#include #include #include #include #include #include #include #include #include #include #include #include #include #include "Player.h" #include "Zone/ZoneMgr.h" #include "Zone/Zone.h" #include "ServerZone.h" #include "Forwards.h" #include "Network/GameConnection.h" #include "Network/PacketWrappers/InitUIPacket.h" #include "Inventory/Inventory.h" extern Core::Logger g_log; extern Core::ServerZone g_serverZone; extern Core::ZoneMgr g_zoneMgr; extern Core::Data::ExdData g_exdData; using namespace Core::Common; using namespace Core::Network::Packets; using namespace Core::Network::Packets::Server; // load player from the db bool Core::Entity::Player::load( uint32_t charId, SessionPtr pSession ) { const std::string char_id_str = std::to_string( charId ); auto stmt = g_charaDb.getPreparedStatement( Db::CharaDbStatements::CHARA_SEL ); stmt->setUInt( 1, charId ); auto res = g_charaDb.query( stmt ); if( !res->next() ) return false; m_id = charId; auto name = res->getString( "Name" ); strcpy( m_name, name.c_str() ); auto zoneId = res->getUInt( "TerritoryId" ); ZonePtr pCurrZone = g_zoneMgr.getZone( zoneId ); m_zoneId = zoneId; // TODO: logic for instances needs to be added here // see if a valid zone could be found for the character if( !pCurrZone ) { g_log.error( "[" + char_id_str + "] Zone " + std::to_string( zoneId ) + " not found!" ); g_log.error( "[" + char_id_str + "] Setting default zone instead" ); // default to new gridania // TODO: should probably just abort and mark character as corrupt pCurrZone = g_zoneMgr.getZone( 132 ); m_pos.x = 0.0f; m_pos.y = 0.0f; m_pos.z = 0.0f; setRotation( 0.0f ); } // Stats m_hp = res->getUInt( "Hp" ); m_mp = res->getUInt( "Mp" ); m_tp = 0; // Position m_pos.x = res->getFloat( "PosX" ); m_pos.y = res->getFloat( "PosY" ); m_pos.z = res->getFloat( "PosZ" ); setRotation( res->getFloat( "PosR" ) ); // Model auto custom = res->getBlobVector( "Customize" ); memcpy( reinterpret_cast< char* >( m_customize ), custom.data(), custom.size() ); m_modelMainWeapon = res->getUInt64( "ModelMainWeapon" ); auto modelEq = res->getBlobVector( "ModelEquip" ); memcpy( reinterpret_cast< char* >( m_modelEquip ), modelEq.data(), modelEq.size() ); // Minimal info m_guardianDeity = res->getUInt8( "GuardianDeity" ); m_birthDay = res->getUInt8( "BirthDay" ); m_birthMonth = res->getUInt8( "BirthMonth" ); m_status = static_cast< ActorStatus >( res->getUInt( "Status" ) ); m_class = static_cast< ClassJob >( res->getUInt( "Class" ) ); m_homePoint = res->getUInt8( "Homepoint" ); // Additional data m_contentId = res->getUInt64( "ContentId" ); m_voice = res->getUInt8( "Voice" ); m_startTown = res->getUInt8( "StartTown" ); m_playTime = res->getUInt( "TotalPlayTime" ); m_bNewGame = res->getBoolean( "IsNewGame" ); m_bNewAdventurer = res->getBoolean( "IsNewAdventurer" ); m_openingSequence = res->getUInt8( "OpeningSequence" ); m_gc = res->getUInt8( "GrandCompany" ); m_cfPenaltyUntil = res->getUInt( "CFPenaltyUntil" ); m_activeTitle = res->getUInt16( "ActiveTitle" ); m_gmRank = res->getUInt8( "GMRank" ); // Blobs auto howTo = res->getBlobVector( "HowTo" ); memcpy( reinterpret_cast< char* >( m_howTo ), howTo.data(), howTo.size() ); auto questCompleteFlags = res->getBlobVector( "QuestCompleteFlags" ); memcpy( reinterpret_cast< char* >( m_questCompleteFlags ), questCompleteFlags.data(), questCompleteFlags.size() ); auto questTracking = res->getBlobVector( "QuestTracking" ); memcpy( reinterpret_cast< char* >( m_questTracking ), questTracking.data(), questTracking.size() ); auto aetheryte = res->getBlobVector( "Aetheryte" ); memcpy( reinterpret_cast< char* >( m_aetheryte ), aetheryte.data(), aetheryte.size() ); auto unlocks = res->getBlobVector( "Unlocks" ); memcpy( reinterpret_cast< char* >( m_unlocks ), unlocks.data(), unlocks.size() ); auto discovery = res->getBlobVector( "Discovery" ); memcpy( reinterpret_cast< char* >( m_discovery ), discovery.data(), discovery.size() ); auto titleList = res->getBlobVector( "TitleList" ); memcpy( reinterpret_cast< char* >( m_titleList ), titleList.data(), titleList.size() ); auto mountGuide = res->getBlobVector( "Mounts" ); memcpy( reinterpret_cast< char* >( m_mountGuide ), mountGuide.data(), mountGuide.size() ); auto orchestrion = res->getBlobVector( "Orchestrion" ); memcpy( reinterpret_cast< char* >( m_orchestrion ), orchestrion.data(), orchestrion.size() ); auto gcRank = res->getBlobVector( "GrandCompanyRank" ); memcpy( reinterpret_cast< char* >( m_gcRank ), gcRank.data(), gcRank.size() ); res->free(); m_pCell = nullptr; if( !loadActiveQuests() || !loadClassData() || !loadSearchInfo() ) g_log.error( "Player id " + char_id_str + " data corrupt!" ); m_maxHp = getMaxHp(); m_maxMp = getMaxMp(); m_mount = res->getUInt8( "Mount" ); m_modelSubWeapon = 0; m_lastTickTime = 0; auto pPlayer = getAsPlayer(); // TODO: remove Inventory and actually inline it in Player class m_pInventory = InventoryPtr( new Inventory( pPlayer.get() ) ); pPlayer->calculateStats(); // first login, run the script event if( m_bNewGame ) { //g_scriptMgr.onPlayerFirstEnterWorld( pPlayer ); m_bNewGame = false; m_hp = getMaxHp(); m_mp = getMaxMp(); } if( m_hp > getMaxHp() ) m_hp = getMaxHp(); if( m_mp > getMaxMp() ) m_mp = getMaxMp(); if( m_hp == 0 ) m_status = ActorStatus::Dead; // if( m_bNewAdventurer ) // setStateFlag( PlayerStateFlag::NewAdventurer ); setStateFlag( PlayerStateFlag::BetweenAreas ); m_pInventory->load(); initHateSlotQueue(); initSpawnIdQueue(); if( !m_playerIdToSpawnIdMap.empty() ) m_playerIdToSpawnIdMap.clear(); return true; } bool Core::Entity::Player::loadActiveQuests() { auto stmt = g_charaDb.getPreparedStatement( Db::CharaDbStatements::CHARA_QUEST_SEL ); stmt->setUInt( 1, m_id ); auto res = g_charaDb.query( stmt ); while( res->next() ) { auto slotId = res->getUInt8( 2 ); boost::shared_ptr< QuestActive > pActiveQuest( new QuestActive() ); pActiveQuest->c.questId = res->getUInt16( 