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Enforcing style rules
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parent
98fe5f7bbd
commit
ff0f793cb9
1 changed files with 17 additions and 18 deletions
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@ -100,10 +100,7 @@ Core::Network::GameConnection::GameConnection( Core::Network::HivePtr pHive,
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}
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Core::Network::GameConnection::~GameConnection()
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{
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}
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Core::Network::GameConnection::~GameConnection() = default;
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// overwrite the parents onConnect for our game socket needs
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@ -127,38 +124,39 @@ void Core::Network::GameConnection::OnRecv( std::vector< uint8_t > & buffer )
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// This is assumed packet always start with valid FFXIVARR_PACKET_HEADER for now.
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Packets::FFXIVARR_PACKET_HEADER packetHeader{};
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const auto headerResult = Packets::getHeader(buffer, 0, packetHeader);
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const auto headerResult = Packets::getHeader( buffer, 0, packetHeader );
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if (headerResult == Incomplete)
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if( headerResult == Incomplete )
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{
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g_log.info("Dropping connection due to incomplete packet header.");
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g_log.info("FIXME: Packet message bounary is not implemented.");
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g_log.info( "Dropping connection due to incomplete packet header." );
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g_log.info( "FIXME: Packet message bounary is not implemented." );
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Disconnect();
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return;
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}
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if (headerResult == Malformed)
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if( headerResult == Malformed )
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{
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g_log.info("Dropping connection due to malformed packet header.");
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g_log.info( "Dropping connection due to malformed packet header." );
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Disconnect();
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return;
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}
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// Dissect packet list
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std::vector< Packets::FFXIVARR_PACKET_RAW > packetList;
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const auto packetResult = Packets::getPackets(buffer, sizeof(struct FFXIVARR_PACKET_HEADER), packetHeader, packetList);
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const auto packetResult = Packets::getPackets( buffer, sizeof( struct FFXIVARR_PACKET_HEADER ),
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packetHeader, packetList );
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if (packetResult == Incomplete)
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if( packetResult == Incomplete )
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{
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g_log.info("Dropping connection due to incomplete packets.");
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g_log.info("FIXME: Packet message bounary is not implemented.");
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g_log.info( "Dropping connection due to incomplete packets." );
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g_log.info( "FIXME: Packet message bounary is not implemented." );
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Disconnect();
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return;
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}
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if (packetResult == Malformed)
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{
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g_log.info("Dropping connection due to malformed packets.");
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g_log.info( "Dropping connection due to malformed packets." );
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Disconnect();
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return;
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}
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@ -257,7 +255,7 @@ void Core::Network::GameConnection::handlePacket( Core::Network::Packets::GamePa
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}
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void Core::Network::GameConnection::sendPackets( Packets::PacketContainer * pPacket )
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void Core::Network::GameConnection::sendPackets( Packets::PacketContainer* pPacket )
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{
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//g_log.Log(LoggingSeverity::info, pPacket->toString());
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std::vector< uint8_t > sendBuffer;
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@ -304,7 +302,7 @@ void Core::Network::GameConnection::processOutQueue()
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}
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void Core::Network::GameConnection::sendSinglePacket( Packets::GamePacket * pPacket )
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void Core::Network::GameConnection::sendSinglePacket( Packets::GamePacket* pPacket )
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{
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PacketContainer pRP = PacketContainer();
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pRP.addPacket( *pPacket );
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@ -391,7 +389,8 @@ void Core::Network::GameConnection::handlePackets( const Core::Network::Packets:
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}
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session = g_serverZone.getSession( playerId );
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}
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else if( !session->isValid() || ( session->getPlayer() && session->getPlayer()->getLastPing() != 0 ) ) //TODO: Catch more things in lobby and send real errors
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//TODO: Catch more things in lobby and send real errors
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else if( !session->isValid() || ( session->getPlayer() && session->getPlayer()->getLastPing() != 0 ) )
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{
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g_log.error( "[" + std::string(id) + "] Session INVALID, disconnecting" );
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Disconnect();
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