// FFXIVTheMovie.ParserV3.8 // fake IsAnnounce table #include #include #include #include #include "Manager/TerritoryMgr.h" #include "Manager/EventMgr.h" #include "Territory/Territory.h" #include using namespace Sapphire; class ManSea005 : public Sapphire::ScriptAPI::QuestScript { public: ManSea005() : Sapphire::ScriptAPI::QuestScript( 66079 ){}; ~ManSea005() = default; //SEQ_0, 1 entries //SEQ_1, 1 entries //SEQ_2, 1 entries //SEQ_255, 1 entries //ACTOR0 = 1002626 //CUTSCENE02 = 134 //CUTSCENE03 = 56 //CUTSCENE04 = 135 //EOBJECT0 = 2001582 //EVENTACTIONPROCESSMIDDLE = 16 //ITEM0 = 2000522 //QUESTBATTLE0 = 35 //SEQ0ACTOR0LQ = 90 //TERRITORYTYPE0 = 252 //TERRITORYTYPE1 = 134 static constexpr auto EVENT_ON_TALK = 0; static constexpr auto EVENT_ON_EMOTE = 1; static constexpr auto EVENT_ON_BNPC_KILL = 2; static constexpr auto EVENT_ON_WITHIN_RANGE = 3; static constexpr auto EVENT_ON_ENTER_TERRITORY = 4; static constexpr auto EVENT_ON_EVENT_ITEM = 5; static constexpr auto EVENT_ON_EOBJ_HIT = 6; static constexpr auto EVENT_ON_SAY = 7; private: void onProgress( World::Quest& quest, Entity::Player& player, uint32_t type, uint64_t param1, uint32_t param2, uint32_t param3 ) { switch( quest.getSeq() ) { case 0: { if( type != EVENT_ON_BNPC_KILL ) Scene00000( quest, player ); // Scene00000: Normal(Talk, QuestOffer, TargetCanMove), id=STAELWYRN // +Callback Scene00001: Normal(Talk, FadeIn, QuestAccept, TargetCanMove), id=STAELWYRN break; } //seq 1 event item ITEM0 = UI8BH max stack 1 case 1: { if( type != EVENT_ON_BNPC_KILL ) Scene00003( quest, player ); // Scene00003: Normal(QuestBattle, YesNo, SystemTalk), id=unknown break; } //seq 2 event item ITEM0 = UI8BH max stack 1 case 2: { if( type != EVENT_ON_BNPC_KILL ) Scene00004( quest, player ); // Scene00004: Normal(CutScene, AutoFadeIn), id=unknown break; } //seq 255 event item ITEM0 = UI8BH max stack 1 case 255: { if( type != EVENT_ON_BNPC_KILL ) Scene00005( quest, player ); // Scene00005: NpcTrade(Basic), id=unknown // +Callback Scene00006: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=STAELWYRN break; } default: { playerMgr().sendUrgent( player, "Sequence {} not defined.", quest.getSeq() ); break; } } } public: void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { onProgress( quest, player, EVENT_ON_TALK, actorId, 0, 0 ); } void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Sapphire::Entity::Player& player ) override { playerMgr().sendDebug( player, "emote: {}", emoteId ); onProgress( quest, player, EVENT_ON_EMOTE, actorId, 0, emoteId ); } void onBNpcKill( World::Quest& quest, Sapphire::Entity::BNpc& bnpc, Sapphire::Entity::Player& player ) override { onProgress( quest, player, EVENT_ON_BNPC_KILL, static_cast< uint64_t >( bnpc.getBNpcNameId() ), bnpc.getLayoutId(), 0 ); } void onWithinRange( World::Quest& quest, Sapphire::Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override { onProgress( quest, player, EVENT_ON_WITHIN_RANGE, static_cast< uint64_t >( param1 ), 0, 0 ); } void onEnterTerritory( World::Quest& quest, Sapphire::Entity::Player& player, uint16_t param1, uint16_t param2 ) override { onProgress( quest, player, EVENT_ON_ENTER_TERRITORY, static_cast< uint64_t >( param1 ), static_cast< uint32_t >( param2 ), 0 ); } void onEventItem( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId ) override { onProgress( quest, player, EVENT_ON_EVENT_ITEM, actorId, 0, 0 ); } void onEObjHit( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t actionId ) override { onProgress( quest, player, EVENT_ON_EOBJ_HIT, actorId, actionId, 