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Merge pull request #326 from NotAdam/develop

#314: fix items created via //gm item having incorrect data
This commit is contained in:
Mordred 2018-06-30 08:35:45 +02:00 committed by GitHub
commit ff380bde32
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 34 additions and 50 deletions

View file

@ -79,16 +79,16 @@ public:
{ {
Scene00003( player ); Scene00003( player );
}, },
nullptr, eventId ); nullptr, eventId );
} }
else if(actor == Eobject1 ) else if( actor == Eobject1 )
{ {
player.eventActionStart( getId(), 0x0E, player.eventActionStart( getId(), 0x0E,
[&]( Entity::Player& player, uint32_t eventId, uint64_t additional ) [&]( Entity::Player& player, uint32_t eventId, uint64_t additional )
{ {
Scene00005( player ); Scene00005( player );
}, },
nullptr, eventId ); nullptr, eventId );
} }
else if( actor == Eobject2 ) else if( actor == Eobject2 )
{ {
@ -97,7 +97,7 @@ public:
{ {
Scene00007( player ); Scene00007( player );
}, },
nullptr, eventId ); nullptr, eventId );
} }
else if( actor == Eobject3 ) else if( actor == Eobject3 )
{ {
@ -106,7 +106,7 @@ public:
{ {
Scene00009( player ); Scene00009( player );
}, },
nullptr, eventId ); nullptr, eventId );
} }
else if( actor == Eobject4 ) else if( actor == Eobject4 )
{ {
@ -124,13 +124,13 @@ public:
{ {
Scene00013( player ); Scene00013( player );
}, },
nullptr, eventId ); nullptr, eventId );
} }
}; };
private: private:
void checkQuestcompletion( Entity::Player& player ) void checkQuestCompletion( Entity::Player& player )
{ {
auto currentCC = player.getQuestUI8BH( getId() ); auto currentCC = player.getQuestUI8BH( getId() );
@ -172,7 +172,7 @@ private:
player.playScene( getId(), 2, HIDE_HOTBAR, player.playScene( getId(), 2, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
if( player.hasQuest( 65644 ) || player.hasQuest( 65645 ) ) if( player.hasQuest( Quest0 ) || player.hasQuest( Quest1 ) )
{ {
if( result.param2 == 1 ) if( result.param2 == 1 )
{ {
@ -199,7 +199,7 @@ private:
player.playScene( getId(), 4, HIDE_HOTBAR, player.playScene( getId(), 4, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 7, true ); player.setQuestBitFlag8( getId(), 7, true );
} ); } );
} }
@ -218,7 +218,7 @@ private:
player.playScene( getId(), 6, HIDE_HOTBAR, player.playScene( getId(), 6, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 6, true ); player.setQuestBitFlag8( getId(), 6, true );
} ); } );
} }
@ -237,7 +237,7 @@ private:
player.playScene( getId(), 8, HIDE_HOTBAR, player.playScene( getId(), 8, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 5, true ); player.setQuestBitFlag8( getId(), 5, true );
} ); } );
} }
@ -256,7 +256,7 @@ private:
player.playScene( getId(), 10, HIDE_HOTBAR, player.playScene( getId(), 10, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 4, true ); player.setQuestBitFlag8( getId(), 4, true );
} ); } );
} }
@ -275,7 +275,7 @@ private:
player.playScene( getId(), 12, HIDE_HOTBAR, player.playScene( getId(), 12, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 3, true ); player.setQuestBitFlag8( getId(), 3, true );
} ); } );
} }
@ -294,7 +294,7 @@ private:
player.playScene( getId(), 14, HIDE_HOTBAR, player.playScene( getId(), 14, HIDE_HOTBAR,
[&]( Entity::Player& player, const Event::SceneResult& result ) [&]( Entity::Player& player, const Event::SceneResult& result )
{ {
checkQuestcompletion( player ); checkQuestCompletion( player );
player.setQuestBitFlag8( getId(), 2, true ); player.setQuestBitFlag8( getId(), 2, true );
} ); } );
} }

