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More titlelist stuff (broken for half of the titles);
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parent
3f611c47bb
commit
ffd85ff45f
2 changed files with 32 additions and 3 deletions
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@ -645,7 +645,7 @@ struct FFXIVIpcUpdateClassInfo : FFXIVIpcBasePacket<UpdateClassInfo>
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*/
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struct FFXIVIpcPlayerTitleList : FFXIVIpcBasePacket<PlayerTitleList>
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{
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uint16_t bitmask;
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uint8_t titleList[0x30];
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//uint16_t padding;
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};
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@ -121,10 +121,39 @@ void Core::Network::GameConnection::actionHandler( const Packets::GamePacket& in
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case 0x12F: // Get title list
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{
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g_log.debug( "for real" );
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GamePacketNew< FFXIVIpcPlayerTitleList, ServerZoneIpcType > titleListPacket( pPlayer->getId() );
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//titleListPacket.data().padding = 3;
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titleListPacket.data().bitmask = 0;
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/*
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titleListPacket.data().titleList[0] |= (1 << 1);
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titleListPacket.data().titleList[0] |= ( 1 << 2 );
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titleListPacket.data().titleList[0] |= ( 1 << 4 );
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titleListPacket.data().titleList[0] |= ( 1 << 8 );
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titleListPacket.data().titleList[16] |= ( 1 << 2 );
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titleListPacket.data().titleList[20] |= ( 1 << 2 );
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titleListPacket.data().titleList[0x2F] = 0xFF;*/
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uint32_t titleId = 182;
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uint32_t arrayAcc = titleId / 8;
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uint32_t maskVal;
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if ( titleId < 8 )
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{
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maskVal = titleId;
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}
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else if ( titleId < 16 )
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{
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maskVal = ( (titleId) % 8 );
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}
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else
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{
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maskVal = ( titleId % arrayAcc ) + 1;
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}
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titleListPacket.data().titleList[arrayAcc] |= ( maskVal );
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//titleListPacket.data().titleList[6] |= (1 << 1);
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pPlayer->queuePacket( titleListPacket );
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}
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