#include #include #include // Quest Script: SubFst029_00172 // Quest Name: More than a Flesh Wound // Quest ID: 65708 // Start NPC: 1000430 // End NPC: 1000430 class SubFst029 : public EventScript { private: // Basic quest information // Quest vars / flags used // GetQuestUI8AH enum Sequence : uint8_t { Seq0 = 0, SeqFinish = 255, }; // Quest rewards static constexpr auto RewardExpFactor = 100; static constexpr auto RewardGil = 146; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000430; static constexpr uint32_t Ritem0 = 4552; static constexpr auto Seq0Actor0 = 0; static constexpr auto Seq1Actor0 = 1; static constexpr auto Seq1Actor0Npctradeno = 99; static constexpr auto Seq1Actor0Npctradeok = 100; public: SubFst029() : EventScript( 65708 ) {}; ~SubFst029() {}; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { auto actor = Event::mapEventActorToRealActor( static_cast< uint32_t >( actorId ) ); if( actor == SubFst029::Actor0 && !player.hasQuest( getId() ) ) { Scene00000( player ); } if( actor == SubFst029::Actor0 && player.getQuestSeq ( getId() ) == 255 ) { Scene00001( player ); } } private: void Scene00000( Entity::Player& player ) { player.playScene( getId(), 0, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 ) { player.updateQuest( getId(), SeqFinish ); } } ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( result.param2 == 1 && player.collectHandInItems( { Ritem0 } ) ) { Scene00100( player ); } else { Scene00099( player ); } } ); } void Scene00099( Entity::Player& player ) { player.playScene( getId(), 99, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { player.playScene( getId(), 99, 0, 0, 0 ); } ); } void Scene00100( Entity::Player& player ) { player.playScene( getId(), 100, HIDE_HOTBAR, [ & ]( Entity::Player& player, const Event::SceneResult& result ) { if( player.giveQuestRewards( getId(), 0 ) ) { player.finishQuest( getId() ); } } ); } };