supported land." );
}
auto pSuccessBuildingPacket = makeActorControl142( player.getId(), BuildPresetResponse, plotNum );
player.queuePacket( pSuccessBuildingPacket );*/
}

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@ -53,6 +53,22 @@ Core::Data::HousingZonePtr Core::HousingMgr::getHousingZone( uint16_t id )
return it->second;
}
Core::Data::HousingZonePtr Core::HousingMgr::getHousingZoneByLandSetId( uint32_t id )
{
for( const auto& hZoneIt : m_housingZonePtrMap )
{
auto pHousingZone = hZoneIt.second;
for( uint8_t landId = 0; landId < 60; landId++ )
{
if( pHousingZone->getLandSetId() == id )
{
return pHousingZone;
}
}
}
return nullptr;
}
Core::LandPtr Core::HousingMgr::getLandByOwnerId( uint32_t id )
{
for( const auto& hZoneIt : m_housingZonePtrMap )

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@ -25,6 +25,7 @@ namespace Core
uint16_t getNexLandId();
void insertHousingZone( Core::Data::HousingZonePtr hZone );
Core::Data::HousingZonePtr getHousingZone( uint16_t id );
Core::Data::HousingZonePtr getHousingZoneByLandSetId( uint32_t id );
Core::LandPtr getLandByOwnerId( uint32_t id );
private:

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@ -193,6 +193,7 @@ Core::LandPurchaseResult Core::HousingZone::purchseLand( Entity::Player& player,
player.setLandPermissions( LandPermissionSlot::Private, 0x00, plot,
pHousing->getWardNum(), pHousing->getTerritoryTypeId() );
player.sendLandPermissions();
pLand->setLandName( "Private Estate" + std::to_string( pHousing->getWardNum() ) + "-" + std::to_string( plot ) );
pLand->UpdateLandDb();
sendLandUpdate( plot );
return LandPurchaseResult::SUCCESS;

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@ -39,6 +39,9 @@ Core::Land::Land( uint16_t zoneId, uint8_t wardNum, uint8_t landId, uint32_t lan
{
memset( &m_land, 0x00, sizeof( LandStruct ) );
memset( &m_tag, 0x00, 3 );
memset( &m_landMsg, 0x00, 193 );
memset( &m_landName, 0x00, 23 );
load();
}
@ -62,6 +65,7 @@ void Core::Land::load()
m_currentPrice = m_landInfo->prices[ m_landId ];
m_minPrice = m_landInfo->minPrices[ m_landId ];
m_land.houseSize = m_landInfo->sizes[ m_landId ];
m_land.houseState = HouseState::forSale;
}
else
{
@ -152,6 +156,11 @@ void Core::Land::setSharing( uint8_t state )
m_land.iconAddIcon = state;
}
void Core::Land::setLandName( const std::string& name )
{
memcpy( &m_landName, name.c_str(), 20 );
}
uint8_t Core::Land::getHouseSize()
{
return m_land.houseSize;
@ -192,6 +201,11 @@ uint16_t Core::Land::getZoneId()
return m_zoneId;
}
std::string Core::Land::getLandName()
{
return std::string( m_landName );
}
//Free Comapny
void Core::Land::setFreeCompany( uint32_t id, uint32_t icon, uint32_t color )
{

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@ -1,6 +1,7 @@
#ifndef LAND_H_
#define LAND_H_
#include <Common.h>
#include "Exd/ExdDataGenerated.h"
#include "ForwardsZone.h"
namespace Core
@ -24,6 +25,7 @@ namespace Core
void setState( uint8_t state );
void setOwnership( uint8_t state );
void setSharing( uint8_t state );
void setLandName( const std::string& name );
//Gerneral
uint8_t getHouseSize();
@ -34,6 +36,7 @@ namespace Core
uint8_t getWardNum();
uint8_t getLandId();
uint16_t getZoneId();
std::string getLandName();
//Free Comapny
void setFreeCompany( uint32_t id, uint32_t icon, uint32_t color );
@ -90,7 +93,11 @@ namespace Core
uint32_t m_currentPrice;
uint32_t m_minPrice;
//Tags
//information
char m_landName[23];
char m_landMsg[193];
char m_ownerName[31];
char fcTag[7];
uint8_t m_tag[3];
};