// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include "Manager/TerritoryMgr.h" #include #include #include // Quest Script: ClsArc005_00071 // Quest Name: Homecoming // Quest ID: 65607 // Start NPC: 1000200 // End NPC: 1000200 using namespace Sapphire; class ClsArc005 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AL /// Countable Num: 1 Seq: 1 Event: 1 Listener: 1000204 /// Countable Num: 1 Seq: 2 Event: 1 Listener: 1000199 /// Countable Num: 1 Seq: 3 Event: 1 Listener: 2000951 /// Countable Num: 1 Seq: 4 Event: 1 Listener: 1000534 /// Countable Num: 1 Seq: 255 Event: 1 Listener: 2001840 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000200; static constexpr auto Actor1 = 1000204; static constexpr auto Actor2 = 1000199; static constexpr auto Actor3 = 1000534; static constexpr auto Actor4 = 1001284; static constexpr auto Actor5 = 1003025; static constexpr auto Actor6 = 1003026; static constexpr auto Eobject0 = 2000951; static constexpr auto Eobject1 = 2001840; static constexpr auto EventActionSearch = 1; static constexpr auto EventActionWaiting = 10; static constexpr auto LocActor5Action1 = 834; static constexpr auto LocPosActor5 = 3877820; static constexpr auto LocPosPc = 3877813; static constexpr auto Questbattle0 = 4; static constexpr auto Territorytype0 = 230; public: ClsArc005() : Sapphire::ScriptAPI::QuestScript( 65607 ){}; ~ClsArc005() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest &quest, Entity::Player &player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( !player.hasQuest( getId() ) ) Scene00000( quest, player ); else if( quest.getSeq() == SeqFinish ) Scene00010( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq1 ) Scene00002( quest, player ); break; } case Actor2: { if( quest.getSeq() == Seq2 ) Scene00003( quest, player ); break; } case Actor3: { if( quest.getSeq() == Seq4 ) Scene00006( quest, player ); break; } case Actor4: { break; } case Actor5: { break; } case Actor6: { break; } case Eobject0: { eventMgr().eventActionStart( player, getId(), 0x0A, [ & ]( Entity::Player &player, uint32_t eventId, uint64_t additional ) { Scene00004( quest, player ); eventMgr().sendEventNotice( player, getId(), 2, 2, 0, 0 ); }, nullptr, 0 ); break; } } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, bindSceneReturn( &ClsArc005::Scene00000Return ) ); } void Scene00000Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 1, HIDE_HOTBAR, bindSceneReturn( &ClsArc005::Scene00001Return ) ); } void Scene00001Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ClsArc005::Scene00002Return ) ); } void Scene00002Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { eventMgr().sendEventNotice( player, getId(), 0, 2, 0, 0 ); quest.setSeq( Seq2 ); } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ClsArc005::Scene00003Return ) ); } void Scene00003Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { eventMgr().sendEventNotice( player, getId(), 1, 2, 0, 0 ); quest.setSeq( Seq3 ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ClsArc005::Scene00004Return ) ); } void Scene00004Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { Scene00005( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 5, SET_EOBJ_BASE | HIDE_HOTBAR | INVIS_EOBJ, bindSceneReturn( &ClsArc005::Scene00005Return ) ); } void Scene00005Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { eventMgr().sendEventNotice( player, getId(), 2, 0 ); quest.setSeq( Seq4 ); } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ClsArc005::Scene00006Return ) ); } void Scene00006Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { Scene00007( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ClsArc005::Scene00007Return ) ); } void Scene00007Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 ) { //TODO: Questbattles be broken playerMgr().sendUrgent( player, "QuestBattle content is currently broken. The fight has been skipped for you." ); eventMgr().sendEventNotice( player, getId(), 3, 0 ); quest.setSeq( SeqFinish ); /*auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish( player, result.eventId, 0 ); pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 );*/ } } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 8, HIDE_HOTBAR, bindSceneReturn( &ClsArc005::Scene00008Return ) ); } void Scene00008Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ClsArc005::Scene00009Return ) ); } void Scene00009Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { //Empty } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest &quest, Entity::Player &player ) { eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ClsArc005::Scene00010Return ) ); } void Scene00010Return( World::Quest &quest, Entity::Player &player, const Event::SceneResult &result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } } }; EXPOSE_SCRIPT( ClsArc005 );