0 ); } void onSay( World::Quest& quest, Sapphire::Entity::Player& player, uint64_t actorId, uint32_t sayId ) override { onProgress( quest, player, EVENT_ON_SAY, actorId, sayId, 0 ); } private: void checkProgressSeq0( World::Quest& quest, Entity::Player& player ) { quest.setSeq( 1 ); } void checkProgressSeq1( World::Quest& quest, Entity::Player& player ) { quest.setSeq( 2 ); } void checkProgressSeq2( World::Quest& quest, Entity::Player& player ) { quest.setSeq( 255 ); quest.setUI8BH( 1 ); } void Scene00000( World::Quest& quest, Entity::Player& player ) //SEQ_0: , , { playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00000: Normal(Talk, QuestOffer, TargetCanMove), id=STAELWYRN" ); auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result ) { if( result.numOfResults > 0 && result.getResult( 0 ) == 1 ) { Scene00001( quest, player ); } }; eventMgr().playQuestScene( player, getId(), 0, HIDE_HOTBAR, callback ); } void Scene00001( World::Quest& quest, Entity::Player& player ) //SEQ_0: , , { playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00001: Normal(Talk, FadeIn, QuestAccept, TargetCanMove), id=STAELWYRN" ); auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result ) { checkProgressSeq0( quest, player ); }; eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback ); } void Scene00003( World::Quest& quest, Entity::Player& player ) //SEQ_1: , , { playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00003: Normal(QuestBattle, YesNo, SystemTalk), id=unknown" ); eventMgr().eventActionStart( player, getId(), 16, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result ) { if( result.numOfResults > 0 && result.getResult( 0 ) == 1 ) { //quest battle eventMgr().eventFinish( player, result.eventId, 1 ); teriMgr().createAndJoinQuestBattle( player, 35 ); } }; eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, callback ); }, nullptr, getId() ); } void Scene00004( World::Quest& quest, Entity::Player& player ) //SEQ_2: , , { playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00004: Normal(CutScene, AutoFadeIn), id=unknown" ); auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result ) { checkProgressSeq2( quest, player ); playerMgr().sendDebug( player, "Finished with AutoFadeIn scene, reloading zone..." ); eventMgr().eventFinish( player, result.eventId, 1 ); warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, player.getPos(), player.getRot() ); }; eventMgr().playQuestScene( player, getId(), 4, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback ); } void Scene00005( World::Quest& quest, Entity::Player& player ) //SEQ_255: , , { playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00005: NpcTrade(Basic), id=unknown" ); auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result ) { if( result.numOfResults > 0 && result.getResult( 0 ) == 1 ) { Scene00006( quest, player ); } }; eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, callback ); } void Scene00006( World::Quest& quest, Entity::Player& player ) //SEQ_255: , , { playerMgr().sendDebug( player, "ManSea005:66079 calling Scene00006: Normal(Talk, FadeIn, QuestReward, QuestComplete, TargetCanMove), id=STAELWYRN" ); auto callback = [ & ]( World::Quest& quest, Entity::Player& player , const Event::SceneResult& result ) { if( result.numOfResults > 0 && result.getResult( 0 ) == 1 ) { player.finishQuest( getId(), result.getResult( 1 ) ); } }; eventMgr().playQuestScene( player, getId(), 6, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, callback ); } }; EXPOSE_SCRIPT( ManSea005 );