// This is an automatically generated C++ script template // Content needs to be added by hand to make it function // In order for this script to be loaded, move it to the correct folder in /scripts/ #include "Manager/EventMgr.h" #include #include #include #include "Inventory/Item.h" #include "Manager/TerritoryMgr.h" #include "Territory/Territory.h" // Quest Script: ManFst407_00521 // Quest Name: Escape from Castrum Centri // Quest ID: 66057 // Start NPC: 1006555 // End NPC: 1006573 using namespace Sapphire; class ManFst407 : public Sapphire::ScriptAPI::QuestScript { private: // Basic quest information // Quest vars / flags used // BitFlag8 // UI8AH // UI8AL // UI8BH // UI8BL /// Countable Num: 0 Seq: 1 Event: 1 Listener: 1006530 /// Countable Num: 0 Seq: 2 Event: 1 Listener: 1007538 /// Countable Num: 0 Seq: 3 Event: 1 Listener: 1007539 /// Countable Num: 0 Seq: 4 Event: 1 Listener: 1007670 /// Countable Num: 0 Seq: 5 Event: 1 Listener: 1007537 /// Countable Num: 0 Seq: 6 Event: 1 Listener: 1006531 /// Countable Num: 0 Seq: 255 Event: 1 Listener: 1006567 // Steps in this quest ( 0 is before accepting, // 1 is first, 255 means ready for turning it in enum Sequence : uint8_t { Seq0 = 0, Seq1 = 1, Seq2 = 2, Seq3 = 3, Seq4 = 4, Seq5 = 5, Seq6 = 6,//Fake Seq for Cutscene SeqFinish = 255, }; // Entities found in the script data of the quest static constexpr auto Actor0 = 1006555;//Cid (Cid's Workshop) static constexpr auto Actor1 = 1006530;//Slafborn static constexpr auto Actor2 = 1007538; static constexpr auto Actor3 = 1007539; static constexpr auto Actor4 = 1007670; static constexpr auto Actor5 = 1007537;//Cid (Overworld Seq1/Seq2/Seq3/Seq4) static constexpr auto Actor6 = 1006531;//Glaumunt static constexpr auto Actor7 = 1006567;//Imperial Decurion static constexpr auto Actor8 = 1007614; static constexpr auto Actor9 = 1006568; //Imperial Courier static constexpr auto Actor10 = 1006569;//Imperial Guard static constexpr auto Actor11 = 1007611;//Imperial Centurion static constexpr auto Actor12 = 1006562;//Bigs (Castrum) static constexpr auto Actor13 = 1007694; static constexpr auto Actor14 = 1007696; static constexpr auto Actor15 = 1006573;//Minfilia static constexpr auto Actor16 = 1004433;//Elyenora static constexpr auto CutScene01 = 293; static constexpr auto CutScene02 = 113; static constexpr auto CutSceneAfter00 = 456; static constexpr auto CutSceneAfter01 = 287; static constexpr auto CutSceneAfter02 = 114; static constexpr auto CutSceneAfter03 = 288; static constexpr auto CutSceneAfter04 = 260; static constexpr auto Eobject0 = 2002376;//Steel Door static constexpr auto EventActionTouchMiddle = 46; static constexpr auto Item0 = 2000773; static constexpr auto LocAction1 = 990; static constexpr auto LocActor0 = 1007697; static constexpr auto LocActor1 = 1007006; static constexpr auto LocActor2 = 1007023; static constexpr auto LocActor8 = 1006563; static constexpr auto LocActor9 = 1007614; static constexpr auto LocFace1 = 617; static constexpr auto LocFace2 = 620; static constexpr auto LocPosActor0 = 4332128; static constexpr auto LocPosActor1 = 4332129; static constexpr auto LocSe1 = 44; static constexpr auto LocSe2 = 45; static constexpr auto Poprange0 = 4321644;//Cid's Workshop static constexpr auto Poprange1 = 4304063;//Castrum Centri static constexpr auto Poprange2 = 4305281;//Castrum Centri (Part 2) static constexpr auto Poprange3 = 4103351;//Ul'Dah Airship Landing static constexpr auto Questbattle0 = 65; static constexpr auto Ritem0 = 6223; static constexpr auto Ritem1 = 6224; static constexpr auto Territorytype0 = 156; static constexpr auto Territorytype1 = 335; static constexpr auto Territorytype2 = 305; static constexpr auto Territorytype3 = 130; public: ManFst407() : Sapphire::ScriptAPI::QuestScript( 66057 ){}; ~ManFst407() = default; ////////////////////////////////////////////////////////////////////// // Event Handlers void onTalk( World::Quest& quest, Entity::Player& player, uint64_t actorId ) override { switch( actorId ) { case Actor0: { if( quest.getSeq() == Seq0 ) Scene00000( quest, player ); break; } case Actor1: { if( quest.getSeq() == Seq0 ) Scene00003( quest, player ); break; } case Actor2: { break; } case Actor3: { break; } case Actor4: { break; } case Actor5: { if( quest.getSeq() == Seq1 ) { if( checkRequiredItems( player ) ) Scene00008( quest, player ); else Scene00009( quest, player ); } else if( quest.getSeq() == Seq2 ) Scene00014( quest, player ); else if( quest.getSeq() == Seq3 ) Scene00026( quest, player ); else if( quest.getSeq() == Seq4 ) Scene00031( quest, player ); else if( quest.getSeq() == Seq5 ) Scene00036( quest, player ); break; } case Actor6: { if( quest.getSeq() == Seq1 ) Scene00010( quest, player ); else if( quest.getSeq() == Seq2 ) Scene00015( quest, player ); else if( quest.getSeq() == Seq3 ) Scene00027( quest, player ); else if( quest.getSeq() == Seq4 ) Scene00032( quest, player ); else if( quest.getSeq() == Seq5 ) Scene00037( quest, player ); break; } case Actor7: { if( quest.getSeq() == Seq2 ) Scene00011( quest, player ); break; } case Actor8: { break; } case Actor9: { if( quest.getSeq() == Seq2 ) Scene00017( quest, player ); break; } case Actor10: { if( quest.getSeq() == Seq2 ) Scene00020( quest, player ); break; } case Actor11: { if( quest.getSeq() == Seq3 ) Scene00023( quest, player ); break; } case Actor12: { if( quest.getSeq() == Seq4 ) Scene00029( quest, player ); break; } case Actor13: { break; } case Actor14: { break; } case Actor15: { if( quest.getSeq() == SeqFinish ) Scene00041( quest, player ); break; } case Actor16: { if( quest.getSeq() == SeqFinish ) Scene00042( quest, player ); break; } case Eobject0: { eventMgr().eventActionStart( player, getId(), EventActionTouchMiddle, [ & ]( Entity::Player& player, uint32_t eventId, uint64_t additional ) { //Scene00035( quest, player ); Scene00038( quest, player ); }, nullptr, 0 ); break; } } } void onEmote( World::Quest& quest, uint64_t actorId, uint32_t emoteId, Entity::Player& player ) override { //Imperial Salute:59 if( quest.getSeq() == Seq2 ) { if( actorId == Actor7 ) { if( emoteId == 59 ) Scene00012( quest, player ); else Scene00013( quest, player ); } else if( actorId == Actor9 ) { if( emoteId == 59 ) Scene00018( quest, player ); else Scene00019( quest, player ); } else if( actorId == Actor10 ) { if( emoteId == 59 ) Scene00021( quest, player ); else Scene00022( quest, player ); } } else if( quest.getSeq() == Seq3 ) { if( actorId == Actor11 ) { if( emoteId == 59 ) Scene00024( quest, player ); else Scene00025( quest, player ); } } } void onEnterTerritory( World::Quest& quest, Entity::Player& player, uint16_t param1, uint16_t param2 ) override { if( quest.getSeq() == Seq6 ) Scene00040( quest, player ); } private: void travelToPoprange( Entity::Player& player, uint32_t poprangeId, bool sameTerritory, bool mustBePrivate = false ) { auto& objectCache = Common::Service< Sapphire::InstanceObjectCache >::ref(); auto popRangeInfo = objectCache.getPopRangeInfo( poprangeId ); if( popRangeInfo ) { if( mustBePrivate ) { auto privTeri = teriMgr().createTerritoryInstance( popRangeInfo->m_territoryTypeId ); warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, privTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation ); } else if( sameTerritory ) { warpMgr().requestWarp( player, Common::WarpType::WARP_TYPE_NORMAL, popRangeInfo->m_pos, popRangeInfo->m_rotation ); } else { auto pTeri = teriMgr().getZoneByTerritoryTypeId( popRangeInfo->m_territoryTypeId ); warpMgr().requestMoveTerritory( player, Common::WarpType::WARP_TYPE_NORMAL, pTeri->getGuId(), popRangeInfo->m_pos, popRangeInfo->m_rotation ); } } } bool checkRequiredItems( Entity::Player& player ) { auto headEquipped = player.getItemAt( Common::InventoryType::GearSet0, Common::GearSetSlot::Head ); auto bodyEquipped = player.getItemAt( Common::InventoryType::GearSet0, Common::GearSetSlot::Body ); return ( headEquipped && bodyEquipped && headEquipped->getId() == Ritem0 && bodyEquipped->getId() == Ritem1 ); } void giveRequiredItems( Entity::Player& player ) { Inventory::InventoryContainerPair pair; std::initializer_list< Common::InventoryType > bagsToCheck = { Common::InventoryType::Bag0, Common::InventoryType::Bag1, Common::InventoryType::Bag2, Common::InventoryType::Bag3, Common::InventoryType::ArmoryHead, Common::InventoryType::ArmoryBody }; bool hasItem0 = player.findFirstItemWithId( Ritem0, pair, bagsToCheck ); bool hasItem1 = player.findFirstItemWithId( Ritem1, pair, bagsToCheck ); if( !hasItem0 ) player.addItem( Ritem0, 1 ); if( !hasItem1 ) player.addItem( Ritem1, 1 ); } void checkQuestCompletion( World::Quest& quest, Entity::Player& player ) { eventMgr().sendEventNotice( player, getId(), 1, 2, quest.getUI8AH(), 3 ); if( quest.getUI8AH() >= 3 ) { quest.setUI8AH( 0 ); quest.setUI8BL( 0 ); quest.setUI8AL( 0 ); quest.setUI8BH( 0 ); quest.setSeq( Seq3 ); } } ////////////////////////////////////////////////////////////////////// // Available Scenes in this quest, not necessarly all are used ////////////////////////////////////////////////////////////////////// void Scene00000( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 0, NONE, bindSceneReturn( &ManFst407::Scene00000Return ) ); } void Scene00000Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 )// accept quest { Scene00001( quest, player ); } } ////////////////////////////////////////////////////////////////////// void Scene00001( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 1, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00001Return ) ); } void Scene00001Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq1 ); } ////////////////////////////////////////////////////////////////////// void Scene00002( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 2, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00002Return ) ); } void Scene00002Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00003( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 3, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00003Return ) ); } void Scene00003Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) travelToPoprange( player, Poprange0, true ); } ////////////////////////////////////////////////////////////////////// void Scene00004( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 4, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00004Return ) ); } void Scene00004Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00005( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 5, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00005Return ) ); } void Scene00005Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00006( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 6, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00006Return ) ); } void Scene00006Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00007( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 7, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00007Return ) ); } void Scene00007Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00008( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 8, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00008Return ) ); } void Scene00008Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( Seq2 ); eventMgr().sendEventNotice( player, getId(), 0, 0 ); travelToPoprange( player, Poprange1, false, true ); } ////////////////////////////////////////////////////////////////////// void Scene00009( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 9, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00009Return ) ); } void Scene00009Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00010( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 10, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00010Return ) ); } void Scene00010Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { giveRequiredItems( player ); } ////////////////////////////////////////////////////////////////////// void Scene00011( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 11, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00011Return ) ); } void Scene00011Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00012( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 12, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00012Return ) ); } void Scene00012Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8BL( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00013( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 13, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00013Return ) ); } void Scene00013Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00014( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 14, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00014Return ) ); } void Scene00014Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) travelToPoprange( player, Poprange1, false, true ); } ////////////////////////////////////////////////////////////////////// void Scene00015( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 15, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00015Return ) ); } void Scene00015Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { giveRequiredItems( player ); } ////////////////////////////////////////////////////////////////////// void Scene00016( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 16, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00016Return ) ); } void Scene00016Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00017( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 17, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00017Return ) ); } void Scene00017Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00018( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 18, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00018Return ) ); } void Scene00018Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8AL( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00019( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 19, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00019Return ) ); } void Scene00019Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00020( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 20, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00020Return ) ); } void Scene00020Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00021( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 21, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00021Return ) ); } void Scene00021Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8AH( quest.getUI8AH() + 1 ); quest.setUI8BH( 1 ); checkQuestCompletion( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00022( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 22, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00022Return ) ); } void Scene00022Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00023( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 23, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00023Return ) ); } void Scene00023Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00024( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 24, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00024Return ) ); } void Scene00024Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setUI8BH( 1 ); quest.setSeq( Seq4 ); eventMgr().sendEventNotice( player, getId(), 2, 0 ); } ////////////////////////////////////////////////////////////////////// void Scene00025( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 25, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00025Return ) ); } void Scene00025Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00026( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 26, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00026Return ) ); } void Scene00026Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) travelToPoprange( player, Poprange1, false, true ); } ////////////////////////////////////////////////////////////////////// void Scene00027( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 27, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00027Return ) ); } void Scene00027Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { giveRequiredItems( player ); } ////////////////////////////////////////////////////////////////////// void Scene00028( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 28, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00028Return ) ); } void Scene00028Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00029( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 29, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00029Return ) ); } void Scene00029Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) Scene00030( quest, player ); } ////////////////////////////////////////////////////////////////////// void Scene00030( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 30, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00030Return ) ); } void Scene00030Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { eventMgr().sendEventNotice( player, getId(), 3, 0 ); quest.setSeq( Seq5 ); quest.setUI8BH( 0 ); travelToPoprange( player, Poprange2, false, true ); } ////////////////////////////////////////////////////////////////////// void Scene00031( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 31, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00031Return ) ); } void Scene00031Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) travelToPoprange( player, Poprange1, false, true ); } ////////////////////////////////////////////////////////////////////// void Scene00032( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 32, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00032Return ) ); } void Scene00032Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { giveRequiredItems( player ); } ////////////////////////////////////////////////////////////////////// void Scene00033( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 33, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00033Return ) ); } void Scene00033Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00034( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 34, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00034Return ) ); } void Scene00034Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00035( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 35, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00035Return ) ); } void Scene00035Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { auto& pTeriMgr = Common::Service< Sapphire::World::Manager::TerritoryMgr >::ref(); eventMgr().eventFinish( player, result.eventId, 0 ); pTeriMgr.createAndJoinQuestBattle( player, Questbattle0 ); } } ////////////////////////////////////////////////////////////////////// void Scene00036( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 36, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00036Return ) ); } void Scene00036Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) travelToPoprange( player, Poprange2, false, true ); } ////////////////////////////////////////////////////////////////////// void Scene00037( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 37, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00037Return ) ); } void Scene00037Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { giveRequiredItems( player ); } ////////////////////////////////////////////////////////////////////// void Scene00038( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 38, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00038Return ) ); } void Scene00038Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { //TODO: Empty Scene being used for quest battle skipping purposes quest.setSeq( Seq6 ); eventMgr().sendEventNotice( player, getId(), 4, 0 ); playerMgr().sendUrgent( player, "QuestBattle Unimplemented, skipping..." ); player.exitInstance(); travelToPoprange( player, Poprange3, false ); } ////////////////////////////////////////////////////////////////////// void Scene00039( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 39, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00039Return ) ); } void Scene00039Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { } ////////////////////////////////////////////////////////////////////// void Scene00040( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 40, FADE_OUT | CONDITION_CUTSCENE | HIDE_UI, bindSceneReturn( &ManFst407::Scene00040Return ) ); } void Scene00040Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { quest.setSeq( SeqFinish ); } ////////////////////////////////////////////////////////////////////// void Scene00041( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 41, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00041Return ) ); } void Scene00041Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) { player.finishQuest( getId() ); } } ////////////////////////////////////////////////////////////////////// void Scene00042( World::Quest& quest, Entity::Player& player ) { eventMgr().playQuestScene( player, getId(), 42, HIDE_HOTBAR, bindSceneReturn( &ManFst407::Scene00042Return ) ); } void Scene00042Return( World::Quest& quest, Entity::Player& player, const Event::SceneResult& result ) { if( result.getResult( 0 ) == 1 ) travelToPoprange( player, Poprange3, true ); } }; EXPOSE_SCRIPT( ManFst407 );