View file

@ -134,7 +134,10 @@ Core::ItemPtr Core::Inventory::createItem( uint32_t catalogId, uint16_t quantity
auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >(); auto pDb = g_fw.get< Db::DbWorkerPool< Db::CharaDbConnection > >();
auto itemInfo = pExdData->get< Core::Data::Item >( catalogId ); auto itemInfo = pExdData->get< Core::Data::Item >( catalogId );
uint8_t itemAmount = quantity; if( !itemInfo )
return nullptr;
uint16_t itemAmount = quantity;
if( itemInfo->stackSize == 1 ) if( itemInfo->stackSize == 1 )
itemAmount = 1; itemAmount = 1;
@ -144,16 +147,14 @@ Core::ItemPtr Core::Inventory::createItem( uint32_t catalogId, uint16_t quantity
uint8_t flags = 0; uint8_t flags = 0;
// std::string itemName( itemInfo->name ); ItemPtr pItem = make_Item( getNextUId(),
catalogId,
ItemPtr pItem( new Item( catalogId ) ); itemInfo->modelMain,
itemInfo->modelSub );
pItem->setStackSize( itemAmount ); pItem->setStackSize( itemAmount );
pItem->setUId( getNextUId() );
pItem->setModelIds( itemInfo->modelMain, itemInfo->modelSub );
pItem->setCategory( static_cast< ItemUICategory >( itemInfo->itemUICategory ) );
pDb->execute( "INSERT INTO charaglobalitem ( CharacterId, itemId, catalogId, stack, flags ) VALUES ( " + pDb->execute( "INSERT INTO charaglobalitem ( CharacterId, itemId, catalogId, stack, flags ) VALUES ( " +
std::to_string( m_pOwner->getId() ) + ", " + std::to_string( m_pOwner->getId() ) + ", " +
std::to_string( pItem->getUId() ) + ", " + std::to_string( pItem->getUId() ) + ", " +
std::to_string( pItem->getId() ) + ", " + std::to_string( pItem->getId() ) + ", " +
@ -161,7 +162,6 @@ Core::ItemPtr Core::Inventory::createItem( uint32_t catalogId, uint16_t quantity
std::to_string( flags ) + ");" ); std::to_string( flags ) + ");" );
return pItem; return pItem;
} }
@ -739,13 +739,14 @@ Core::ItemPtr Core::Inventory::loadItem( uint64_t uId )
try try
{ {
auto itemInfo = pExdData->get< Core::Data::Item >( itemRes->getUInt( 1 ) ); auto itemInfo = pExdData->get< Core::Data::Item >( itemRes->getUInt( 1 ) );
bool isHq = itemRes->getUInt( 3 ) == 1 ? true : false; bool isHq = itemRes->getUInt( 3 ) == 1;
ItemPtr pItem( new Item( uId,
ItemPtr pItem = make_Item( uId,
itemRes->getUInt( 1 ), itemRes->getUInt( 1 ),
itemInfo->modelMain, itemInfo->modelMain,
itemInfo->modelSub, itemInfo->modelSub,
static_cast< ItemUICategory >( itemInfo->itemUICategory ), isHq );
isHq ) );
pItem->setStackSize( itemRes->getUInt( 2 ) ); pItem->setStackSize( itemRes->getUInt( 2 ) );
return pItem; return pItem;

View file

@ -1,46 +1,31 @@
#include <Common.h> #include <Common.h>
#include <Exd/ExdDataGenerated.h> #include <Exd/ExdDataGenerated.h>
#include <CommonGen.h>
#include "Framework.h" #include "Framework.h"
#include "Item.h" #include "Item.h"
extern Core::Framework g_fw; extern Core::Framework g_fw;
Core::Item::Item() Core::Item::Item( uint64_t uId, uint32_t catalogId, uint64_t model1, uint64_t model2, bool isHq ) :
{
}
Core::Item::Item( uint32_t catalogId ) :
m_id( catalogId ),
m_isHq( false )
{
}
Core::Item::Item( uint64_t uId, uint32_t catalogId, uint64_t model1, uint64_t model2, Common::ItemUICategory categoryId, bool isHq ) :
m_id( catalogId ), m_id( catalogId ),
m_uId( uId ), m_uId( uId ),
m_category( categoryId ),
m_model1( model1 ), m_model1( model1 ),
m_model2( model2 ), m_model2( model2 ),
m_isHq( isHq ) m_isHq( isHq )
{ {
auto pExdData = g_fw.get< Data::ExdDataGenerated >(); auto pExdData = g_fw.get< Data::ExdDataGenerated >();
auto itemInfo = pExdData->get< Core::Data::Item >( catalogId ); auto itemInfo = pExdData->get< Core::Data::Item >( catalogId );
m_delayMs = itemInfo->delayms; m_delayMs = itemInfo->delayms;
m_physicalDmg = itemInfo->damagePhys; m_physicalDmg = itemInfo->damagePhys;
m_magicalDmg = itemInfo->damageMag; m_magicalDmg = itemInfo->damageMag;
m_weaponDmg = ( m_physicalDmg != 0 ) ? m_physicalDmg : m_magicalDmg; m_weaponDmg = ( m_physicalDmg != 0 ) ? m_physicalDmg : m_magicalDmg;
m_autoAttackDmg = static_cast< float >( m_weaponDmg * m_delayMs ) / 3000; m_autoAttackDmg = static_cast< float >( m_weaponDmg * m_delayMs ) / 3000;
m_category = static_cast< Common::ItemUICategory >( itemInfo->itemUICategory );
m_itemLevel = itemInfo->levelItem; m_itemLevel = itemInfo->levelItem;
} }
Core::Item::~Item()
{
}
float Core::Item::getAutoAttackDmg() const float Core::Item::getAutoAttackDmg() const
{ {
return m_autoAttackDmg; return m_autoAttackDmg;

View file

@ -9,10 +9,8 @@ class Item
{ {
public: public:
Item(); Item( uint64_t uId, uint32_t catalogId, uint64_t model1, uint64_t model2, bool isHq = false );
Item( uint32_t catalogId ); ~Item() = default;
Item( uint64_t uId, uint32_t catalogId, uint64_t model1, uint64_t model2, Common::ItemUICategory categoryId, bool isHq = false );
~Item();
uint32_t getId() const; uint32_t getId() const;