// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include // Quest Script: ClsArc998_00131 // Quest Name: Way of the Archer // Quest ID: 65667 // Start NPC: 1000197 // End NPC: 1000200 using namespace Sapphire; class ClsArc998 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // UI8AL /// Countable Num: 1 Seq: 255 Event: 1 Listener: 1000200 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1000197; static constexpr auto Actor1 = 1000200; static constexpr auto Classjob = 5; static constexpr auto GearsetUnlock = 1905; static constexpr auto LocFace0 = 604; static constexpr auto LocFace1 = 605; static constexpr auto LogmessageMonsterNotePageUnlock = 1008; static constexpr auto UnlockImageClassArc = 24; public: ClsArc998() : Sapphire::ScriptAPI::QuestScript( 65667 ){}; ~ClsArc998() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == SeqFinish ) Scene00001( quest, player ); break; } } } private: ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ClsArc998::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { quest.setSeq( SeqFinish ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | HIDE_UI | DISABLE_SKIP, bindSceneReturn( &ClsArc998::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); player.setLevelForClass( 1, Sapphire::Common::ClassJob::Archer ); player.setMaxGearSets( player.getMaxGearSets() + 1 ); } } }; EXPOSE_SCRIPT( ClsArc998 );