#include "../ScriptObject.h" #define ERANGE_HOWTO_ANN_AND_QUEST 2117539 #define ERANGE_HOWTO_QUEST_REWARD 2366417 #define ERANGE_SEQ_1_CLOSED_1 2351918 #define POS_SEQ_1_CLOSED_RETURN_1 2351921 #define ERANGE_SEQ_1_CLOSED_2 2351919 #define POS_SEQ_1_CLOSED_RETURN_2 2351921 #define ERANGE_ALWAYS_CLOSED_1 2280846 #define POS_ALWAYS_CLOSED_RETURN_1 2320804 #define ENPC_ALWAYS_CLOSED_1 2367988 #define ERANGE_ALWAYS_CLOSED_3 2280851 #define POS_ALWAYS_CLOSED_RETURN_3 2320811 #define ENPC_ALWAYS_CLOSED_3 2563491 #define BGM_MUSIC_ZONE_FST_TWN 1003 #define NCUT_FST_1 3 #define NCUT_FST_2 53 #define NCUT_FST_3 226 #define ENPC_QUEST_OFFER 1985150 #define NCUT_LIGHT_ALL 2 #define NCUT_LIGHT_FST_1 147 #define NCUT_LIGHT_FST_2 146 class OpeningGridania : public EventScript { public: OpeningGridania() : EventScript( "OpeningGridania", 1245186 ) {} void Scene00000( Entity::Player& player ) { auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { player.setOpeningSequence( 1 ); Scene00001( player ); }; player.eventPlay( getId(), 0, 0x04AC05, 0, 1, callback ); } void Scene00001( Entity::Player& player ) { player.eventPlay( getId(), 1, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 1, 0x32 ); } void Scene00020( Entity::Player& player ) { player.eventPlay( getId(), 20, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 1 ); } void Scene00030( Entity::Player& player ) { player.eventPlay( getId(), 30, NO_DEFAULT_CAMERA | HIDE_HOTBAR, 0, 0 ); } void Scene00040( Entity::Player& player ) { auto callback = [ this ]( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2, uint16_t param3 ) { if( player.getOpeningSequence() == 2 ) { // update the instance boundaries Scene00030( player ); } }; player.eventPlay( getId(), 40, 1, 2, 1, callback ); } /////////////////////////////// void onEnterZone( Entity::Player& player, uint32_t eventId, uint16_t param1, uint16_t param2 ) override { if( player.getOpeningSequence() == 0 ) { Scene00000( player ); } else { Scene00040( player ); } } void onWithinRange( Entity::Player& player, uint32_t eventId, uint32_t param1, float x, float y, float z ) override { if( param1 == ERANGE_SEQ_1_CLOSED_1 || param1 == ERANGE_SEQ_1_CLOSED_2 ) { Scene00020( player ); } } }; EXPORT_SCRIPTOBJECT( OpeningGridania )