#include #include class OpeningUldah : public EventScript { private: static constexpr auto ERANGE_HOWTO_ANN_AND_QUEST = 4101650; static constexpr auto ERANGE_HOWTO_QUEST_REWARD = 4102883; static constexpr auto ERANGE_SEQ_1_CLOSED_1 = 4101587; static constexpr auto POS_SEQ_1_CLOSED_RETURN_1 = 4101691; static constexpr auto ERANGE_ALWAYS_CLOSED_1 = 4101537; static constexpr auto POS_ALWAYS_CLOSED_RETURN_1 = 4101685; static constexpr auto ENPC_ALWAYS_CLOSED_1 = 4101796; static constexpr auto ERANGE_ALWAYS_CLOSED_2 = 4101525; static constexpr auto POS_ALWAYS_CLOSED_RETURN_2 = 4101680; static constexpr auto ENPC_ALWAYS_CLOSED_2 = 4101789; static constexpr auto ERANGE_ALWAYS_CLOSED_3 = 4101535; static constexpr auto POS_ALWAYS_CLOSED_RETURN_3 = 4101681; static constexpr auto ENPC_ALWAYS_CLOSED_3 = 4101787; static constexpr auto BGM_MUSIC_ZONE_WIL_TWN = 1035; static constexpr auto NCUT_WIL_1 = 186; static constexpr auto NCUT_WIL_2 = 139; static constexpr auto NCUT_WIL_3 = 187; static constexpr auto ENPC_QUEST_OFFER = 3969639; static constexpr auto NCUT_LIGHT_ALL = 2; static constexpr auto NCUT_LIGHT_WIL_1 = 147; static constexpr auto NCUT_LIGHT_WIL_2 = 145; void Scene00000( Entity::Player& player ) { auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) { auto questionAnswer = result.param2; int16_t rSlotId; switch( questionAnswer ) { case 1: rSlotId = player.addItem( Common::InventoryType::ArmoryRing, -1, 4423, 1, false, true ); break; case 2: rSlotId = player.addItem( Common::InventoryType::ArmoryRing, -1, 4424, 1, false, true ); break; case 3: rSlotId = player.addItem( Common::InventoryType::ArmoryRing, -1, 4425, 1, false, true ); break; case 4: rSlotId = player.addItem( Common::InventoryType::ArmoryRing, -1, 4426, 1, false, true ); break; default: rSlotId = player.addItem( Common::InventoryType::ArmoryRing, -1, 4426, 1, false, true ); break; } if( rSlotId != -1 ) { auto pItem = player.getItemAt( Common::InventoryType::ArmoryRing, rSlotId ); player.sendDebug( std::to_string( rSlotId ) ); if( pItem ) player.equipItem( Common::EquipSlot::Ring2, pItem, true ); } player.setOpeningSequence( 1 ); Scene00001( player ); }; player.playScene( getId(), 0, NO_DEFAULT_CAMERA | INVIS_ENPC | CONDITION_CUTSCENE | HIDE_UI | HIDE_HOTBAR | SILENT_ENTER_TERRI_ENV, 0, 1, callback ); } void Scene00001( Entity::Player& player ) { player.playScene( getId(), 1, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 1, 0x32 ); } void Scene00020( Entity::Player& player ) { player.playScene( getId(), 20, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 1 ); } void Scene00030( Entity::Player& player ) { player.playScene( getId(), 30, HIDE_HOTBAR | NO_DEFAULT_CAMERA, 0, 0 ); } void Scene00040( Entity::Player& player ) { auto callback = [this]( Entity::Player& player, const Event::SceneResult& result ) { if( player.getOpeningSequence() == 2 ) Scene00030( player ); }; player.playScene( getId(), 40, NO_DEFAULT_CAMERA, 2, 1, callback ); } public: OpeningUldah() : EventScript( 1245187 ) { } void onEnterTerritory( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { if( player.getOpeningSequence() == 0 ) Scene00000( player ); else Scene00040( player ); } void onOutsideRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override { if( param1 == ERANGE_SEQ_1_CLOSED_1 ) Scene00020( player ); } void onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override { if( param1 == ERANGE_ALWAYS_CLOSED_1 || param1 == ERANGE_ALWAYS_CLOSED_2 || param1 == ERANGE_ALWAYS_CLOSED_3 ) { Scene00020( player ); } } };