#include #include using namespace Core; class GilShop : public EventScript { public: GilShop() : EventScript( 0x00040001 ) { } constexpr static auto SCENE_FLAGS = HIDE_HOTBAR | NO_DEFAULT_CAMERA; void onTalk( uint32_t eventId, Entity::Player& player, uint64_t actorId ) override { player.playScene( eventId, 0, SCENE_FLAGS, 0, 2, shopCallback ); } private: static void shopInteractionCallback( Entity::Player& player, const Event::SceneResult& result ) { // item purchase if( result.param1 == 768 ) { // buy if( result.param2 == 1 ) { } // sell else if( result.param2 == 2 ) { } player.sendDebug( "got tradeQuantity: " + std::to_string( result.param4 ) ); player.playGilShop( result.eventId, SCENE_FLAGS, shopInteractionCallback ); return; } // exit player.playScene( result.eventId, 255, SCENE_FLAGS ); } static void shopCallback( Entity::Player& player, const Event::SceneResult& result ) { player.playGilShop( result.eventId, SCENE_FLAGS, shopInteractionCallback ); } };