#include "Vector3.h" using namespace Sapphire::Common; inline bool FFXIVARR_POSITION3::operator == ( const FFXIVARR_POSITION3& target ) const { return x == target.x && y == target.y && z == target.z; } inline bool Vector3::operator == ( const Vector3& target ) const { return x == target.x && y == target.y && z == target.z && reserve == target.reserve; }