#include #include #include #include #include "NativeScriptApi.h" #include #ifdef _MSC_VER #define EXPORT __declspec( dllexport ) #else #define EXPORT __attribute__((visibility("default"))) #endif using namespace Sapphire; namespace Sapphire::ScriptAPI { ScriptObject::ScriptObject( uint32_t id, std::size_t type ) : m_id( id ), m_type( type ) { } uint32_t ScriptObject::getId() const { return m_id; } std::size_t ScriptObject::getType() const { return m_type; } /////////////////////////////////////////////////////////////////// StatusEffectScript::StatusEffectScript( uint32_t effectId ) : ScriptObject( effectId, typeid( StatusEffectScript ).hash_code() ) { } void StatusEffectScript::onTick( Entity::Chara& actor ) { } void StatusEffectScript::onApply( Entity::Chara& actor ) { } void StatusEffectScript::onRemove( Entity::Chara& actor ) { } void StatusEffectScript::onExpire( Entity::Chara& actor ) { } void StatusEffectScript::onPlayerCollision( Entity::Chara& actor, Entity::Chara& actorHit ) { } void StatusEffectScript::onPlayerFinishCast( Entity::Chara& actor ) { } void StatusEffectScript::onPlayerDamaged( Entity::Chara& actor ) { } void StatusEffectScript::onPlayerDeath( Entity::Chara& actor ) { } /////////////////////////////////////////////////////////////////// ActionScript::ActionScript( uint32_t actionId ) : ScriptObject( actionId, typeid( ActionScript ).hash_code() ) { } void ActionScript::onStart( Sapphire::World::Action::Action& action ) { } void ActionScript::onExecute( Sapphire::World::Action::Action& action ) { } void ActionScript::onInterrupt( Sapphire::World::Action::Action& action ) { } /////////////////////////////////////////////////////////////////// EventScript::EventScript( uint32_t eventId ) : ScriptObject( eventId, typeid( EventScript ).hash_code() ) { } void EventScript::onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) { } void EventScript::onBNpcKill( uint32_t nameId, Entity::Player& player ) { } void EventScript::onEmote( uint64_t actorId, uint32_t eventId, uint32_t emoteId, Entity::Player& player ) { } void EventScript::onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) { } void EventScript::onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) { } void EventScript::onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) { } //void EventScript::onEventItem( Entity::Player& player, Entity::Player& player, uint64_t actorId ) //{ //} void EventScript::onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId ) { } void EventScript::onEObjHit( Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) { } /////////////////////////////////////////////////////////////////// QuestScript::QuestScript( uint32_t eventId ) : ScriptObject( eventId, typeid( QuestScript ).hash_code() ) { } void QuestScript::onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) { } void QuestScript::onEventItem( World::Quest& quest, Entity::Player& player, uint64_t actorId ) { } void QuestScript::onBNpcKill( World::Quest& quest, uint16_t nameId, uint32_t layoutId, Entity::Player& player ) { } void QuestScript::onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) { } void QuestScript::onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) { } void QuestScript::onWithinRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) { } void QuestScript::onOutsideRange( World::Quest& quest, Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) { } void QuestScript::onEventHandlerTradeReturn( Entity::Player& player, uint32_t eventId, uint16_t subEvent, uint16_t param, uint32_t catalogId ) { } void QuestScript::onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) { } /////////////////////////////////////////////////////////////////// EventObjectScript::EventObjectScript( uint32_t eobjId ) : ScriptObject( eobjId, typeid( EventObjectScript ).hash_code() ) { } void EventObjectScript::onTalk( uint32_t eventId, Sapphire::Entity::Player& player, Entity::EventObject& eobj ) { } /////////////////////////////////////////////////////////////////// BattleNpcScript::BattleNpcScript( uint32_t npcId ) : ScriptObject( npcId, typeid( BattleNpcScript ).hash_code() ) { } /////////////////////////////////////////////////////////////////// ZoneScript::ZoneScript( uint32_t zoneId ) : ScriptObject( zoneId, typeid( ZoneScript ).hash_code() ) { } void ZoneScript::onZoneInit() { } /////////////////////////////////////////////////////////////////// InstanceContentScript::InstanceContentScript( uint32_t instanceContentId ) : ScriptObject( uint32_t{ 0x8003 } << 16 | instanceContentId, typeid( InstanceContentScript ).hash_code() ) { } void InstanceContentScript::onInit( InstanceContent& instance ) { } void InstanceContentScript::onUpdate( InstanceContent& instance, uint64_t tickCount ) { } void InstanceContentScript::onEnterTerritory( InstanceContent& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) { } /////////////////////////////////////////////////////////////////// QuestBattleScript::QuestBattleScript( uint32_t questBattleId ) : ScriptObject( uint32_t{ 0x8006 } << 16 | questBattleId, typeid( QuestBattleScript ).hash_code() ) { } void QuestBattleScript::onDutyComplete( Sapphire::QuestBattle& instance, Entity::Player& player ) { } void QuestBattleScript::onPlayerSetup( Sapphire::QuestBattle& instance, Entity::Player& player ) { } void QuestBattleScript::onInit( QuestBattle& instance ) { } void QuestBattleScript::onUpdate( QuestBattle& instance, uint64_t tickCount ) { } void QuestBattleScript::onDutyCommence( QuestBattle& instance, Entity::Player& player ) { } void QuestBattleScript::onEnterTerritory( QuestBattle& instance, Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) { } }