#include "../ScriptObject.h" class StatusEffect50 : StatusEffectScript { public: StatusEffect50() : StatusEffectScript( "StatusEffect50", 50 ) {} virtual void onTick( Core::Entity::ActorPtr actor ) { } }; //extern "C" __declspec( dllexport ) __cdecl StatusEffectScript* getStatusEffectScript() { return static_cast< StatusEffectScript* >( new StatusEffect50 ); } //EXPORT_STATUSEFFECTSCRIPT( StatusEffect50 )