From ff6eeef68aacf5b83fb6d4c85b05f69256caa0f9 Mon Sep 17 00:00:00 2001 From: Biscuit Boy Date: Sun, 22 Apr 2018 18:21:22 +1000 Subject: [PATCH] GM Raise uses the new zoneinpacket system --- .../sapphire_zone/Network/Handlers/GMCommandHandlers.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/servers/sapphire_zone/Network/Handlers/GMCommandHandlers.cpp b/src/servers/sapphire_zone/Network/Handlers/GMCommandHandlers.cpp index 9ceeebef..2c88206e 100644 --- a/src/servers/sapphire_zone/Network/Handlers/GMCommandHandlers.cpp +++ b/src/servers/sapphire_zone/Network/Handlers/GMCommandHandlers.cpp @@ -538,10 +538,8 @@ void Core::Network::GameConnection::gm2Handler( const Packets::GamePacket& inPac targetPlayer->resetHp(); targetPlayer->resetMp(); targetPlayer->setStatus( Entity::Chara::ActorStatus::Idle ); + targetPlayer->sendZoneInPackets( 0x01, 0x01, 0, 113, true ); - targetPlayer->sendToInRangeSet( ActorControlPacket143( player.getId(), ZoneIn, 0x01, 0x01, 0, 113 ), true ); - targetPlayer->sendToInRangeSet( ActorControlPacket142( player.getId(), SetStatus, - static_cast< uint8_t >( Entity::Chara::ActorStatus::Idle ) ), true ); player.sendNotice( "Raised " + targetPlayer->getName() ); break; }