3 ); pActiveQuest->c.sequence = res->getUInt8( 4 ); pActiveQuest->c.flags = res->getUInt8( 5 ); pActiveQuest->c.UI8A = res->getUInt8( 6 ); pActiveQuest->c.UI8B = res->getUInt8( 7 ); pActiveQuest->c.UI8C = res->getUInt8( 8 ); pActiveQuest->c.UI8D = res->getUInt8( 9 ); pActiveQuest->c.UI8E = res->getUInt8( 10 ); pActiveQuest->c.UI8F = res->getUInt8( 11 ); pActiveQuest->c.padding1 = res->getUInt8( 12 ); m_activeQuests[slotId] = pActiveQuest; m_questIdToQuestIdx[pActiveQuest->c.questId] = slotId; m_questIdxToQuestId[slotId] = pActiveQuest->c.questId; } return true; } bool Core::Entity::Player::loadClassData() { // ClassIdx, Exp, Lvl auto stmt = g_charaDb.getPreparedStatement( Db::CharaDbStatements::CHARA_CLASS_SEL ); stmt->setUInt( 1, m_id ); auto res = g_charaDb.query( stmt ); while( res->next() ) { auto index = res->getUInt16( 1 ); auto exp = res->getUInt( 2 ); auto lvl = res->getUInt8( 3 ); m_classArray[index] = lvl; m_expArray[index] = exp; } return true; } bool Core::Entity::Player::loadSearchInfo() { auto stmt = g_charaDb.getPreparedStatement( Db::CharaDbStatements::CHARA_SEARCHINFO_SEL ); stmt->setUInt( 1, m_id ); auto res = g_charaDb.query( stmt ); if( !res->next() ) return false; m_searchSelectClass = res->getUInt8( 1 ); m_searchSelectRegion = res->getUInt8( 2 ); sprintf( m_searchMessage, res->getString( 3 ).c_str() ); return true; } void Core::Entity::Player::updateSql() { /*"Hp 1, Mp 2, Tp 3, Gp 4, Mode 5, Mount 6, InvincibleGM 7, Voice 8, " "Customize 9, ModelMainWeapon 10, ModelSubWeapon 11, ModelSystemWeapon 12, " "ModelEquip 13, EmoteModeType 14, Language 15, IsNewGame 16, IsNewAdventurer 17, " "TerritoryType 18, TerritoryId 19, PosX 20, PosY 21, PosZ 22, PosR 23, " "OTerritoryType 24, OTerritoryId 25, OPosX 26, OPosY 27, OPosZ 28, OPosR 29, " "Class 30, Status 31, TotalPlayTime 32, HomePoint 33, FavoritePoint 34, RestPoint 35, " "ActiveTitle 36, TitleList 37, Achievement 38, Aetheryte 39, HowTo 40, Minions 41, Mounts 42, Orchestrion 43, " "EquippedMannequin 44, ConfigFlags 45, QuestCompleteFlags 46, OpeningSequence 47, " "QuestTracking 48, GrandCompany 49, GrandCompanyRank 50, Discovery 51, GMRank 52, Unlocks 53, " "CFPenaltyUntil 54"*/ auto stmt = g_charaDb.getPreparedStatement( Db::CharaDbStatements::CHARA_UP ); stmt->setInt( 1, getHp() ); stmt->setInt( 2, getMp() ); stmt->setInt( 3, 0 ); // TP stmt->setInt( 4, 0 ); // GP stmt->setInt( 5, 0 ); // Mode stmt->setInt( 6, m_mount ); // Mount stmt->setInt( 7, 0 ); // InvicibleGM stmt->setInt( 8, m_voice ); std::vector< uint8_t > customVec( sizeof( m_customize ) ); memcpy( customVec.data(), m_customize, sizeof( m_customize ) ); stmt->setBinary( 9, customVec ); stmt->setInt64( 10, m_modelMainWeapon ); stmt->setInt64( 11, m_modelSubWeapon ); stmt->setInt64( 12, m_modelSystemWeapon ); std::vector< uint8_t > modelVec( sizeof( m_modelEquip ) ); memcpy( modelVec.data(), m_modelEquip, sizeof( m_modelEquip ) ); stmt->setBinary( 13, modelVec ); stmt->setInt( 14, 0 ); // EmodeModeType stmt->setInt( 15, 0 ); // Language stmt->setInt( 16, static_cast< uint32_t >( m_bNewGame ) ); stmt->setInt( 17, static_cast< uint32_t >( m_bNewAdventurer ) ); stmt->setInt( 18, 0 ); // TerritoryType stmt->setInt( 19, m_zoneId ); // TerritoryId stmt->setDouble( 20, m_pos.x ); stmt->setDouble( 21, m_pos.y ); stmt->setDouble( 22, m_pos.z ); stmt->setDouble( 23, getRotation() ); stmt->setInt( 24, 0 ); // OTerritoryType stmt->setInt( 25, 0 ); // OTerritoryId stmt->setDouble( 26, 0.0f ); stmt->setDouble( 27, 0.0f ); stmt->setDouble( 28, 0.0f ); stmt->setDouble( 29, 0.0f ); stmt->setInt( 30, static_cast< uint8_t >( getClass() ) ); stmt->setInt( 31, static_cast< uint8_t >( getStatus() ) ); stmt->setInt( 32, m_playTime ); stmt->setInt( 33, m_homePoint ); stmt->setBinary( 34, { 0, 0, 0 } ); // FavoritePoint stmt->setInt( 35, 0 ); // RestPoint stmt->setInt( 36, 0 ); // ActiveTitle std::vector< uint8_t > titleListVec( sizeof ( m_titleList ) ); stmt->setBinary( 37, titleListVec ); std::vector< uint8_t > achievementVec( 16 ); stmt->setBinary( 38, achievementVec ); std::vector< uint8_t > aetheryteVec( sizeof( m_aetheryte ) ); memcpy( aetheryteVec.data(), m_aetheryte, sizeof( m_aetheryte ) ); stmt->setBinary( 39, aetheryteVec ); std::vector< uint8_t > howToVec( sizeof( m_howTo ) ); memcpy( howToVec.data(), m_howTo, sizeof( m_howTo ) ); stmt->setBinary( 40, howToVec ); std::vector< uint8_t > minionsVec( sizeof( m_minions ) ); memcpy( minionsVec.data(), m_minions, sizeof( m_minions ) ); stmt->setBinary( 41, minionsVec ); std::vector< uint8_t > mountsVec( sizeof( m_mountGuide ) ); memcpy( mountsVec.data(), m_mountGuide, sizeof( m_mountGuide ) ); stmt->setBinary( 42, mountsVec ); std::vector< uint8_t > orchestrionVec( sizeof( m_orchestrion ) ); memcpy( orchestrionVec.data(), m_orchestrion, sizeof( m_orchestrion ) ); stmt->setBinary( 42, mountsVec ); stmt->setInt( 44, 0 ); // EquippedMannequin stmt->setInt( 45, 0 ); // DisplayFlags std::vector< uint8_t > questCompleteVec( sizeof( m_questCompleteFlags ) ); memcpy( questCompleteVec.data(), m_questCompleteFlags, sizeof( m_questCompleteFlags ) ); stmt->setBinary( 46, questCompleteVec ); stmt->setInt( 47, m_openingSequence ); std::vector< uint8_t > questTrackerVec( sizeof( m_questTracking ) ); memcpy( questTrackerVec.data(), m_questTracking, sizeof( m_questTracking ) ); stmt->setBinary( 48, questTrackerVec ); stmt->setInt( 49, m_gc ); // DisplayFlags stmt->setBinary( 50, { m_gcRank[0], m_gcRank[1], m_gcRank[2] } ); std::vector< uint8_t > discoveryVec( sizeof( m_discovery ) ); memcpy( discoveryVec.data(), m_discovery, sizeof( m_discovery ) ); stmt->setBinary( 51, discoveryVec ); stmt->setInt( 52, m_gmRank ); std::vector< uint8_t > unlockVec( sizeof( m_unlocks ) ); memcpy( unlockVec.data(), m_unlocks, sizeof( m_unlocks ) ); stmt->setBinary( 53, unlockVec ); stmt->setInt( 54, m_cfPenaltyUntil ); stmt->setInt( 55, m_id ); g_charaDb.execute( stmt ); ////// Searchinfo updateDbSearchInfo(); ////// QUESTS updateDbAllQuests(); ////// Class updateDbClass(); } void Core::Entity::Player::updateDbClass() const { uint8_t classJobIndex = g_exdData.m_classJobInfoMap[static_cast< uint8_t >( getClass() )].exp_idx; //Exp = ?, Lvl = ? WHERE CharacterId = ? AND ClassIdx = ? auto stmtS = g_charaDb.getPreparedStatement( Db::CHARA_CLASS_UP ); stmtS->setInt( 1, getExp() ); stmtS->setInt( 2, getLevel() ); stmtS->setInt( 3, m_id ); stmtS->setInt( 4, classJobIndex ); g_charaDb.execute( stmtS ); } void Core::Entity::Player::insertDbClass( const uint8_t classJobIndex ) const { auto stmtClass = g_charaDb.getPreparedStatement( Db::CHARA_CLASS_INS ); stmtClass->setInt( 1, getId() ); stmtClass->setInt( 2, classJobIndex ); stmtClass->setInt( 3, 0 ); stmtClass->setInt( 4, 1 ); g_charaDb.directExecute( stmtClass ); } void Core::Entity::Player::updateDbSearchInfo() const { auto stmtS = g_charaDb.getPreparedStatement( Db::CHARA_SEARCHINFO_UP_SELECTCLASS ); stmtS->setInt( 1, m_searchSelectClass ); stmtS->setInt( 2, m_id ); g_charaDb.execute( stmtS ); auto stmtS1 = g_charaDb.getPreparedStatement( Db::CHARA_SEARCHINFO_UP_SELECTREGION ); stmtS1->setInt( 1, m_searchSelectRegion ); stmtS1->setInt( 2, m_id ); g_charaDb.execute( stmtS1 ); auto stmtS2 = g_charaDb.getPreparedStatement( Db::CHARA_SEARCHINFO_UP_SELECTREGION ); stmtS2->setString( 1, string( m_searchMessage != nullptr ? m_searchMessage : "" ) ); stmtS2->setInt( 2, m_id ); g_charaDb.execute( stmtS2 ); } void Core::Entity::Player::updateDbAllQuests() const { for( int32_t i = 0; i < 30; i++ ) { if( !m_activeQuests[i] ) continue; auto stmtS3 = g_charaDb.getPreparedStatement( Db::CHARA_QUEST_UP ); stmtS3->setInt( 1, m_activeQuests[i]->c.sequence ); stmtS3->setInt( 2, m_activeQuests[i]->c.flags ); stmtS3->setInt( 3, m_activeQuests[i]->c.UI8A ); stmtS3->setInt( 4, m_activeQuests[i]->c.UI8B ); stmtS3->setInt( 5, m_activeQuests[i]->c.UI8C ); stmtS3->setInt( 6, m_activeQuests[i]->c.UI8D ); stmtS3->setInt( 7, m_activeQuests[i]->c.UI8E ); stmtS3->setInt( 8, m_activeQuests[i]->c.UI8F ); stmtS3->setInt( 9, m_activeQuests[i]->c.padding1 ); stmtS3->setInt( 10, m_id); stmtS3->setInt( 11, m_activeQuests[i]->c.questId ); g_charaDb.execute( stmtS3 ); } } void Core::Entity::Player::deleteQuest( uint16_t questId ) const { auto stmt = g_charaDb.getPreparedStatement( Db::CHARA_QUEST_DEL ); stmt->setInt( 1, m_id ); stmt->setInt( 2, questId ); g_charaDb.execute( stmt ); } void Core::Entity::Player::insertQuest( uint16_t questId, uint8_t index, uint8_t seq ) const { auto stmt = g_charaDb.getPreparedStatement( Db::CHARA_QUEST_INS ); stmt->setInt( 1, m_id ); stmt->setInt( 2, index ); stmt->setInt( 3, questId ); stmt->setInt( 4, seq ); stmt->setInt( 5, 0 ); stmt->setInt( 6, 0 ); stmt->setInt( 7, 0 ); stmt->setInt( 8, 0 ); stmt->setInt( 9, 0 ); stmt->setInt( 10, 0 ); stmt->setInt( 11, 0 ); stmt->setInt( 12, 0 ); g_charaDb.execute( stmt ); }